Nick wrote:Well, shouldn't a well armed, and strong, accurate, soldier be able to kill one unshielded person in a day?
IRL, in one minute. In cantr...no way. Particularly not since this is in one minute. No way for anyone to react. Think about the boats...
Razorlance wrote:I was going to suggest lowering the hit rate to once per (cantr) hour, That would still limit the attacks but maybe start a bit of back and forth fights rather than the hit everybody and run tactic. Maybe you could only eat healing foods at the same rate too, would that stop a well stocked assailant from instantly healing him/herself?
But it would still be beneficial to those who log on frequently during the day, and to those in different time zones who effectively have maybe 2-3 three free hits a day.
2-3? I would be able to hit 6 times, many day, while a perfectly good once-per-day player would get at most two shots.. THat hardly strikes me as any kind of good idea.
You saw the problem...but I think that should kill the idea soundly.
I do like Solfius' idea...though it turns the established combat tactics of cantr entirely on their head, which can't be good from a continuity perspective. But I do think that would be a much better fighting system in general.
