Favorite City?

General out-of-character discussion among players of Cantr II.

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Slowness_Incarnate
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Postby Slowness_Incarnate » Wed Jul 13, 2005 5:50 pm

Naron ....actually for a while I liked it there, until Zany left for Kiii..and until they got moved to manufacturing. Child is not a happy camper...:(
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The Sociologist
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Postby The Sociologist » Wed Jul 13, 2005 6:53 pm

I tend not to bother about whether I like towns or not, but concentrate on institutions, or sometimes even individual people. For example, I could only bear Seatown Forest because of Goram and MWS, Seatown because of Bobby Atwell, and so on. Lake Village I positively despise since the Aries incident. Had my character had steel weapons of any value, he would have turned bandit at that point, I think.

In fact the whole Lake Quillanoi region reminds me a lot of the KDS region. Characterized far too much by overbearing characters/players who do nothing for newcomers to the game or indeed anyone else trying to get ahead. The exception there is Quillanoi Forest. Very very pleasant indeed.

Drojf is the pits. Brunoi is death by boredom. Zuzi is no longer fun. Naron has lost its identity and will soon fall to bits. The whole Xiria region was designed by a masochist... The list is endless.

However, I also like Baaak thanks to Theodore, though I'm not sure if his effort to set up private trading "monopolies" for various established people will really work. Akypor, too, has some more potential now thanks to Mol and Heaven.

I'm unable to speak of the K Island because I have no characters there. All my characters tend to spawn in an arc from the Baaak/Zhift region through to Seatown. I've been killing the last few off repeatedly and starting over and over and over. But they always end up in this region.

I consider the figure of 9000 towns a bit silly, to be honest. Perhaps the New Lands department could be retired...put out to grass. The world should by now have been made to wrap around somehow, and the figure given suggests that it is in any case already far far too big.

What we do need desperately is more development of resources and uses for them within the existing areas. Even for existing resources. It is absurd that you can have digging machines for clay when all it seems to be used for is making kilns. What about clay pots, clay roof tiles? Ways of dressing up existing buildings, new clothing materials from existing resources and so on. Not to mention the "introduction" of bronze which turned into a complete abortion. All people thought about was adding to the endless list of the same old weapons. What about building name-plates, sculptures, medallions...

What should one rationally trade one's iron for in most places? Answer: nothing. We don't even have a well-developed barter economy yet and people are suggesting currency? Nonsense!
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Jos Elkink
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Postby Jos Elkink » Wed Jul 13, 2005 7:49 pm

The Sociologist wrote:I consider the figure of 9000 towns a bit silly, to be honest. Perhaps the New Lands department could be retired...put out to grass.


Right now 9000 towns might be silly, but if the game grows, it still needs enough locations. Now there is a lot to explore, which is interesting for many people :) ... But yes, it's a bit many, which is to a very large extent due to me just really liking the process of designing islands :) ...

Oh, to respond to someones question earlier: no, not all 9000 have names. The whole idea of dynamic naming was introduced to speed up the creating of new towns. Not because we needed new towns, but because the islands I had designed had to be filled ;) ...

The New Lands department already stopped designing islands. Too much of the seas are being sailed to be able to add islands without altering history, so to speak. So no islands are created. The only thing New Lands still has to do is adding roads - not all locations are connected fully - and animals in some places. All other work is done. Later on, New Lands might be needed when new features require islands to be added.

The Sociologist wrote:The world should by now have been made to wrap around somehow, and the figure given suggests that it is in any case already far far too big.


The size of the world in terms of surface has not changed and is still as initially designed. It's not *too* big, I think - some ships have already practically sailed around the world. Imagine when we introduce planes or faster ships - the world should still be cool to play. I've always assumed that the game would modernize someday and you need scale to keep it interesting.

The Sociologist wrote:What we do need desperately is more development of resources and uses for them within the existing areas. Even for existing resources.


This is done by different people and is an entirely separate issue.

The Sociologist wrote:Not to mention the "introduction" of bronze which turned into a complete abortion.


Just wait and see ......

The Sociologist wrote:What about building name-plates, sculptures, medallions...


These require programming, which takes a lot of time, can only be done by very few people, and only adds to an already huge list of pending features and bug repairs. I'm sorry, but you have to be patient here, unfortunately. I would really like those too ...
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the_antisocial_hermit
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Postby the_antisocial_hermit » Wed Jul 13, 2005 8:15 pm

black knight wrote:
Gotta love how Alhana, Celina, and Jorge liven it up, eh?


exactly..... :P
but nick had to send off my char......*shakes his fist at Nick blackrock*


Aww.. poor guy...

Definitely 'tis fun though ;)
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formerly known as hf
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Postby formerly known as hf » Wed Jul 13, 2005 9:41 pm

Kwor

*does a little happy dance*
Whoever you vote for.

The government wins.
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El_Skwidd
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Postby El_Skwidd » Wed Jul 13, 2005 9:43 pm

Sabbath Changsteinyalgamal isn't a writer, he's a librarian. and he's not me :D
Cdls wrote:Explaining Cantr to a newb would be like explaining sex to a virgin.


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mortaine
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Postby mortaine » Wed Jul 13, 2005 9:45 pm

Welcome to Non-sequitor Land! Please read the laws, posted on the ground over there, no hunting animals fewer than five.
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Lumin
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Postby Lumin » Wed Jul 13, 2005 10:15 pm

He was replying to a post I'd made on the last page.

(El Skwidd, the quote button is your friend. :D )
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Sunni Daez
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Postby Sunni Daez » Wed Jul 13, 2005 11:05 pm

Sunni Daez wrote:Seatown Garden is good, but so is KDF and ... that place on the other island lol


But the greatest area of organization and co-operation and"family" has to be Kirinn Forest...By Far....
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nitefyre
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Postby nitefyre » Wed Jul 13, 2005 11:07 pm

Sunni Daez wrote:
Sunni Daez wrote:Seatown Garden is good, but so is KDF and ... that place on the other island lol


But the greatest area of organization and co-operation and"family" has to be Kirinn Forest...By Far....
Absolutely! I second that with great enthusiasm.
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Surly
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Postby Surly » Wed Jul 13, 2005 11:09 pm

I hate Kwor.

Is Kirinn Forest the one next to the Norfields? If so, I do quite like it.
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
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nitefyre
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Postby nitefyre » Wed Jul 13, 2005 11:10 pm

Yeap, it's in the center of the East side of Nonirowk.
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T.L.H.E.
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Postby T.L.H.E. » Wed Jul 13, 2005 11:13 pm

Oh yeah, an east island love fest. Damn hippies. *shakes fist*
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AoM
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Postby AoM » Thu Jul 14, 2005 12:04 am

Never been to Kirrin Forest, but Sjoftich Hills East has a nice lil' family organization. Quite nice. :)


@Surly: Kwor's fun if you bother to get involved. With 70+ people it can be trouble keeping up with everything if you aren't prepared.
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Dee
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Postby Dee » Thu Jul 14, 2005 12:43 am

I LoooOOOoOOOooOOOoooOOve Kwor.

Yeah, that was pretty childish :lol:

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