griogal wrote:Or as stated in some episode of "Blackadder III":
"Nothing stops a homicidal maniac with a claymore"
I love that show, but this, unfortunatly, is cantr. 2-3 swings and that guy is going to be tuckered out.
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ephiroll wrote:And it shouldn't take a whole town to take out one maniac, that's just rediculous.
kroner wrote:
3. Information: This is probably the most important one. Game mechanics should not be a secret. That's ridiculous. Game mechanics are learned by the player, not by the character so releasing them has nothing to do with the CR. Right now cantr can't seem to make up its mind on whether it is a puzzle game for the players or a society simulator for the characters. I think it's clear what cantr is supposed to be, so there's definitely some change in order.
jos wrote:
What do you mean exactly by game mechanics? The precise effect of this kind of factors? They'll definitely stay secret and we just disagree if that is the case. If you're talking about the use of tools etc. - I'm not 100% sure anymore I support my own policy (for a while already) and I'm discussing this in the GAC currently.
Revanael wrote:ephiroll wrote:And it shouldn't take a whole town to take out one maniac, that's just rediculous.
Actually... It should, if that town does not have anybody skilled enough with weapons to take down the maniac. That's where specialised, trained guards come in. And that also leaves space for a LOT of fun with mercenaries...
I'm not sure how secretive we're suppose to be being, or how much I can say without it being a CR breach, but from what I've seen that seems very... very very optimistic (read, not happening without some way to artificially heal tiredness). Maybe though, my characters just aren't skilled enough at resting.The Industriallist wrote:You actually can do piracy well, I think. Better, even. Rest up on the boat, so you make land with full strength. attack one or two people who are vulnerable, either from tiredness or from lack of shield, and undock, as usual. I don't actually know how much fatigue you recover...but you ought to be able to come back for another raid the next day at close to full power.
Remember, max damage is higher, not lower. Once you build up skill.
Point: can you practice by hitting yourself? Seems wierd, but I would expect it to work, based on technical simplicity assumptions.
Psycho Pixie wrote:the only way to kill someone is to do it quietly, drag them into a well hidden and locked room, then kill them slowly, one day at a time. Thats not realistic either.
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