General amnesia of location names

General out-of-character discussion among players of Cantr II.

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Should all characters forget all names of location/buildings/vehicles except those at their current location?

Poll ended at Mon May 02, 2005 5:45 pm

Yes
23
34%
No
38
57%
I don't care
6
9%
 
Total votes: 67
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kinvoya
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Postby kinvoya » Tue Apr 26, 2005 8:25 pm

But your chars don't need to know the names of every building in every town. I see buildings everyday that I'm not sure about because they aren't labeled. They may be houses or businesses or construction sheds. In some cities it's pretty easy to guess their purpose from the way they look. In some you just can't tell. I'll never know unless I have some reason to talk to someone about them.

Also, I've come to terms with Cantr not being like rl. It's like Cantr. I took a while to figure that out. :D :roll:
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nitefyre
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Postby nitefyre » Tue Apr 26, 2005 8:28 pm

kinvoya wrote:But your chars don't need to know the names of every building in every town. I see buildings everyday that I'm not sure about because they aren't labeled. They may be houses or businesses or construction sheds. In some cities it's pretty easy to guess their purpose from the way they look. In some you just can't tell. I'll never know unless I have some reason to talk to someone about them.

Also, I've come to terms with Cantr not being like rl. It's like Cantr. I took a while to figure that out. :D :roll:


Good, thus, Cantr needn't become tedious like real life.

And most of the buildings (around here), if not all, are labeled in some manner. So what if they're all labeled? It does not solve the issue of having to rename each building/location/vehicle each time you set foot in a new town.

However, if you were to implement building 'titles/signs' and have that automatically be what enters into your char's knowledge (which would be changeable), I wouldn't mind it so much.
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kinvoya
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Postby kinvoya » Tue Apr 26, 2005 8:38 pm

Sign = good. But even if the buildings don't have signs you do not need to name every building in everytown, Jon!!!! Don't make me come over there!

:evil:

I'm all for a little more mystery and a little less spelling things out in Cantr.
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nitefyre
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Postby nitefyre » Tue Apr 26, 2005 8:41 pm

The mass of majority of them, at least.

You're throwing away a lot of culture and history by clearing the names.
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Solfius
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Postby Solfius » Tue Apr 26, 2005 8:46 pm

true, I know i lose a lot of buildings I made, which people won't recognise anymore, but perhaps more people will write things down then?
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nitefyre
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Postby nitefyre » Tue Apr 26, 2005 8:50 pm

You're creating more work, for Staff, for yourself, for everyone, by implementing this. I, for one, do not want this.

*spends 30 cantr minutes on naming buildings by copying them off the building's titles*

Oh, sounds like my idea of fun! :roll:
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Solfius
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Postby Solfius » Tue Apr 26, 2005 8:51 pm

actually, one of the reasons Jos put it in is because it makes things quicker for him. He no longer has to name locations when he makes new lands
west
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Postby west » Tue Apr 26, 2005 8:52 pm

I go into Chicago all the time, and I don't automatically know what every building is called.
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nitefyre
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Postby nitefyre » Tue Apr 26, 2005 8:58 pm

Then don't name the new lands! I feel like I have to repeat myself time and time again. Let those be blank and nameable.

But why undo what societies we already have!?
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nitefyre
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Postby nitefyre » Tue Apr 26, 2005 8:59 pm

And don't be stupid, seriously, are any of Cantr's cities within 1/100,000 the size of Chicago?
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Postby The Industriallist » Tue Apr 26, 2005 9:04 pm

You could walk past the building I live in without having the slightest clue what it was called. The vast majority don't advertize their names in any way, no matter where you are.

Also what Kinvoya said, and...how is this creating more work for everyone, again?
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kinvoya
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Postby kinvoya » Tue Apr 26, 2005 9:07 pm

It's the small towns that have the most mysterious and perplexing buildings, I find.

I'm sad about potentially loosing a lot of the history in building and city names also but that is what happens. Look at the empires (Troy!) which have dissapeared and been completely buried under a mountain of sand. And there are other remnants of giant cities that we will never even know the name of.

Powerful factions within societies rise and fall. Some are remembered and some are not. At least, so far, libraries aren't burned to the ground destroying all traces of history.
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nitefyre
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Postby nitefyre » Tue Apr 26, 2005 9:09 pm

Through the sheer process of having to rename each structure/location like you do a person. It's a pain in the arse and really serves to reasonable purpose.


Whatever, and take my avatar as a hint.
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Solfius
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Postby Solfius » Tue Apr 26, 2005 9:09 pm

nitefyre wrote:Then don't name the new lands! I feel like I have to repeat myself time and time again. Let those be blank and nameable.

But why undo what societies we already have!?


ah, so you don't mind that newspawns will not know these things? but so longs as we don't forget the existing names?

That sounds like a workable compromise
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nitefyre
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Postby nitefyre » Tue Apr 26, 2005 9:11 pm

Solfius wrote:
nitefyre wrote:Then don't name the new lands! I feel like I have to repeat myself time and time again. Let those be blank and nameable.

But why undo what societies we already have!?


ah, so you don't mind that newspawns will not know these things? but so longs as we don't forget the existing names?

That sounds like a workable compromise


Yes, as I said before, new spawns and new locations can not know where the hell they are...but as for characters that have been around, and do know, should know, and not forget. Unless you're roleplaying an amnesiatic (sp?).

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