Sleep

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

User avatar
SekoETC
Posts: 15526
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Postby SekoETC » Thu Nov 25, 2004 6:58 am

Spider, I think that should be random. Or that a person could choose to sneak while in the room, reducing the chance.
Not-so-sad panda
User avatar
Pirog
Posts: 2046
Joined: Wed Jul 23, 2003 8:36 am
Location: Gothenburg, Sweden

Postby Pirog » Thu Nov 25, 2004 9:15 am

Oasis>

do think that with the slow characteristic of the game, and the inability of players to be on all the time, will make it very frustrating if you can't speak to someone who is sleeping. If your char needs to leave town, and you're not going to be able to get on for the next couple of days, but you can't leave because the char yours needs to talk to is sleeping........well, that's just an example of how it could become very frustrating.


Just as IRL you would wake him/her up...problem solved :)
Sure, someone can be a bit grumpy about being woken up when trying to rest, but that is only realistic.

I also thing, as I mentioned somewhere before, that if people can't see events while they sleep, they will all ask when they wake up "what's been going on?" I know I don't have time for my chars to constantly be answering that question, and the game would become more of a chore than a joy, whether mine answered or not. Of course, mine would want to know too, but because of how i feel, would not likely ask. And some of them will need to know.


I don't think this will be a problem. Sure, some might ask about what has been going on, but once sleep would be natural and people got used to not experiencing everything that happens people would accept it.
Eat the invisible food, Industrialist...it's delicious!
User avatar
Oasis
Posts: 4566
Joined: Tue Aug 19, 2003 5:30 am
Location: Ontario, Canada

Postby Oasis » Thu Nov 25, 2004 4:18 pm

Pirog wrote:Just as IRL you would wake him/her up...problem solved :)
Sure, someone can be a bit grumpy about being woken up when trying to rest, but that is only realistic.


This would be okay if there's a mechanism to wake people up, by another person. So if so, why not just allow whispering to sleeping people? Why ruin their sleep just to speak to them?

I don't think this will be a problem. Sure, some might ask about what has been going on, but once sleep would be natural and people got used to not experiencing everything that happens people would accept it.


I disagree.
User avatar
formerly known as hf
Posts: 4120
Joined: Wed Aug 04, 2004 2:58 pm
Location: UK

Postby formerly known as hf » Thu Nov 25, 2004 8:21 pm

What about automatic sleeping

I've said this before about sleeping - I don't want it to make it more difficult for those who can only spend less time on Cantr, having to tell their characters to sleep when they could be playing...

It'd be good if you could set your character to automatically sleep after a project, so that you do not have to use time you could be playing...
Whoever you vote for.

The government wins.
User avatar
SekoETC
Posts: 15526
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

We could have real Sleeping sickness

Postby SekoETC » Thu Nov 25, 2004 9:11 pm

hallucinatingfarmer wrote:It'd be good if you could set your character to automatically sleep after a project, so that you do not have to use time you could be playing...


I have been thinking about that too. It didn't have to happen instantly though, otherwise you'd end up taking five minute naps after projects (if checking that character again would wake him/her up). If sleeping was automated then we could really have sleeping sickness, after a character hasn't been doing anything for a while, they would fall asleep. At first they could be spoken to (which would wake them up - the thing about people not being able to talk to sleepers, I guess it meant only that you could not sent private messages that couldn't be heard because the person was asleep) but after a long period of not being checked they would fall deeper asleep, then only pain would wake them up, finally nothing. And you could thus notice if they had been waking up or sleeping all the time. The reason the activation would be caused by checking the character (or talking/ entering buildings/ what ever) but not by working on projects is to prevent those lucky characters that don't have to work the traditional ways from falling asleep - because they are doing stuff, even if not projects stuff.
Not-so-sad panda
User avatar
Pirog
Posts: 2046
Joined: Wed Jul 23, 2003 8:36 am
Location: Gothenburg, Sweden

Postby Pirog » Fri Nov 26, 2004 3:01 am

This would be okay if there's a mechanism to wake people up, by another person. So if so, why not just allow whispering to sleeping people? Why ruin their sleep just to speak to them?


Yes, it would definately need a system to wake people up...and allowing whispers is of course an option too.
Eat the invisible food, Industrialist...it's delicious!
User avatar
cantrlady
Posts: 6097
Joined: Sat Jul 10, 2004 1:41 am
Location: St. Louis, MO

Postby cantrlady » Tue Nov 30, 2004 11:44 am

I agree with Netty on the annoyance with the people who don't want to waste their minutes reading what has happened when they log back on.

