Restore old damage values against animals

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I vote to restore the old damage values when attacking animals

Yes, bring back the old values.
12
55%
No, keep going with the new values.
5
23%
Don't know or don't care.
5
23%
 
Total votes: 22
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The Sociologist
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Restore old damage values against animals

Postby The Sociologist » Sun Nov 14, 2004 4:42 am

Latest news indicates that knives do 1-2 damage against animals whereas they used to do 10. Further up the scale at the level of sabers and crossbows, damage seems to have been cut by at least half. This poll is to give you an opportunity to voice your opinion on that.
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The Industriallist
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Postby The Industriallist » Sun Nov 14, 2004 5:50 am

Bad for animals. If it's anything like as bad for people it's catastrophic. Any attempted murders lately?

I would like to know how much fatigue the person who did so little damage had.
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Spider
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Postby Spider » Sun Nov 14, 2004 6:45 am

I was just wondering....has anyone checked if animals get killed much easier now :?: I'm just asking.
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The Sociologist
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Postby The Sociologist » Sun Nov 14, 2004 12:00 pm

The Industriallist wrote:I would like to know how much fatigue the person who did so little damage had.

I have now checked using a charrie who, as far as I could see, had none.

Spider wrote:I was just wondering....has anyone checked if animals get killed much easier now I'm just asking.

Good point, but lions at least certainly aren't 8/10ths easier to kill. And I've checked the 1-2 damage for a knife using several charries. It's skewed out of proportion yet again. Top-end weapons do about half damage, those at the bottom almost none.

Hence the poll.
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Pirog
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Postby Pirog » Sun Nov 14, 2004 6:07 pm

This damage reduction...is that purely for animals or does it apply to other Cantrians as well? (I don't want to find out by randomly attacking someone in game...)

Because I think hunting has been a bit too easy before, but I wouldn't like a system where actual combat would take more time...it is too slow allready.

With slower hunting something would of course have to be done to the animals reproduction rate though...otherwise places like the Swedish part will be doomed.
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Pirog
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Postby Pirog » Sun Nov 14, 2004 6:10 pm

I just attacked four animals with one of my characters, doing between 22 and 23 in damage with a composite bow and my tiredness meter barely moved at all...how the hell do you hunt if you find it so exhausting? :?
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Molested.Peach. (cky)
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Postby Molested.Peach. (cky) » Sun Nov 14, 2004 6:16 pm

Well, my crossbow does 30 damage and my sabre does 20 damage. I haven’t tried to kill anybody yet, But I’m sure a thief will come by soon and I’ll post the damage up here.
The Industriallist
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Postby The Industriallist » Sun Nov 14, 2004 7:06 pm

Pirog wrote:I just attacked four animals with one of my characters, doing between 22 and 23 in damage with a composite bow and my tiredness meter barely moved at all...how the hell do you hunt if you find it so exhausting? :?

Confused...doesn't that mean you don't find it exhausting?
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Pirog
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Postby Pirog » Sun Nov 14, 2004 10:35 pm

Exactly...I don't. But everyone else seems to think it is. Unless they are hunting 10+ categories of animals each day I don't understand how it can even be a problem.
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The Industriallist
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Postby The Industriallist » Sun Nov 14, 2004 11:03 pm

I suspect everyone who said it was exhausting didn't do before and after checks...or the code changed...or something.

Still, that's down by almost a third...I think they had a base damage of 32-ish.
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Pirog
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Postby Pirog » Sun Nov 14, 2004 11:05 pm

Well, yes...but then again it wasn't long ago since they raised the composite bow damage and people survived before that.
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The Industriallist
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Postby The Industriallist » Sun Nov 14, 2004 11:48 pm

But then, it wasn't all that long ago that composite bows started existing...before that if you had the equivalent weapon, you were an iron-equipped power.

But my actual point was that that's 1/3-ish or 10 points of damage lost. Either way, people in certain areas, let alone the foreign language areas that were already overstocked with deadly animals, and hadn't advanced past bone knives in many cases, are dead meat. The Kirrin Survivors can throw in the towel now.
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The Sociologist
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Postby The Sociologist » Mon Nov 15, 2004 2:30 am

The Industriallist wrote:Either way, people in certain areas, let alone the foreign language areas that were already overstocked with deadly animals, and hadn't advanced past bone knives in many cases, are dead meat. The Kirrin Survivors can throw in the towel now.

Thanks. Yes, that was my point in this poll. The whole Baaak/Mulof/Zhift lion-zone also.
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Pirog
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Postby Pirog » Mon Nov 15, 2004 6:39 am

I do agree that the animal reproduction rates and attack values should be altered to match the new values.
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Postby SekoETC » Mon Nov 15, 2004 7:53 am

But at least Baaak area is full of unlocked buildings so that's not so bad. Sseefzofnia in Swedish area now that is a different case, if you go there without a shield the gorillas will kill you in no time. But hey, that's only logical. But -- the problem is that to get a shield you need to go to a forest for the wood and when ALL the forests have nasty animals...
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