Destroying/Reclaiming Items

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Is this a good idea (answer can be explained in thread)

Yes
53
91%
No
5
9%
 
Total votes: 58
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Solfius
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Destroying/Reclaiming Items

Postby Solfius » Wed Feb 09, 2005 10:43 pm

I would like to suggest (again, but I couldn't find the original thread) that all items that we can make (barring notes if that's still the policy), we can also destroy.

I would like to see an option to destroy, or perhaps reclaim, an object. Destroying it would get rid of it totally and possibly leave over *some* remnents of the original materials. Reclaiming it would split it down into its component parts or materials (more applicable to modular items).

This would ideally apply to all tool, weapons, protection, transport, buildings, machines, road upgrades, clothes - everything a player could concievably create ought to have the option to destroy.

It may well be appropriate to require tools to destroy an object. It would seem logical that to destroy something you require some kind of hammering or cutting tool, but to reclaim it you need the tools used to create it.

Furnaces could be used for total destruction, the downside of this being total loss of all materials (trading speed for recycling).

Comments/Opinions Please
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Nixit
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Postby Nixit » Thu Feb 10, 2005 12:00 am

I voted yes as long as it's a project, and you can see if someone is breaking down something on the event list:

999-9: You see a man trying to destroy (whatever)

Something like that.
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Solfius
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Postby Solfius » Thu Feb 10, 2005 12:24 am

at first I'd like to see some kind of basic implementation, but a more desirable system would work by lowering the "wear" value of an object to the point of failure, whereby it is destroyed. Although that isn't applicable to reclaiming, which requires a more intact object to get the parts from.

A project would suit that kind of implementation as well as be in keeping with the style of Cantr.
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kroner
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Postby kroner » Thu Feb 10, 2005 12:57 am

Yeah, that would be really good. Make a way to create a project that adds wear at a fairly high rate.
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wichita
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Postby wichita » Thu Feb 10, 2005 1:37 am

It seems like a good idea to me. Correct me if I'm wrong, but I haven't seen any indications that buildings decay. Seems kind of unrealistic and a sort of black hole for resources.

Actually, would it be too comlicated to be able to retrieve wood etc from unfinished projects? Would be a way to cut down on orphaned projects and probably keep the thieves happier :wink:
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kroner
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Postby kroner » Thu Feb 10, 2005 2:26 am

supposedly item deterioration will eventually be extended to all items: tools, weapons, machines, vehicles, buildings, furniture, etc.
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Solfius
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Postby Solfius » Thu Feb 10, 2005 11:31 am

Initiailly it would satisfy me that you couldn't tear a building down until emptying it of objects and resources, but it would be nice to collapse them with the contents in them, and then have a rubble pile to sift through for anything that was inside.
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Postby Surly » Thu Feb 10, 2005 12:48 pm

wichita wrote:It seems like a good idea to me. Correct me if I'm wrong, but I haven't seen any indications that buildings decay. Seems kind of unrealistic and a sort of black hole for resources.


Buildings don't decay very quickly... Generally the thieves just 'rob out' walls - i.e. nick the materials the walls were made from.

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Halley
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Postby Halley » Thu Feb 10, 2005 1:45 pm

I kind of like the idea of being able to destroy roads. I could see this being a defense strategy during war.
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Postby SekoETC » Thu Feb 10, 2005 1:55 pm

I hope making buildings destroyable includes the possibility of breaking out of prison with a bone knife in the process of some years. :)
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Postby Solfius » Thu Feb 10, 2005 3:07 pm

except the building would collapse on you :P

Someone voted against, but they didn't say why. I'd like to know why that was.
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Postby swymir » Thu Feb 10, 2005 10:55 pm

This thread gave me an idea. I think items that deteriorate all the way should end up as resources again. Just a thought though.
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Postby wichita » Thu Feb 10, 2005 11:18 pm

This thread gave me an idea. I think items that deteriorate all the way should end up as resources again. Just a thought though.


But that would suggest that a wood shack falls over and turns into a tree wouldn't it? And are the resources non-renewable? I haven't seen one get used up yet. If they aren't then the end result would be equivalent to the building decaying into nothing. It would make more sense if the building just ended up on the ground in a pile as an object, say 25% of the wood from the shack was salvageable.

Also, if it became a resource you would have to put the work in to gather it again, which would be a project on another project. I'll stop now because I don't want to start another tiredness/complicated manufacturing thread. :wink:
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Postby swymir » Thu Feb 10, 2005 11:26 pm

No, a wooden shack would fall into a pile of wood. I am sure some of it wouldn't be usable, but it wouldn't all be useless. What I am saying is that if a hammer breaks it wouldn't become completely useless there would still be some stone and wood that could be reused to build a nother hammer. I would especially like to see this initated before buildings and vehicles start to decay. I would also like to see vehicles never decay as they are rare as it is.
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Postby wichita » Thu Feb 10, 2005 11:31 pm

Ah. I see. Yes that sounds like a good idea.

Speaking of cars, could there be a project to strip a car for parts after after you steal it?

Time: 1 turn (smooth criminal)
Tools: Stone (cinder blocks), tire iron

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