Cantr Lag: Can it be Abolished?

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Anthony Roberts
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Cantr Lag: Can it be Abolished?

Postby Anthony Roberts » Wed Nov 17, 2004 5:04 pm

So I'm sure we're all sick and tired of waiting two minutes for a message to send, or thirty seconds to load the next page, because our minutes are slowly being washed down the drain and it's not even intended. It's a major pain, isn't it? So, I propose some suggestions to help remove the stress of bandwidth between user and server.

1) Donate. This will always be number 1. Without support, Cantr can't keep running with optimal efficiency, server upgrades, and of course, the game at ALL (That bank balance hits $0, pow, bills can't be paid and Cantr dissapears. :'() - Commit a few dollars, it won't hurt your pockets. And if you don't have the money, get a job! That's what I'm doing. Once that income comes in, some will go out, straight to Jos's hands.

2) Conserve. Sure, you have 200 minutes to fiddle with, but you don't need to use them all logging in and out, waiting for your characters to light up white because someone posted. Every time you log in and out, more and more information is squeezed through the cable or phone line, attempting to get to you as fast as possible, but with everyone doing it, it just slows everything downnnnnnn...

3) Reuse. I believe the game is programmed to automatically refresh your pages with every click, so that you've never shown cached information. (Don't quote me on that, though.) So, how to reuse? A lot of people force their browser to check for new pages every time they click, which is counter-productive if Cantr does it already. This causes images to redownload to your computer every time you load up a new page, and is probably a leading cause of bandwidth conjestion. Turn off those automatic refreshers when playing Cantr, so that the images are loaded from your cache, while the information is not.

4) Localize. This is more a suggestion for Programming Department, that has to do with the above suggestion. Would it not be possible to slap all the images into a nifty Zip file, have the players download it and unzip it, to, say, C:\Cantr, then have the game search for the images there, instead of on the server? Less bandwidth usage there, loading all those images.

These are just three suggestions, and an added bonus forth suggestion, for you all to think about. I'm sure there are other ways to lighten the load on Cantr's bandwidth.

Remember, Cantr is here for everyone, not just you. Be nice :)
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SekoETC
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Postby SekoETC » Wed Nov 17, 2004 5:50 pm

4) A downloadable graphics package was used in Racewarkingdoms, there was a huge load of pictures of which people would only see a tiny portion in the game. Luckily Cantr is a different sort of game and does not need to show a picture of every single beast we encounter. But for example, if the game map was saved on your computer, would people not be encouraged to put the pieces together to create a perfect map, giving them OOC advantage?

The pictures we have now are small, some times broken, sometimes if the game is slow I don't even give them time to load. Many times I have been thinking could it be possible to replace small icons with coloured tables (text is always consuming less memory than graphics) that have a short text on them, or then drop-down menus.

If there was a DL graphics package it does have it's advantages but personally since I use several computers every day and they automatically delete everything upon reboot, I would not have the nerves to reset the graphics every day (and if I were to DL it from the server each day that would consume even more bandwidth). This would result into me playing without the graphics
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Postby formerly known as hf » Wed Nov 17, 2004 5:51 pm

I like the idea of keeping the graphics on hard disk... not a necessity like other online RPGs, but I'd do that quite happily...

Beinh unable to donate (am a student with a growing overdraft...) I'd happily do anything to help cantr in other ways...
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Postby formerly known as hf » Wed Nov 17, 2004 5:54 pm

SekoETC wrote: The pictures we have now are small, some times broken, sometimes if the game is slow I don't even give them time to load. Many times I have been thinking could it be possible to replace small icons with coloured tables (text is always consuming less memory than graphics) that have a short text on them, or then drop-down menus.


