Game changes - discussion about implemented changes.

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*Wiro
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Re: Game changes - discussion about implemented changes.

Postby *Wiro » Sun Jun 21, 2015 4:10 pm

Image
Image



:roll:
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SekoETC
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Re: Game changes - discussion about implemented changes.

Postby SekoETC » Sun Jun 21, 2015 4:17 pm

Now I need to figure out which one of my characters would be into fans. I still remember Jaina once made a makeshift fan by sticking feathers into a potato.
Not-so-sad panda
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Tiamo
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Re: Game changes - discussion about implemented changes.

Postby Tiamo » Wed Jun 24, 2015 10:48 pm

Where can i find the speed formula for animals? The base speed is mentioned with the animal description, but i cannot find any formula (same as land vehicle?) or weight factor.
I think ...
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*Wiro
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Re: Game changes - discussion about implemented changes.

Postby *Wiro » Fri Jun 26, 2015 2:13 am

Tiamo wrote:Where can i find the speed formula for animals? The base speed is mentioned with the animal description, but i cannot find any formula (same as land vehicle?) or weight factor.


You'd best PM Greek as I'm not sure if this is meant to be public information.



Also: stone fountain, marble fountain, ceramic washbowl, marble sink, stone washbasin, wooden cupboard. Enjoy. (Only implemented three, the rest I'll do tomorrow.)
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Swingerzetta
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Re: Game changes - discussion about implemented changes.

Postby Swingerzetta » Fri Jun 26, 2015 2:15 am

Just yesterday I was wishing there were cupboards! Thanks for reading my mind and granting my wishes in time for me to change my projects!
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Marian
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Re: Game changes - discussion about implemented changes.

Postby Marian » Fri Jun 26, 2015 2:20 am

*Wiro wrote:Also: stone fountain, marble fountain, ceramic washbowl, marble sink, stone washbasin, wooden cupboard. Enjoy. (Only implemented three, the rest I'll do tomorrow.)


Everything on this list makes me extremely happy. :)
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*Wiro
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Re: Game changes - discussion about implemented changes.

Postby *Wiro » Fri Jun 26, 2015 2:23 am

I'd just like to repeat that RD needs people. It's extremely tiresome to implement things without lively discussion. I'd welcome anyone remotely interested to apply by sending an application Greek or me by PM. I intend to make a topic with general information in a few days.
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Marian
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Re: Game changes - discussion about implemented changes.

Postby Marian » Fri Jun 26, 2015 3:27 am

*Wiro wrote:I'd just like to repeat that RD needs people. It's extremely tiresome to implement things without lively discussion. I'd welcome anyone remotely interested to apply by sending an application Greek or me by PM. I intend to make a topic with general information in a few days.


I think about this now and then and sometimes I really really want to join, but experience has taught be I'm very bad at online commitments. :(
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*Wiro
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Re: Game changes - discussion about implemented changes.

Postby *Wiro » Mon Jun 29, 2015 5:42 pm

Forgot to implement the rest of fountains/sinks/cupboard. All implemented now.
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*Wiro
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Re: Game changes - discussion about implemented changes.

Postby *Wiro » Sat Jul 04, 2015 12:19 am

Storages will be split into portable and fixed categories. There won't be any storages in the furniture category anymore. There were only six storages in the furniture category and they were: armoire, cabin-trunk, chest, cupboard, drawer, wooden shelf. This change might take a few days because it's a pain to move each object into the appropriate category. We're also adding a separate category for logs and bales.
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*Wiro
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Re: Game changes - discussion about implemented changes.

Postby *Wiro » Sat Jul 04, 2015 12:50 am

All fans now have custom events!
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Kyriel
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Re: Game changes - discussion about implemented changes.

Postby Kyriel » Mon Jul 06, 2015 5:19 pm

Are we going to be able to put display cases in ship cabins? I feel very silly at the prospect of shoving weapons and shields into a bookcase.
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*Wiro
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Re: Game changes - discussion about implemented changes.

Postby *Wiro » Mon Jul 06, 2015 5:29 pm

That should have already been changed, but we forgot. I'll change it in a minute.
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Kyriel
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Re: Game changes - discussion about implemented changes.

Postby Kyriel » Mon Jul 06, 2015 6:25 pm

Thanks! :D
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*Wiro
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Re: Game changes - discussion about implemented changes.

Postby *Wiro » Sat Jul 11, 2015 2:13 pm

Wow, my character raced towards 86% of the road in one tick on her ostrich. That's without reins! It would've travelled all the way to 100% in one tick with the reins. It was an expressway, so I'm curious how it fares on a path (roughly half as fast to my knowledge). Ostriches aren't even the fastest option out there. What I like especially is that anyone can get one, although they might have to trade with the town for wood/salt. The biggest obstacle is the scythe, but all the rest have primitive options. Even the dung-fork can be made entirely out of wood now.

Five of my characters are either working on getting a steed or already have one and are getting ready to ride it. It's like making a vehicle used to be. Lots of fun as a group effort.
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