Death Sensing

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Nick
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Death Sensing

Postby Nick » Wed May 04, 2005 3:33 pm

Just wondering if it's appropriate to be able to "sense" death, as people's name goes white when they die. I've used this game mechanic for IC information gathering, and I'm assuming that's allowed.
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formerly known as hf
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Postby formerly known as hf » Wed May 04, 2005 3:38 pm

I guess it must be allowed - but I usually ignore - i.e: If someone dies when inside, and my charrie doens't see it, but sees that on the events list when they were outside, their name has gone white. My charrie is still surprised to find that they're dead...
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Oasis
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Postby Oasis » Wed May 04, 2005 3:58 pm

This is a tricky question. As when a thief is known to be being chased, and in order to know if the guards have succeeded in subdueing them, you check to see if his name has gone white. I guess you'd see the body as well in this case. But if not, I don't think your character should know.

I think it best if the white name is not used as an indicator to your character. I remember this being discussed a long time ago, and I believe that was the general consensus. Though in some cases, when a lot of time has passed, or your char was not in the area, surprise, perhaps in the form of a question, would likely be acceptable rp.....which would be what you refer to as "sensing the death" i suppose. (personal opinion, not the PD's stance)
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Nick
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Postby Nick » Wed May 04, 2005 5:19 pm

Well I think it should be able to be used.
Because anyone can do it, and making rule-followers not use it only gives an advantage to cheaters.
The Industriallist
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Postby The Industriallist » Wed May 04, 2005 5:29 pm

If you allow it, you allow the following delightful exploit...brought up many times before:

To send an instant signal, obtain someone you can kill at need. Transport them with your commander, and let the people who need the signal see them. Then for many subsequent days (as long as your events list can reach) the leader can execute the person and signal all his followers to action.

I can see ways to actually use this. But it strikes me as something that should not happen.
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Solfius
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Postby Solfius » Wed May 04, 2005 5:34 pm

dynamically naming corpses would eliminate that
Lumin
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Postby Lumin » Wed May 04, 2005 5:54 pm

Solfius wrote:dynamically naming corpses would eliminate that


Yes, being able to name them would be nice. You always just see 'the body of a man in his thirties' or whatever, even though someone may have told you who they were, or there may be a note identifying them as 'beloved so-and-so' lying around in a tomb.
swymir
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Postby swymir » Wed May 04, 2005 7:34 pm

I think it would be better to have anyone who is not in the current area have a whited out name.
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Lord_Igor
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Postby Lord_Igor » Wed May 04, 2005 7:44 pm

But then if someone tells you his name and then leaves you wouldn't be able to apply the name to the person.
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Nick
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Postby Nick » Wed May 04, 2005 10:13 pm

Agreed.
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Solfius
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Postby Solfius » Thu May 05, 2005 8:10 am

who are you agreeing with Nick? Swymir or Lord_igor?
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Jos Elkink
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Postby Jos Elkink » Thu May 05, 2005 8:33 am

This 'death sensing' should just not be possible. Could someone add it as a bug report to Flyspray, describing exactly where/how this death can be detected?
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Solfius
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Postby Solfius » Thu May 05, 2005 9:11 am

added to flyspray
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Nick
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Postby Nick » Thu May 05, 2005 6:24 pm

Jos Elkink wrote:This 'death sensing' should just not be possible. Could someone add it as a bug report to Flyspray, describing exactly where/how this death can be detected?


It's been around since dynamic naming was first added.

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