Raw Meat Should Rot More Quickly

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How fast should unprocessed meat rot?

1 day after hunting
0
No votes
2 days
1
2%
3 days
5
11%
A few days
3
7%
High percentage (90% or so)
2
5%
75 % a day
1
2%
50 % a day
3
7%
25 % a day
7
16%
Slowly (Keep the current system)
22
50%
 
Total votes: 44
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Slowness_Incarnate
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Postby Slowness_Incarnate » Tue Jul 05, 2005 11:31 am

I actually like the current system, it is quick enough. There are some things in the game that should be left alone..well to me at least. This happens to be one of those things.
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SekoETC
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Postby SekoETC » Tue Jul 05, 2005 1:35 pm

I have noticed absolutely no decay of meat. Not that I would have been keeping much eye on it but if there's a pile of five digits, it never turns into four digits. And that's just lame.
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Lumin
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Postby Lumin » Tue Jul 05, 2005 3:57 pm

I think decreasing by percentage would be best, since that way the programmers wouldn't have to worry about making different "classes" of meat.

Though if percentages were used I'd still prefer if there was a one or two day period before the rotting actually started, just because of the way Cantr is played. (Though, granted, you have to be awake to hunt, so it's not like you're suddenly going to wind up with meat in your inventory while offline...)
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SekoETC
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Postby SekoETC » Tue Jul 05, 2005 6:19 pm

Yeah, that's what I'm telling you. If you're online long enough to hunt then you should be awake enough to put it in a project too.
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SekoETC
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Postby SekoETC » Sat Jul 30, 2005 1:07 pm

Argh, I should've made the poll more clear...
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Postby SekoETC » Fri Sep 01, 2006 2:16 pm

Bumping this up since in many places there's simply too much meat to ever be processed, and it doesn't get transported to low animal regions since the places that have piles of meat consider it worthless and don't think anyone else would want it either. So at least kick up the deterioration. It does have to be upped tremendously, but having a hundred kilos of raw meat is ridiculous, especially in a town with no dangerous animals where people only hunt for sports.
Can it deteriorate inside buildings? It should...
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Chris Johnson
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Postby Chris Johnson » Fri Sep 01, 2006 2:22 pm

It currently doesn't - No resource currently rots indoors - There are plans to introduce this once RD have extended the number of containers (Resources in containers will probably rot at a lower rate then resources in doors )
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wichita
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Postby wichita » Fri Sep 01, 2006 2:59 pm

Yes, that is the plan. The containers need to be available first, though, so we don't put too much more strain on the characters. :)
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Rusalka
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Postby Rusalka » Fri Sep 01, 2006 3:39 pm

And then, we will have to think about fridges :)
Artur wrote:ja chce miec fabryke i czarnuchow w niej a nie dom z ogrodkiem kurna i nie zycze sobie zeby mnie ktos pouczal o graniu w cantr qrka
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Agar
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Postby Agar » Fri Sep 01, 2006 4:49 pm

What's wrong with having Three million grams of raw meat laying around?

If things start rotting indoors, we'll have no place left to store any goods. Everything will be gather food, gather food, gather food. It'll make it harder to accomplish anything at all and just make the game a repetitive cycle, all rp turned to farmers.

Forget realisim, stick with cantreality, and leave my pile of meat alone!
Reality was never my strong point.
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Wilmer Bordonado
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Postby Wilmer Bordonado » Fri Sep 01, 2006 4:54 pm

SekoETC wrote:Bumping this up since in many places there's simply too much meat to ever be processed, and it doesn't get transported to low animal regions since the places that have piles of meat consider it worthless and don't think anyone else would want it either. So at least kick up the deterioration. It does have to be upped tremendously, but having a hundred kilos of raw meat is ridiculous, especially in a town with no dangerous animals where people only hunt for sports.
Can it deteriorate inside buildings? It should...


I don't find out how those giant piles of fresh meat you mention could justify a change in meat roting. Each site in Cantr world has its own "piles". There are piles of hide, piles of sand, piles of large bones, even piles of potatoes or carrots. If the deterioration of this "piles" should be directly proportional to its amounts, then not only meat might deteriorate faster, but also hide, carrots, and bones, etc.
Considering the idea of meat roting could be analysed from the RL context, I'm agree with changing the speed of its deterioration. Maybe 2 days outdoors. And this change should be implemented at the same time as Rusalka's fridges, to give an extra quote of atraction to game, and a way out for those who survive on hunting and meat cooking. Fridges will also give some more uses for rubber, steel and maybe water.
But, continuing the RL context, another resources should follow up meat's deterioration change. Fishes like cod or rainbow trout couldn't be eaten if more than a day had passed since it was gathered. The same for milk, pizza, coffee, etc.

I don't really know if Cantr world should follow up those RL parameters about food & resources deterioration so strictly, but I'm sure that if it's apllied to one resource, it must be change to all.

Wilmer B.
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Postby tiddy ogg » Fri Sep 01, 2006 4:58 pm

So *everything* is going to rot! What about these long distance sailors, if there are any left after the massive increase in certain food requirements of a few months ago.
Leave things as they are. (My char is presently trying to trade food for goods.)
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SekoETC
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Postby SekoETC » Fri Sep 01, 2006 5:16 pm

If you don't want your meat to rot, put it on a cooking project. Or better yet, KEEP CATTLE just like they did in real life. It's already possible through not hunting the animals that ain't a direct threat to the health of the population. Then when you actually need meat, you slaughter a cow and there's your meat.

Most of my characters don't hunt at all, the ones that do, do it to acquire meat for cooking (or other resources you get from them), or to neutralize a threat, or to vent off when they're pissed and don't have people as punching bags. But when there's 20 other people in town hunting animals just because it's turned into a habit, you get this pile of twenty kilos or even a hundred, that's bloody primitive. And some newspawn carries it in and says "maybe we should cook this?" and you don't bother to explain that it takes days to cook even a couple of kilos.

Like, in real life if you cook that Christmas ham or what the hell, it's gonna take one day tops. Those things weight several kilos. But then again Cantrians need to be eating so damn little because before you didn't have hand carts, and now that you do, you'll be entering them... you enter your cart, and do you have a bloody lock on it too? Well, Cantr was never realistic.
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Wilmer Bordonado
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Postby Wilmer Bordonado » Fri Sep 01, 2006 8:36 pm

SekoETC wrote: you get this pile of twenty kilos or even a hundred, that's bloody primitive.


It's a choice, isn't it?

Wilmer B.
SI A LA VIDA, NO A LAS PAPELERAS!

http://www.noalapapelera.com.ar

YES TO LIFE, NO TO PULP MILLS!

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Mykey
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:

Postby Mykey » Fri Sep 01, 2006 9:31 pm

It was and with me.
Last edited by Mykey on Thu Jan 14, 2010 11:05 am, edited 2 times in total.

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