
Game changes - discussion about implemented changes.
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- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
Re: Game changes - discussion about implemented changes.

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- SekoETC
- Posts: 15525
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
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Re: Game changes - discussion about implemented changes.
Now I need to figure out which one of my characters would be into fans. I still remember Jaina once made a makeshift fan by sticking feathers into a potato.
Not-so-sad panda
- Tiamo
- Posts: 1262
- Joined: Fri Feb 01, 2008 2:22 pm
Re: Game changes - discussion about implemented changes.
Where can i find the speed formula for animals? The base speed is mentioned with the animal description, but i cannot find any formula (same as land vehicle?) or weight factor.
I think ...
- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
Re: Game changes - discussion about implemented changes.
Tiamo wrote:Where can i find the speed formula for animals? The base speed is mentioned with the animal description, but i cannot find any formula (same as land vehicle?) or weight factor.
You'd best PM Greek as I'm not sure if this is meant to be public information.
Also: stone fountain, marble fountain, ceramic washbowl, marble sink, stone washbasin, wooden cupboard. Enjoy. (Only implemented three, the rest I'll do tomorrow.)
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- Swingerzetta
- Posts: 615
- Joined: Mon Feb 11, 2013 11:21 pm
Re: Game changes - discussion about implemented changes.
Just yesterday I was wishing there were cupboards! Thanks for reading my mind and granting my wishes in time for me to change my projects!
- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
Re: Game changes - discussion about implemented changes.
*Wiro wrote:Also: stone fountain, marble fountain, ceramic washbowl, marble sink, stone washbasin, wooden cupboard. Enjoy. (Only implemented three, the rest I'll do tomorrow.)
Everything on this list makes me extremely happy.

- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
Re: Game changes - discussion about implemented changes.
I'd just like to repeat that RD needs people. It's extremely tiresome to implement things without lively discussion. I'd welcome anyone remotely interested to apply by sending an application Greek or me by PM. I intend to make a topic with general information in a few days.
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- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
Re: Game changes - discussion about implemented changes.
*Wiro wrote:I'd just like to repeat that RD needs people. It's extremely tiresome to implement things without lively discussion. I'd welcome anyone remotely interested to apply by sending an application Greek or me by PM. I intend to make a topic with general information in a few days.
I think about this now and then and sometimes I really really want to join, but experience has taught be I'm very bad at online commitments.

- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
Re: Game changes - discussion about implemented changes.
Forgot to implement the rest of fountains/sinks/cupboard. All implemented now.
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- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
Re: Game changes - discussion about implemented changes.
Storages will be split into portable and fixed categories. There won't be any storages in the furniture category anymore. There were only six storages in the furniture category and they were: armoire, cabin-trunk, chest, cupboard, drawer, wooden shelf. This change might take a few days because it's a pain to move each object into the appropriate category. We're also adding a separate category for logs and bales.
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- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
Re: Game changes - discussion about implemented changes.
All fans now have custom events!
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- Kyriel
- Posts: 389
- Joined: Mon Apr 27, 2015 9:50 pm
Re: Game changes - discussion about implemented changes.
Are we going to be able to put display cases in ship cabins? I feel very silly at the prospect of shoving weapons and shields into a bookcase.
- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
Re: Game changes - discussion about implemented changes.
That should have already been changed, but we forgot. I'll change it in a minute.
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- Kyriel
- Posts: 389
- Joined: Mon Apr 27, 2015 9:50 pm
- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
Re: Game changes - discussion about implemented changes.
Wow, my character raced towards 86% of the road in one tick on her ostrich. That's without reins! It would've travelled all the way to 100% in one tick with the reins. It was an expressway, so I'm curious how it fares on a path (roughly half as fast to my knowledge). Ostriches aren't even the fastest option out there. What I like especially is that anyone can get one, although they might have to trade with the town for wood/salt. The biggest obstacle is the scythe, but all the rest have primitive options. Even the dung-fork can be made entirely out of wood now.
Five of my characters are either working on getting a steed or already have one and are getting ready to ride it. It's like making a vehicle used to be. Lots of fun as a group effort.
Five of my characters are either working on getting a steed or already have one and are getting ready to ride it. It's like making a vehicle used to be. Lots of fun as a group effort.
Read about my characters by following this link.
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