Suicide (Button/Pill/Mechanism/Etc)

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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formerly known as hf
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Postby formerly known as hf » Thu May 26, 2005 1:30 pm

You can e-mail the PD if you really want a character gone, they'll remove it if it's a good reason.

If not, you can always get the character to kill themselves by hitting themselves...

A suicide button plays into the hands of those players that would kill off their character because they didn't start in the right place...
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Peanut
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Postby Peanut » Thu May 26, 2005 1:34 pm

This is not a good idea.

Unless theres a set time before you can make another char after you commited suicide.
Cookie
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Postby Cookie » Thu May 26, 2005 3:04 pm

hallucinatingfarmer wrote:A suicide button plays into the hands of those players that would kill off their character because they didn't start in the right place...


No shit. Thats why I want it, instead of them causing havoc then scarpering off.

Better a player who cant play properly kills himself then ruins it for everyone else.
west
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Postby west » Thu May 26, 2005 3:09 pm

I disagree. Life is more interesting when there's not an easy out.

You capture enemy spy.

Enemy spy says "you won't get anything from me bwa ha ha"

You pick up a loin cloth from the body of enemy spy.

There shouldn't be a die button. Blargh.
I'm not dead; I'm dormant.
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SekoETC
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Postby SekoETC » Thu May 26, 2005 3:11 pm

But there will still be a corpse. Anyone who kills off a character before even trying to see if there was any way of living shouldn't be playing at all. Ok add a suicide button but the character deletions should be observed.
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Cookie
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Postby Cookie » Thu May 26, 2005 3:26 pm

I agree, maybe some way of recording the amount of times someone does it. Would probably help the administrators to find whos not up to scratch.

But the way I see it, these people will find someone they like one day, either that or they will quit, so in the end we are putting them to better use in a place where they are happier playing in.
Antichrist_Online
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Postby Antichrist_Online » Thu May 26, 2005 3:28 pm

Or the suicide button simply sends an auto message to the pd?
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Cookie
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Postby Cookie » Thu May 26, 2005 3:42 pm

Yeh, whatever works best. I don't know, but I would guess it would save work for them, not having to chase them up via the CRB forum.
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boomhaeur
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Postby boomhaeur » Thu May 26, 2005 3:52 pm

"Project killing yourself has finished unsuccessfully"
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Nick
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Postby Nick » Thu May 26, 2005 11:26 pm

hallucinatingfarmer wrote:If not, you can always get the character to kill themselves by hitting themselves...


That would take days.

I don't even have to express how bad I feel this implementation would be.
I know this would never be allowed to be implemented.
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Birdsall007
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Postby Birdsall007 » Thu May 26, 2005 11:44 pm

Maybe the commit suicide button could start a project that takes a number of days to complete. The character would 'hit' themselves every hour, causing injury. If the player then decided they wanted to keep the char, they could cancel the project but still be left with the injuries sustained during their suicide attempt.
Even if the voices aren't real...They have some pretty good ideas!
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nitefyre
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Postby nitefyre » Thu May 26, 2005 11:53 pm

As has been said, taking life so easily would result in a very negative effect for Cantr.

I thought this topic was made as a joke to paradox it being suggested before and being yet another one of those "rubbish" ideas.
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Birdsall007
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Postby Birdsall007 » Fri May 27, 2005 12:08 am

Maybe it was, I'm a bit too tired to really be able to tell.

I guess my point is, if you want to kill a char off, it could be automated. The effect would be the same as hitting yourself every day, you just wouldn't have to go in to that character each and every day to do so. Mind you, if it was automated, would anyone go in to the character page to discover that everyone was really worried about them?

Maybe it is a bad idea and I just got suckered in to it :shock:

Ah well, never mind. *yawns*
Even if the voices aren't real...They have some pretty good ideas!
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Nick
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Postby Nick » Fri May 27, 2005 12:16 am

nitefyre wrote:As has been said, taking life so easily would result in a very negative effect for Cantr.

I thought this topic was made as a joke to paradox it being suggested before and being yet another one of those "rubbish" ideas.


If only you were right.
Unfortunately, I think he was being serious.
Just A Bill
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Postby Just A Bill » Fri May 27, 2005 3:07 am

I think you should make it reasonably easy to die, but have any characters that die in any way leave a "Ghost" in the slot in their slot for a cantr year or two so they can't just keep respawning. If they have less than 15 characters (including ghosts) than they can spawn another, otherwise they can't,

Its probably a CRB, but I have actually kept a spawn and run thief alive, I feed him periodically, cause I figure he was being an idiot just to get killed and I don't want to reward him for being an idiot

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