Tiredness

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Nick
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Tiredness

Postby Nick » Thu May 05, 2005 10:15 pm

Okay, the tiredness used to accumulate RIDICULOUSLY fast, and after much complaining it was fixed.
However, this is too much, I think. Furniture is now practically pointless.
I don't ever have characters resting anymore, unless they're training for combat.
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nitefyre
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Postby nitefyre » Thu May 05, 2005 10:16 pm

Leave fixed things be.
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formerly known as hf
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Postby formerly known as hf » Thu May 05, 2005 10:17 pm

I've been thinking the same for a while, I haven't seen any cots being used, and not many being built, since tiredness was reduced

I liked the addition, I thought it was a bit much, but it should be there and have some function...
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Where are all the monkeys
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Postby Where are all the monkeys » Thu May 05, 2005 10:35 pm

The main idea of tiredness was to cut down on one or two man massacres, which it has. It still has an effect on working too, characters do slow down, and have to rest every year or so. Any more that this would be simply too much for anything to be done efficently, espectally for solitery characters who don't work as aprt of a group(hmm...obvious) :?
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Lumin
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Postby Lumin » Thu May 05, 2005 10:36 pm

Well, maybe resting on them could be an alternative to healing food?
Last edited by Lumin on Thu May 05, 2005 10:42 pm, edited 1 time in total.
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Black Canyon
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Postby Black Canyon » Thu May 05, 2005 10:39 pm

I would definitely like to see cots have a purpose.
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Postby swymir » Thu May 05, 2005 11:10 pm

Yeah, another point of tiredness was to give furniture a purpose. I had no problem with how tiredness was before but now you might as well as take it out alltogether and just put a cap on the amount of people you can attack per day. It would be a whole lot less confusing. It owuld be nice it cots at least allowed you to heal damage a little bit. I don't want to see anything drastic as that would just result in thieves using a bed and massacuring the whole town. 2-3% a day would be more than enough.
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The Industriallist
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Postby The Industriallist » Thu May 05, 2005 11:36 pm

I thought accumulating a non-negligible amount of tiredness per day when working was a good thing...it opened up a place for professional guards, and made a reason fro the powerrful to seek leisure.

Cots still have a good use, I'd note...you can use them to recover fast from hitting people. That'd be powerful in a siege, for instance.
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nitefyre
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Postby nitefyre » Thu May 05, 2005 11:47 pm

The Industriallist wrote:I thought accumulating a non-negligible amount of tiredness per day when working was a good thing...it opened up a place for professional guards, and made a reason fro the powerrful to seek leisure.

Cots still have a good use, I'd note...you can use them to recover fast from hitting people. That'd be powerful in a siege, for instance.
Yes, using cots for natural healing would be great!

As for the siege thing, I find it kinda humorous that most towns build their cots outdoors, so when something does happen, they'll be locked indoors as the assailants have access to their cots.
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Postby swymir » Fri May 06, 2005 12:09 am

But what if they want to lock the assailiants indoors. You wouldn't want to put them in a room with a cot.
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Nick
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Postby Nick » Fri May 06, 2005 12:14 am

Swymir wrote:But what if they want to lock the assailiants indoors. You wouldn't want to put them in a room with a cot.


Most towns have more than one building. :P
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The Sociologist
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Postby The Sociologist » Fri May 06, 2005 1:22 am

nitefyre wrote:Leave fixed things be.

I agree. Shush now, children.

Let's go back to discussing skills. :P
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Solfius
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Postby Solfius » Fri May 06, 2005 6:50 am

my characters rested whilst working when tiredness first came in, but since it being reduced, I've had no need at all. The daily recovery rate far exceeds the rate you acumalate tiredness at.
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Postby The Industriallist » Fri May 06, 2005 6:55 am

Well, not quite...it does build up, but I'd estimate (no, I haven't been checking) less than 5% per day for typical labor. That means you're likely to keep your tiredness bar good and empty purely by accident.
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Solfius
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Postby Solfius » Fri May 06, 2005 7:03 am

I think 5% increase over the recovery rate per day for normal labour would be enough, the same as hunger.

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