Things that annoy or puzzle you about Cantr
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- Wolfsong
- Posts: 1277
- Joined: Sun Dec 13, 2009 5:33 am
- Location: Australia
Re: Things that annoy or puzzle you about Cantr
Characters who pretend to sleep, ignoring all attempts to roleplay... Only to wake up when you pick something up off the ground, attack you, spam out ten emotes at once, then run off "for reinforcements."
Either kill your sleeper off, or don't. It shouldn't be up to me to manufacture conflict and keep you entertained.
Either kill your sleeper off, or don't. It shouldn't be up to me to manufacture conflict and keep you entertained.

- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
Re: Things that annoy or puzzle you about Cantr
Wolfsong wrote:Characters who pretend to sleep, ignoring all attempts to roleplay... Only to wake up when you pick something up off the ground, attack you, spam out ten emotes at once, then run off "for reinforcements."
Either kill your sleeper off, or don't. It shouldn't be up to me to manufacture conflict and keep you entertained.
I can't decide if this is depressing or hilarious.

- Wolfsong
- Posts: 1277
- Joined: Sun Dec 13, 2009 5:33 am
- Location: Australia
Re: Things that annoy or puzzle you about Cantr
I feel like I am performing a valuable community service, giving these sleepers something to wake up and (briefly) live for.

- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
Re: Things that annoy or puzzle you about Cantr
"rape"


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- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
Re: Things that annoy or puzzle you about Cantr
Please wiro, you know they secretly want it. Those flirts aren't fooling anyone.
- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
Re: Things that annoy or puzzle you about Cantr
Is it a revolutionary thought to just keep rape off the radio, out of my face, and stuff it in whatever dark hole these people live instead?
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- Cdls
- Posts: 4204
- Joined: Sat May 14, 2005 7:09 pm
Re: Things that annoy or puzzle you about Cantr
To anyone having NCS breaking content sent to them via radio or other means, send me a PM with the details.
- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
Re: Things that annoy or puzzle you about Cantr
The really unfortunate thing about the NCS rule is that whenever that subject comes up there's always the OOC knowledge that 'oh well, we all know they agreed to it' which is why it's so prevalent to question or blame the victim IG. Same situation with NDS and 'they wanted to die', but the latter doesn't have such uncomfortable RL parallels.
Extremely public victim blaming was how a certain town and certain character got a certain reputation to begin with, I remember even now being skeeved out by how that subject was presented...though iirc, like many situations in Cantr it was sort of amusing imagining actual politicians making official, public statements of that nature and what the RL reaction would be.
Extremely public victim blaming was how a certain town and certain character got a certain reputation to begin with, I remember even now being skeeved out by how that subject was presented...though iirc, like many situations in Cantr it was sort of amusing imagining actual politicians making official, public statements of that nature and what the RL reaction would be.

- Cdls
- Posts: 4204
- Joined: Sat May 14, 2005 7:09 pm
Re: Things that annoy or puzzle you about Cantr
Marian wrote:The really unfortunate thing about the NCS rule is that whenever that subject comes up there's always the OOC knowledge that 'oh well, we all know they agreed to it' which is why it's so prevalent to question or blame the victim IG.
This is more about the unwilling participants (ie. other radio listeners and/or citizens) who had no opportunity to opt in/out of the content. Discussing rape isn't a breach of the NCS rule in itself until the discussion breaches actual explicit content. For clarification:
Player: He raped me. <-- not a breach of NCS
Player: He stuck his <bleep> in my <bleep> and <bleeped> me until I <bleeped> <- is a breach of NCS if the bleeps are of non family friendly content.. For clarity (and to keep it family friendly) the bleeps in this instance are: Flower, Hair, Hugged, Smiled.
As to the second part about that and letting outcomes be dictated by OOC, that is also a breach. Playing devils advocate here: just because a player agrees to RP such a thing, it doesn't mean the character actually wanted it to happen.
Marian wrote:like many situations in Cantr it was sort of amusing imagining actual politicians making official, public statements of that nature and what the RL reaction would be.
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- Posts: 67
- Joined: Sat Apr 11, 2015 5:19 pm
Re: Things that annoy or puzzle you about Cantr
I am puzzled by the lack of racing in this game. You'd think someone would have organized a league or something.
- Rebma
- Posts: 2899
- Joined: Tue Aug 12, 2008 6:47 am
- Location: Kitchener, ON
Re: Things that annoy or puzzle you about Cantr
Father Brian wrote:I am puzzled by the lack of racing in this game. You'd think someone would have organized a league or something.
Back in the day Teregotha used to have island races. Some on roads where each town was a checkpoint, and some just sailing around it.
kronos wrote:like a nice trim is totally fine. short, neat. I don't want to be fighting through the forests of fangorn and expecting treebeard to come and show me the way in
- HFrance
- Posts: 3935
- Joined: Sat Mar 25, 2006 10:24 pm
- Location: No mato, à beira do rio.
Re: Things that annoy or puzzle you about Cantr
What bothers me a lot in Cant II is to allow the gameplay and roleplay that happens in the game environment drain out, either in distant media, either in this forum thread. I would like the rule of 4 days was extended to 4000.
Cantr II is a social simulator. What is not working is due a problem in the society.
Cantr is like Vegas - what happens in the game should be in the game.
"It's a virtual world, not a theme park!" (Richard Bartle)
Cantr is like Vegas - what happens in the game should be in the game.
"It's a virtual world, not a theme park!" (Richard Bartle)
- sherman
- Public Relations Chair/Translator-Finnish (PR)
- Posts: 915
- Joined: Tue May 14, 2013 10:58 am
- Location: Finland, Helsinki
Re: Things that annoy or puzzle you about Cantr
EchoMan wrote:ObsessedWithCats wrote:Players numbers are down, but it's not showing much in the areas my characters are.
I remember your Morgan! Though Lori is dead now too >_<
This isn't really the topic to have this discussion in, but one of the probable causes is that a lot of inactive accounts were timed out recently. Perhaps it is also evidence that the people who yell loudest/most on the forums isn't the ones producing most of the in-game content?
So... exactly how many then? Cause there -was- huge amount of deaths besides quitting players. Enough to make some towns to drop from +10 to under 5...
Not sure about that but after so many quit I feel like I as European have seen drop of activity around my best online time. And in general world is way much better.. Although radio is now something you can actually listen.. Cause it's dead silent too
Don't fight a battle if you don't gain anything by winning.
-Erwin Rommel-
-Erwin Rommel-
- Rmak
- Posts: 347
- Joined: Mon Sep 21, 2015 9:00 am
Re: Things that annoy or puzzle you about Cantr
A lot of game content now is still the sound of shovels , sighs and people feeding sleepers.
Quote Wolfsong:
They aren't playing children; they are playing mentally ill people.

They aren't playing children; they are playing mentally ill people.





- SekoETC
- Posts: 15525
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
Re: Things that annoy or puzzle you about Cantr
It stopped counting accounts that were only logged in once and never revisited. This eliminated about 200 players who never actually started playing in the first place. So I don't know why the difference in towns is so visible, because the actual amount of active players who quit was like 5 at most.
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