You all knew it was going to happen sooner or later. I was thinking with all the combat skills, why not hand to hand? Now listen, I have a good idea for a change.
The damage never increases. Honestly I see this fighter as support only. But his punches do add tiredness to the opponent. Think of the advantages this could bring to stoping sieges of towns by random thieves and bandits. I dunno. It sounded like a real good idea while I was at work last night.
Hand to Hand
Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)
- Yo_Yo
- Posts: 725
- Joined: Sat Jul 26, 2003 2:32 am
- Location: Hiding in the bush
Hand to Hand
Vicki Vale: You're insane!
Joker: I thought I was a Pisces!
Joker: I thought I was a Pisces!
- Nixit
- Posts: 2307
- Joined: Sun Nov 07, 2004 8:06 pm
- Location: Your imagination...
- Yo_Yo
- Posts: 725
- Joined: Sat Jul 26, 2003 2:32 am
- Location: Hiding in the bush
- Nick
- Posts: 3606
- Joined: Tue Jul 15, 2003 8:27 pm
- Location: Halifax, Canada
- nitefyre
- Posts: 3528
- Joined: Sat Nov 22, 2003 3:29 am
- Location: New York City
- Contact:
This argument for ganging up has been brought up plenty of times.
I think the balance we have now is fair. I don't think we should base Cantr solely on (i.e. hand to hand) skills, or else we'd have no economy (no one building weapons, just training hand to hand)-for damage.
However, a 'stunning' move, or possibly weapon, wouldn't be such a bad idea-as Yo suggested.
I think the balance we have now is fair. I don't think we should base Cantr solely on (i.e. hand to hand) skills, or else we'd have no economy (no one building weapons, just training hand to hand)-for damage.
However, a 'stunning' move, or possibly weapon, wouldn't be such a bad idea-as Yo suggested.
- Surly
- Posts: 4087
- Joined: Tue Oct 14, 2003 7:33 pm
- Location: London, England
If the billy club did some kind of subdual damage (ie. it does tiredness not damage) it might not be so completely rubbish.
Is there a way programming can make it so somebody with 100% tiredness cannot move or do anything? Make it so they are effectively knocked out.
Bring some use back to the hundreds of cots which are now pretty much useless...
I really like the idea of subdual weapons. Fists, billy clubs and saps. And probably some other weapons as well.
Is there a way programming can make it so somebody with 100% tiredness cannot move or do anything? Make it so they are effectively knocked out.
Bring some use back to the hundreds of cots which are now pretty much useless...
I really like the idea of subdual weapons. Fists, billy clubs and saps. And probably some other weapons as well.
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
- wichita
- Administrator Emeritus
- Posts: 4427
- Joined: Mon Jan 17, 2005 6:46 pm
- Location: Suomessa!
- Solfius
- Posts: 3144
- Joined: Wed Jul 16, 2003 5:31 pm
Who is online
Users browsing this forum: No registered users and 1 guest