How about the option to log in 'without graphics'... That'd be good... especially for those using dial up etc... (is feeling smug 'cos he recently got broadband... :P )
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Anthony Roberts
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Postby Anthony Roberts » Wed Nov 17, 2004 5:55 pm

Oh, no, Sparkle. NOT Map graphics, not at all. I'm talking about Button Graphics, and location graphics (The image to the right of resources, showing hills, or a mountian top, etc. Not the actual map)
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Postby SekoETC » Wed Nov 17, 2004 5:57 pm

That makes sense. And I'm not Sparkle!! You should read more than the first letter!
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Postby Revanael » Wed Nov 17, 2004 9:19 pm

Number one is still the most effective idea. Even if you can't afford much, a $5 one off payment will still help a LOT. If you can afford $5 or $10 dollars a month, that would of course be better. If only a few people donate $10 a month the server costs will be almost fully covered.
HallucinatingFarmer: Jos is also a student, remember... if we don't donate, he can't afford to pay out his own pocket. (and yeah, I'm a student too. And yeah, I donated.. and will again)

2 is also a good idea in theory, as is 3. But most people won't bother paying attention to those. Especially not three.

And the fourth idea is probably worth doing. The images being re-downloaded every time does use quite a bit of bandwidth - and server processing time to actually send them.
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Postby formerly known as hf » Thu Nov 18, 2004 3:42 pm

Rev>

I know Jos, and many others are students, and I know that's no excuse :)

Fingers crossed I get work over the christmas hols, and if I get my London pay rates again, I'll definatly donate... I was just saying, that, for now, I'm unable to help in anyway financially, but would do anything else that could help :)
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Re: Cantr Lag: Can it be Abolished?

Postby ephiroll » Thu Nov 18, 2004 6:53 pm

Anthony Roberts wrote:
1) Donate. This will always be number 1. Without support, Cantr can't keep running with optimal efficiency, server upgrades, and of course, the game at ALL (That bank balance hits $0, pow, bills can't be paid and Cantr dissapears. :'() - Commit a few dollars, it won't hurt your pockets. And if you don't have the money, get a job! That's what I'm doing. Once that income comes in, some will go out, straight to Jos's hands.


What's the magic number to pay for a better server? I think more people would donate if they knew what the goal to fix the server would be.
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formerly known as hf
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Postby formerly known as hf » Thu Nov 18, 2004 7:10 pm

How about one o' them thermometer things - you know - that goes up as donations increase - could be on the login page or something...
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Anthony Roberts
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Postby Anthony Roberts » Thu Nov 18, 2004 7:18 pm

I think you can access the Finances Summary from the player page. Actually, I'm pretty sure you can. Unless it's a staff page... *Shrugs* I dunno. It might have costs, there.

From the values, it shows that Cantr spends 70 or so Euros a month, for just the hosting of the game. Values fluctuate based on costs for PayPal, costs for domain registration, etc.

These values on that page, though, are outdated (10th month of 2003 is the most recent value). Perhaps Jos, or the Marketing Department (??), could fill in the blanks of how much it costs a month to operate and maintain Cantr?
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ephiroll
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Postby ephiroll » Thu Nov 18, 2004 7:23 pm

I know about what it takes to operate per month as is. I want to know the goal to get a better server and do away with that annoying lag, sometimes I don't or barely play for days because I can't stand putting up with it.
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Postby Nixit » Fri Nov 19, 2004 3:07 am

I would donate, but I dont think my mom would let me... :oops:
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Postby Revanael » Fri Nov 19, 2004 12:24 pm

The current server is as said, somewhere around $70-80 (or the same in euros, as both are equal) per month.

I think the new servers that are being considered are around $100 per month.

However, for security and stability reasons they will need to pay for both servers for a few months. That'll be around $180 per month for a few months. Now you see why donating now is important, no?

However, nothing will be happening yet. I'm sure Jos will keep you posted.
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Postby Junesun » Fri Nov 19, 2004 1:06 pm

Revanael wrote:The current server is as said, somewhere around $70-80 (or the same in euros, as both are equal) per month.

:?: :?: :?: This morning, the Euro was worth 1,30 US-$. It has been a long time since they were par...

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