Warning - woman with sabre is growing tired of you asking her questions that she has already addressed and answered but you are too lazy to review so you just ask her again....wrong thing to do!
User avatar
joshua johnson
Posts: 166
Joined: Tue Jun 15, 2004 12:45 am

Postby joshua johnson » Tue Nov 30, 2004 6:28 pm

This idea is interesting, but also is fraught with consequences that truly change the game play dramatically (much more so than many other things that have changed)

I think that this sleeping thing should only be allowed on beds or cots or something - so that people who need medical help or just need more energy could go sleep somewhere to get faster healing. Other than that, it should not be needed.

Other than that, we spend most of the time already "sleeping", and in small towns, it would pretty much destroy things.
I think, therefore I think I am, I think
User avatar
Pirog
Posts: 2046
Joined: Wed Jul 23, 2003 8:36 am
Location: Gothenburg, Sweden

Postby Pirog » Tue Nov 30, 2004 6:35 pm

I don't think this would disrupt the activity much. Since the player can decide when to go to sleep or wake up they would probably have their characters wake up when they are logged in and then have them sleep when they for example go to work or sleep IRL.

Beds are much to expensive to make to have monopoly on such a function in my view...
Eat the invisible food, Industrialist...it's delicious!
User avatar
formerly known as hf
Posts: 4120
Joined: Wed Aug 04, 2004 2:58 pm
Location: UK

Postby formerly known as hf » Tue Nov 30, 2004 7:42 pm

I like the idea of sleeping - if there's tiredness - there should be an option to sleep

But I'm worried this is going to make Cantr much slower - it's already a slow game - that's one of the reasons I like it - and making it slower would be fine by me - but think about how long it takes to travel at the moment, or to get enough stone to build a house and then build it...

Then imagine how much longer it'd tkae if you had to send your character off to sleep duing it...
Whoever you vote for.



The government wins.
User avatar
Pirog
Posts: 2046
Joined: Wed Jul 23, 2003 8:36 am
Location: Gothenburg, Sweden

Postby Pirog » Wed Dec 01, 2004 8:05 am

Yes, but sleep doesn't have to be as frequent as IRL.

I just thought of it as an option for people who would like to regain their energy quicker. I think it should be possible to play without sleeping and have the system like it is now.
Eat the invisible food, Industrialist...it's delicious!
Zoot
Posts: 121
Joined: Tue Jul 29, 2003 10:24 pm
Location: Jesuit college in Buffalo

Postby Zoot » Fri Dec 03, 2004 4:00 am

The great thing about Cantr is that you don't have to be 'active' to know what's going on. A player on the east coast of the united states could play with someone in Australia without worrying about time zones. If our characters fell asleep whenever we logged off, that wouldn't be possible.

How about a third option?

'Rest.'

While resting you couldn't engage in any activities, nor could you really move. Also, you wouldn't regain energy nearly as fast as someone who actually slept. Your character would, however, be lucid enough to see events and converse.
Like the beat beat beat of the tom-tom
When the jungle shadows fall
Like the tick tick tock of the stately clock
As it stands against the wall...
User avatar
Pirog
Posts: 2046
Joined: Wed Jul 23, 2003 8:36 am
Location: Gothenburg, Sweden

Postby Pirog » Fri Dec 03, 2004 7:10 am

I like the idea, but there should be some other negative effects to distance if from merely doing nothing...
Eat the invisible food, Industrialist...it's delicious!
Zoot
Posts: 121
Joined: Tue Jul 29, 2003 10:24 pm
Location: Jesuit college in Buffalo

Postby Zoot » Fri Dec 03, 2004 7:43 am

Perhaps while resting you couldn't talk... therefore, if you wanted to participate in a conversation, you'd have to... um... unrest?

Yes. Lots of unrest in Krif. It'll totally change the area. :) I should mention that it's 2:42 in the morning where I am...
Like the beat beat beat of the tom-tom
When the jungle shadows fall
Like the tick tick tock of the stately clock
As it stands against the wall...
Missy
Posts: 2467
Joined: Mon Jul 21, 2003 9:12 am
Location: Pennsylvania

Postby Missy » Fri Dec 03, 2004 7:58 am

Here's a point to consider that's negative about being able to be woken up:
(Don't know if it's been brought up already, if so, I'm sorry.)

But, say you wanted to sleep and not wake up...(Because you the player are going out of town for a week.) So someone says something to you and wakes you up.....Then when you come back a week later you find your character hasn't been sleeping....just because another character spoke to it?

I don't like that at all!

What I would like, is just for the beds to be able to be used in a project where when you do it, your tiredness goes away. Leave the "what really goes on in the bed" up to the players. As in: *Yawns* Sorry ...I didn't hear you, I was sleeping. Or they still could say "Well lets have a chat while I'm resting..."

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest