Destroying/Reclaiming Items
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- Agar
- Posts: 1687
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1529 - 4 You enter zjzjkekdyukf, coming from the crumbling longboat Ship of Fools.
1529 - 4 You say "Land! Sweet Sweet land!!!"
1529 - 4 A rhinocerous attacks you for 250%. Your shield is useless against the attack. You are deaded.
Yes, please, no vehicle deterioration.
1529 - 4 You say "Land! Sweet Sweet land!!!"
1529 - 4 A rhinocerous attacks you for 250%. Your shield is useless against the attack. You are deaded.
Yes, please, no vehicle deterioration.
Reality was never my strong point.
- kroner
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- Location: new jersey...
- SekoETC
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Swymir wrote:No, a wooden shack would fall into a pile of wood. I am sure some of it wouldn't be usable, but it wouldn't all be useless. What I am saying is that if a hammer breaks it wouldn't become completely useless there would still be some stone and wood that could be reused to build a nother hammer. I would especially like to see this initated before buildings and vehicles start to decay. I would also like to see vehicles never decay as they are rare as it is.
Now in real life it would fall into useless pieces. But this is Cantr, where if you make clothes for example, there are no leftover scraps, even if you are required to use scissors, you can mould iron with no fire and things like that. So even if some of the stuff detoriated, there wouldn't be half rotten planks left, no, just a smaller amount of ordinary wood.
Not-so-sad panda
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Appleide
- Posts: 376
- Joined: Wed May 19, 2004 6:39 am
- Location: Sydney, Australia
wichita wrote:Ah. I see. Yes that sounds like a good idea.
Speaking of cars, could there be a project to strip a car for parts after after you steal it?
Time: 1 turn (smooth criminal)
Tools: Stone (cinder blocks), tire iron
I'd like that
But I also want to see vehicles deteriorate, simply because the cars are too good, unless you make them build oil refineries to refine the oil to get petrol to run the cars.
But since they are all metal, give them plenty of time ( like 4 rl years to fully deteriorate a car
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Lumin
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- Nixit
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Well, aren't you optimistic...
C'mon show some respect Lumin... do you know how far we are in the process of deterioration? No. Has anything actually crumbled? Not that I'm aware of. I'm not saying it's perfect, but if they admit their calculations were a little off, don't you think they would refine it the next time? They're smart people Lumin, but they're human, like the rest of us.
C'mon show some respect Lumin... do you know how far we are in the process of deterioration? No. Has anything actually crumbled? Not that I'm aware of. I'm not saying it's perfect, but if they admit their calculations were a little off, don't you think they would refine it the next time? They're smart people Lumin, but they're human, like the rest of us.
Just because you're older, smarter, stronger, more talented... doesn't mean you're BETTER.
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NetherSpawn
- Posts: 114
- Joined: Tue Jul 27, 2004 1:27 am
Well, if the name system is accurate, longbows are crumbling, and they're a pain to make. Have you ever made a cotton bowstring?
I don't mind that, now, because it means all the old hunting bows are meeting their maker. But composite recurve bows? You make a wood-and-metal bow, which is replaced by a no-metal bow that does 3 damage less, and it's like the second item I can think of to crumble? That's a little bit harsh. Incidentally, breaking will occur before repairing, I'm almost certain, because breaking is supposedly about to happen.
Please don't make vehicles deteriorate. With tiredness and deterioration and all the new, time-consuming manufacturing techniques, productivity is down a lot. If vehicles deteriorate, in 20 years when they all break it'll be virtually impossible to own a good vehicle. EXCEPT by the magic of NO DETERIATION! Oh, yeah, let's keep all our stuff in resource form. Now it's actually MORE desirable to hoard metal than ever, because as soon as you use it it starts deteriorating. So the 50k piles of cheap iron from before the shift to hard-to=get iron can stay intact.
I don't mind that, now, because it means all the old hunting bows are meeting their maker. But composite recurve bows? You make a wood-and-metal bow, which is replaced by a no-metal bow that does 3 damage less, and it's like the second item I can think of to crumble? That's a little bit harsh. Incidentally, breaking will occur before repairing, I'm almost certain, because breaking is supposedly about to happen.
Please don't make vehicles deteriorate. With tiredness and deterioration and all the new, time-consuming manufacturing techniques, productivity is down a lot. If vehicles deteriorate, in 20 years when they all break it'll be virtually impossible to own a good vehicle. EXCEPT by the magic of NO DETERIATION! Oh, yeah, let's keep all our stuff in resource form. Now it's actually MORE desirable to hoard metal than ever, because as soon as you use it it starts deteriorating. So the 50k piles of cheap iron from before the shift to hard-to=get iron can stay intact.
"We will change our world forever. You will handle the arrangements."
- Solfius
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- SekoETC
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- wichita
- Administrator Emeritus
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SekoETC wrote:Gahh, I tell you what should be breakable - jails! Digging a tunnel, a hole through the wall, carving the door into shavings - anything!
How long would the project be?
*frantically stares at the walls of his RL basement laboratory where the evil boss has him trapped slaving in front of a computer*
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- Solfius
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- Agar
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- formerly known as hf
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