hallucinatingfarmer wrote:I think this whol e tiredness thing has worked well - I always said it would be a good idea, as it'd make the more active players have more tired characters, and those who can only log in occasionally (which is one of the great things about Cantr - you can get by with 10 mins a week if you like) are on a more even level
At least, that's how it seemed to me - all my characters were fine over the xmas period, when I hardly managed to check in at all, now the active characters are getting really tired...
Oh, good...the people who are really playing get tl loose their reason to live, IC and OOC.
Seriously...I'm a lot grateful for resting. If I don't sound like it, it's because I'm a lot ungrateful at the sudden huge jump in tiredness (again), and the fact that it doesn't begin to fix the worst problems with the stable (not good, but stable) system we had two days ago.
The new state fixes, for the lucky ones, the 'I''m so tired that there's no point in living' problem (with beds) and the 'I'll do the first 98% of the project, someone else finishes, I don't getr tired' trick (I think that would have worked...sounds like new tiredness will do away with that)
It doesn't help the 'can't kill a thief unless you have good skills and are willing to sacrifice your entire energy bar' flaw...and it creates the massive 'we can't do anything, and we have to take daily breaks in between not doing anything' flaw. (yes, daily. I've gotten about 50% from working since the evil happened...less than two days ago.)
Oh, also...piracy with intent to kill is back with a vengeance if beds work well... Some people will realize what I mean. Say goodby to your few days of coastal security.