Things that annoy or puzzle you about Cantr

General out-of-character discussion among players of Cantr II.

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Marian
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Re: Things that annoy or puzzle you about Cantr

Postby Marian » Mon Jun 29, 2015 3:06 pm

So many uneditable notes. Most of the time it's trash that did not need to be preserved, and even when it's an interesting historical note, the lack of an editing view means it can't be a part of my reversing-for-readability binge.
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*Wiro
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Re: Things that annoy or puzzle you about Cantr

Postby *Wiro » Mon Jun 29, 2015 3:09 pm

Marian wrote:So many uneditable notes. Most of the time it's trash that did not need to be preserved, and even when it's an interesting historical note, the lack of an editing view means it can't be a part of my reversing-for-readability binge.


Right-click the page and view the source to copy the original contents as would be seen from the edit menu.
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Marian
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Re: Things that annoy or puzzle you about Cantr

Postby Marian » Mon Jun 29, 2015 3:10 pm

*Wiro wrote:
Marian wrote:So many uneditable notes. Most of the time it's trash that did not need to be preserved, and even when it's an interesting historical note, the lack of an editing view means it can't be a part of my reversing-for-readability binge.


Right-click the page and view the source to copy the original contents as would be seen from the edit menu.



Quit making me feel dumb! :evil:
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*Wiro
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Re: Things that annoy or puzzle you about Cantr

Postby *Wiro » Mon Jun 29, 2015 3:22 pm

Wasn't my intention. :P Just glad to see others working hard to preserve the past.
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destinysWalrus
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Re: Things that annoy or puzzle you about Cantr

Postby destinysWalrus » Tue Jun 30, 2015 2:43 am

Is there any particular reason why I can't put coins in a handbag?

I had a character who wants to keep some coins separated from the rest of hers and I just found out I apparently can't do that. Not a major issue or anything, just a bit puzzled.
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Friar Briar
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Re: Things that annoy or puzzle you about Cantr

Postby Friar Briar » Tue Jun 30, 2015 10:29 pm

I've been wondering for the longest time: where do old repair projects come from? why are they here? are they the result of an old item crumbling away and reappearing as a project? was it some code or programming from a long time ago?

is it possible for a character to create an 'old repair project'? if so, how do you get them to appear?
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Chroma Key
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Re: Things that annoy or puzzle you about Cantr

Postby Chroma Key » Tue Jun 30, 2015 10:36 pm

That's the remnants of the old repair system, where the item being repaired disappeared from the inventory and remained in oblivion until the repair project was complete. So what you see there is the projects set up before the current system. You couldn't cancel those projects, either. It was quite clunky and odd, and as far as I know, no, you can't replicate those projects now as the old system is gone.
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Friar Briar
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Re: Things that annoy or puzzle you about Cantr

Postby Friar Briar » Tue Jun 30, 2015 10:38 pm

Wow, that is pretty cool, thanks for your explanation! :D
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Marian
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Re: Things that annoy or puzzle you about Cantr

Postby Marian » Tue Jun 30, 2015 10:54 pm

Behold the beauty of old repairs:


Old repairing axe (√ 0%, 2657-4)
Old repairing gas valve (√ 0%, 2657-1)
Old repairing gas valve (√ 0%, 2659-2)
Old repairing iron carving knife (√ 0%, 2659-2)
Old repairing iron chisel (√ 0%, 2661-1)
Old repairing iron chisel (√ 0%, 2921-3)
Old repairing mallet (√ 0%, 2659-2)
Old repairing mallet (√ 0%, 2660-4)
Old repairing needle (√ 0%, 2657-4)
Old repairing pickaxe (√ 0%, 2657-4)
Old repairing planer (√ 0%, 2660-4)
Old repairing pair of pliers (√ 0%, 2657-1)
Old repairing pair of pliers (√ 0%, 2657-1)
Old repairing pair of pliers (√ 0%, 2926-3)
Old repairing shovel (√ 0%, 2661-1)
Old repairing steel flatter (√ 68%, 2657-4)
Old repairing steel peen hammer (√ 0%, 2823-2)
Old repairing steel set hammer (√ 0%, 2657-4)
Old repairing stone pot (√ 0%, 2926-3)


All quick one hour projects too. My character has never been wealthy, so this is such a welcome sight. I'm going to leave them there as long as possible so I don't have to worry about decay.

Oh, and fun bit of trivia: Back in the day any even remotely at risk characters had to carry around two shields each, because with only one they'd be completely vulnerable while repairing it.


edit: had to look up what a mallet was even for. The answer? Nothing! :D

...as novel as it might be owning not one but two of a completely useless items, could we at least be able to hit people on the head with them for a comical 1 point of damage?

edit2: how can one sentence contain so many typos??
Last edited by Marian on Tue Jun 30, 2015 11:03 pm, edited 2 times in total.
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Kyriel
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Re: Things that annoy or puzzle you about Cantr

Postby Kyriel » Tue Jun 30, 2015 11:00 pm

Time to RP playing croquet?
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Kyriel
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Re: Things that annoy or puzzle you about Cantr

Postby Kyriel » Thu Jul 02, 2015 1:46 am

99.9%, you are the bane of my existence.
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LittleSoul
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Re: Things that annoy or puzzle you about Cantr

Postby LittleSoul » Thu Jul 02, 2015 2:22 am

Kyriel wrote:99.9%, you are the bane of my existence.


I feel bad about complaining... but it really is. I feel like if you are calculated to be at 99 percent for the current tick it should just auto jump to 100 and finish the project/docking/travelling... because really.. three hours for 99 percent is just so painful. Especially when you have limited time to play. Talking about all full time workers here who can't play at work at all. Can't even say how many times I've jumped on at the morning, been at 99% and cursed the cantr gods because I won't be able to come back for another 10 hours.. all of which will be wasted doing nothing because I can't get on after the finishing tick after the 99% to make two clicks to go somewhere / do something else.
/endwhining
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Marian
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Re: Things that annoy or puzzle you about Cantr

Postby Marian » Thu Jul 02, 2015 3:25 am

Percentage is based on project size though. Sometimes it legitimately takes a full hour or more to do 1% of the work.

Weirdly enough I seem to run into this more with my skilled characters than the others. Probably confirmation bias, but it really does seem like they're always good enough to get so close, but not quite close enough to actually finish any faster.

And it's the absolute worst when you're traveling. I make it a point to be awake when my chars roll in to any unfamiliar town, and that's thrown me off more than a few times.
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Kyriel
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Re: Things that annoy or puzzle you about Cantr

Postby Kyriel » Thu Jul 02, 2015 3:34 am

I don't think anyone would be complaining about being at 99% of a 40-day project. It's always the ones that are only going to take a few ticks to begin with that are the real kick-in-the-pants.
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Rebma
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Re: Things that annoy or puzzle you about Cantr

Postby Rebma » Thu Jul 02, 2015 7:59 am

Edited for the 4 day rule.

Please keep the capital rule in mind when discussing events that are ongoing or may identify names and/or places.


Hey mods, this post wasn't discussing an ongoing event, nor contained any names and/or places. Feel free to contact me for an explanation before or after you return my post :)
Last edited by Rebma on Fri Jul 03, 2015 3:17 am, edited 1 time in total.
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