Mass graves

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Antono Flavio
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Postby Antono Flavio » Mon Jul 19, 2004 10:15 pm

But during the few months of summer, it's even hotter there than in Germany. ;)
west
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Postby west » Tue Jul 20, 2004 1:14 am

Avatar of Meisora wrote:And adding varying temperature would probably have other effects on the game, like naked people freezing their tails off...


Cantr people have tails? :shock:

Oh, and Antarctica is a perfect example of a cold desert.
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kroner
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Postby kroner » Tue Jul 20, 2004 2:18 am

west wrote:Cantr people have tails? :shock:

i don't see why not. :D
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Appleide
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Postby Appleide » Tue Jul 20, 2004 2:56 am

They have only 1 eye, by the way
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Antono Flavio
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Postby Antono Flavio » Tue Jul 20, 2004 3:09 am

Too bad, but I don't think they still need them. ;)
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KVZ
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Postby KVZ » Sat Jun 25, 2005 11:08 am

Polish players support this suggestion, because corpses are mayor problem in Polish area. There we have more then 200 abandoned burial projects :(
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SekoETC
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Postby SekoETC » Sat Jun 25, 2005 1:14 pm

I think my Swedish character has improved in burying corpses, now doing 60% in an hour. But it doesn't matter because even if it would be 120% on the next hour, that only means the current body gets buried very well and I can't use the 20% bonus on the next corpse.
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wichita
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Postby wichita » Sat Jun 25, 2005 1:54 pm

This will be the only way to clean up Kwaki. I'll just take the time to reintroduce the funeral pyre / cremation suggestion to disposing of remains. That could be a quick way to dispose of a lot of bodies.
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SekoETC
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Postby SekoETC » Sat Jun 25, 2005 7:35 pm

Could it be possible that if you get over 100% then if the person starts on another project of the same type, they will get a bonus the size of the number that goes over 100%. So if one does buries bodies 60% in an hour, he will get 20% when starting the next corpse, after one hour the project will be 80%, after two hours 140%, thus the person gets 40% bonus on the next project and will manage to bury it in just one hour, after which the bonus drops to 0% because the project finished at exactly 100%. Wash, rinse and repeat. You get me?
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Talapus
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Postby Talapus » Sat Jun 25, 2005 7:45 pm

It would be handy for all of those times when a resource collecting project is at 99%, and you know your next hour is just going to be wasted. It would be nice if it would carry over, but I don't know how hard it woule to add something like that.
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KVZ
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Postby KVZ » Sat Jun 25, 2005 7:48 pm

I get the point. btw. it is nothing special to get 60% in one turn working on burial projects, because all my characters have that.
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SekoETC
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Postby SekoETC » Sat Jun 25, 2005 7:51 pm

Sheesh, thanks a lot, spoilsport! And I thought it was 50-something... Oh well. :(
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Nixit
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Postby Nixit » Sun Jun 26, 2005 4:13 am

That's not very realistic though...


but I suppose if you're only progressing every hour, that's not very realistic.

So, actually I like the idea!
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Nick
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Postby Nick » Sun Jun 26, 2005 12:05 pm

The Industriallist wrote:Are there cold deserts on earth?


Canadian Tundra, North Pole, Antarctica...

Up there, it's too cold for the water to evaporate so it can precipitate. Snow may stay on the ground for loooong periods of time up there, but it rarely falls from the sky.
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PRUT
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Postby PRUT » Sun Jun 26, 2005 1:57 pm

Burying people one by one cause that in almost every town on polish island there are few people who are gravekeepers. Day by day they do the same burying and burying bodies of newspawns. :twisted:

Who want to be a gravekeeper?


They do, because they have to do. (not because of disease - just to have things clean in town).

So, mass graves are very good idea.



P.S. Implementing disease from dead bodies will cause more dead bodies of citizens who just try to solve the problem.

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