Spawning Algorhitm...
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- boomhaeur
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Spawning Algorhitm...
Just a thought. The spawning system right now seems a little flawed and limits the ability for a couple of characters to role play an isolated community.
I've got one character who stumbled across an isolated place and soon a second char joined him (both male). They've each been building their houses but all of a sudden it seems like we're getting daily newspawns.
I understand the concept of multiple people in a location attracting newspawns - but it seems like it happens a little too quickly. I've also had a char spawn in an odd location where there were two people for the briefest of moments.
Perhaps it would make sense to have the spawning system have a certain amount of time between when there are multiple people in a location and (Say 10 years or something) when the spawns start arriving.
I've got one character who stumbled across an isolated place and soon a second char joined him (both male). They've each been building their houses but all of a sudden it seems like we're getting daily newspawns.
I understand the concept of multiple people in a location attracting newspawns - but it seems like it happens a little too quickly. I've also had a char spawn in an odd location where there were two people for the briefest of moments.
Perhaps it would make sense to have the spawning system have a certain amount of time between when there are multiple people in a location and (Say 10 years or something) when the spawns start arriving.
- formerly known as hf
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wulf
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Cookie
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- ephiroll
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hallucinatingfarmer wrote:I thought that spawning in busy places had been taken out for the English area, and it was just random?
I wish it was alot more random if it is now, once again I have 3 chars on K-isle
http://www.ephiroll.com
Jeremiah 'Jerry' Donaldson
Jeremiah 'Jerry' Donaldson
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west
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- Nick
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wulf wrote:I've got a character on the border of Spanish and German territories. He and his friend have been there for at least a couple of years farming pineapples to heal his friend's injuries and they've seen very few passers by and no new spawns at all, despite almost constant activity!
Wulf
Alternate language groups have spawn towns rather than people-centric spawning.
- Yo_Yo
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- Okud
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- SekoETC
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There should be a higher chance of getting spawned away from your previous characters. I used to have about half and half on Cantr island and KDS island but now I have only 3 out of 15 on KDS, 1 on the Swedish region, the rest on Cantr island, mostly on Quillanoi/Reniov regions. I've had 1 on K-island, not that I'd want to go there... So something should be changed.
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- boomhaeur
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- Crosshair
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Its working with me, i have a character in a very secluded area, haven't seen another person walking in, almost ever! and there are about five other people...
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- Blackdeath
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- Jos Elkink
- Founder Emeritus
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ephiroll wrote:I wish it was alot more random if it is now, once again I have 3 chars on K-isleAll spawned within an area of each other...
Your assumption is wrong here
The solution is to make it less random by adding restrictions - i.e. have characters spawn a minimum distance from each other. Plans for this are in the works and I think Thomas is working on this
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