I think you totaly missed my point.
Ha said in order for guns to be implemented there would have to be Ammmunition yada yada yada.
My point was that we already have Bows and such like, they don't have ammunition!
Guns
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Appleide
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I got an idea... make them just as powerful as crossbows... and have a chance of inficting self damage, is easy to learn. but misses often. Early guns were as dangerous to yourself as it was to the enemy and your friends.... they sometimes explode when you put gun powerder in them, and miss most of the time. See artileries in movies? they never hit properly, and miss most of the time.
But no guns, not yet. I mean, half the people in the game don't even have clothes.....
But no guns, not yet. I mean, half the people in the game don't even have clothes.....
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Lumin
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The Industriallist
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Lumin wrote:I couls see something old-fashioned like a musket being added; wildy innacurate, but when it does connect it packs a hell of a punch.
See, that isn't useful in cantr, really.
IRL inaccurate weapons can be useful if you stack enough of them that one is likely to hit. In cantr, there's no way you'll ever stack enough.
Interesting thing for when guns do arrive...rifles are not advanced technology. It's just that it took a long time before they could be nearly as quick to load...
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We could make muskets, and musket pistols, large calibre but hopelessly inaccurate. you could shoot at someone from 10 yards and miss them.
Just increase the miss ratio of a musket and it would be fine.
"you attack A man in his twenties with a musket, but you miss"
Just increase the miss ratio of a musket and it would be fine.
"you attack A man in his twenties with a musket, but you miss"
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