Hand to Hand

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Yo_Yo
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Hand to Hand

Postby Yo_Yo » Fri Apr 15, 2005 6:25 pm

You all knew it was going to happen sooner or later. I was thinking with all the combat skills, why not hand to hand? Now listen, I have a good idea for a change.

The damage never increases. Honestly I see this fighter as support only. But his punches do add tiredness to the opponent. Think of the advantages this could bring to stoping sieges of towns by random thieves and bandits. I dunno. It sounded like a real good idea while I was at work last night.
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Nixit
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Postby Nixit » Fri Apr 15, 2005 9:32 pm

Yeah, so it could be kind of like knocking them out? Only a little different?
Just because you're older, smarter, stronger, more talented... doesn't mean you're BETTER.
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Yo_Yo
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Postby Yo_Yo » Sat Apr 16, 2005 12:34 am

Yeah. I think it'd be a very good support role in a defense team.

Come on people, I need feedback.
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Nick
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Postby Nick » Sat Apr 16, 2005 12:49 am

I like the idea. People could more easily be ganged up by a bunch of people, regardless of how good their weapons were.
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nitefyre
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Postby nitefyre » Sat Apr 16, 2005 1:53 am

This argument for ganging up has been brought up plenty of times.

I think the balance we have now is fair. I don't think we should base Cantr solely on (i.e. hand to hand) skills, or else we'd have no economy (no one building weapons, just training hand to hand)-for damage.

However, a 'stunning' move, or possibly weapon, wouldn't be such a bad idea-as Yo suggested.
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Surly
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Postby Surly » Sat Apr 16, 2005 1:27 pm

If the billy club did some kind of subdual damage (ie. it does tiredness not damage) it might not be so completely rubbish.

Is there a way programming can make it so somebody with 100% tiredness cannot move or do anything? Make it so they are effectively knocked out.

Bring some use back to the hundreds of cots which are now pretty much useless...

I really like the idea of subdual weapons. Fists, billy clubs and saps. And probably some other weapons as well. :P
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wichita
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Postby wichita » Sat Apr 16, 2005 2:44 pm

I really like that idea Surly.
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Solfius
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Postby Solfius » Sat Apr 16, 2005 5:27 pm

yea, it's good. I think all weapons should deal a certain amount of subdual damage, but blunt weapons would do much greater amounts, and sharp weapons much much less.

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