Game changes - discussion about implemented changes.
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- computaertist
- Posts: 674
- Joined: Sun Dec 30, 2012 3:33 am
Re: Game changes - discussion about implemented changes.
Awesome! Thank you!
Mark Twain wrote:Truth is stranger than fiction, but it is because Fiction is obliged to stick to possibilities; Truth isn't.
- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
Re: Game changes - discussion about implemented changes.
Curtains and blinds no longer require logs, instead the rail is assumed to be part of the interior of the building. That could be the window frame, or the building itself. Existing projects still require logs and need to be restarted. This change was done to encourage more people to build them, as not a lot of people had made them.
As a reminder, these are the curtain types available:
- Wool
- Silk
- Cotton
- Hemp
And two types of blinds:
- Wood
- Rice paper
As a reminder, these are the curtain types available:
- Wool
- Silk
- Cotton
- Hemp
And two types of blinds:
- Wood
- Rice paper
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- sherman
- Public Relations Chair/Translator-Finnish (PR)
- Posts: 915
- Joined: Tue May 14, 2013 10:58 am
- Location: Finland, Helsinki
Re: Game changes - discussion about implemented changes.
Yay! Here's one whose gonna make curtains now
Don't fight a battle if you don't gain anything by winning.
-Erwin Rommel-
-Erwin Rommel-
- SekoETC
- Posts: 15525
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
Re: Game changes - discussion about implemented changes.
I see coaster harbors are now lowercase.
Not-so-sad panda
- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
Re: Game changes - discussion about implemented changes.
All random capital letters should be gone now (lots of furniture and objects had the first letter capitalised). Make sure to report any weird object names or out-of-place capital letters you see.
For example: you shouldn't get "You see a man in his twenties point at Candle." anymore, with candle now being lowercase.
For example: you shouldn't get "You see a man in his twenties point at Candle." anymore, with candle now being lowercase.
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- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
Re: Game changes - discussion about implemented changes.
*Wiro wrote:All random capital letters should be gone now
Great! Those capital letters has always annoyed me (but not enough to actually do something aboutthem

- Snowdrop
- Posts: 473
- Joined: Wed Jan 29, 2014 8:23 am
Re: Game changes - discussion about implemented changes.
Having finally got to the point (after sailing along the coast a bit, closer to where I wanted to go) of having saddled an animal and riding it down a (sand) road now, I'd just like to really say WOW, THANK YOU, THIS IS AWESOME! 

- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
Re: Game changes - discussion about implemented changes.
So you're vain, but do you have a mirror?
PS. If your favourite mirror isn't in-game yet, look again later. I'm still implementing them. EDIT: all added. Please report any bugs!
EDIT: Also these were added by Pilot:
Lemon drops
Candied ginger
Hard candy
Maple sugar candy
Lokum
Nut brittle
Pumpkin stew
Pumpkin pie
Pumpkin curry
Pumpkin soup
Strawberry cheesecake
Mushroom soup
Lamb curry
Unless otherwise stated, the mirror uses silver paint and a paintbrush behind window glass. All of them are custom describable.
Fixed
Mirror (has a wooden frame)
Golden mirror
Silver mirror
Bronze mirror (primitive, no silver paint/glass)
Obsidian mirror (primitive, no silver paint/glass)
Bejewelled mirror (pearls, ruby, emerald)
Portable
Wooden hand mirror
Golden hand mirror
Silver hand mirror
Bejewelled hand mirror
Bronze hand mirror
Obsidian hand mirror
PS. If your favourite mirror isn't in-game yet, look again later. I'm still implementing them. EDIT: all added. Please report any bugs!
EDIT: Also these were added by Pilot:
Lemon drops
Candied ginger
Hard candy
Maple sugar candy
Lokum
Nut brittle
Pumpkin stew
Pumpkin pie
Pumpkin curry
Pumpkin soup
Strawberry cheesecake
Mushroom soup
Lamb curry
Last edited by *Wiro on Wed May 27, 2015 9:04 pm, edited 1 time in total.
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- Snowdrop
- Posts: 473
- Joined: Wed Jan 29, 2014 8:23 am
Re: Game changes - discussion about implemented changes.
Ooo... *adds to the list of things to make*
I actually should make little lists for each character...I'm starting to forget the things they'd really like
I actually should make little lists for each character...I'm starting to forget the things they'd really like

- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
Re: Game changes - discussion about implemented changes.
Snowdrop wrote:Ooo... *adds to the list of things to make*
I actually should make little lists for each character...I'm starting to forget the things they'd really like
All of these are awesome.

I've never even seen a pumpkin in game but kind of want to try making pumpkin curry IRL now...
BTW are there more recipes already planned using herbs and such or is that something it would be worthwhile posting suggestions for?
- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
Re: Game changes - discussion about implemented changes.
Recipes with herbs just aren't that interesting because they're all the same. Once you have one type, you have them all and you can create an infinite amount more with very little effort. Fortunately Pilot had some good ideas like candied ginger to diversify them a little, and you're welcome to suggest your own. Many suggestions on the suggestion forum aren't worked out very well. When suggesting something you should consider the ingredients, time, machines (and which fuel), tools, nourishment/healing rate, quantities made.
Personally I'm more interested in creating regionally diverse plants.
viewtopic.php?f=90&t=26987
Personally I'm more interested in creating regionally diverse plants.
viewtopic.php?f=90&t=26987
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- Friar Briar
- Posts: 429
- Joined: Mon Sep 08, 2014 8:57 pm
Re: Game changes - discussion about implemented changes.
Woah, Pilot wasn't kidding when he said we were getting piñatas!! Thank you, Wiro and Pilot!! 
Time to role-play getting seasick too, candied gingers are really good for helping with that!

Time to role-play getting seasick too, candied gingers are really good for helping with that!

- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
Re: Game changes - discussion about implemented changes.
*Wiro wrote:Recipes with herbs just aren't that interesting because they're all the same. Once you have one type, you have them all and you can create an infinite amount more with very little effort. Fortunately Pilot had some good ideas like candied ginger to diversify them a little, and you're welcome to suggest your own.
I use fresh herbs all the time cooking IRL and it's just disappointing to me that in the game they're so useless for everything except some of the apothecary mixes. And I agree they're too easily available, but it would at least use some of them up if people started cooking with them more, even just as a roleplay thing.
- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
Re: Game changes - discussion about implemented changes.
Oh, and random horse question here: What would happen if you tried to butcher one?
- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
Re: Game changes - discussion about implemented changes.
Marian wrote:Oh, and random horse question here: What would happen if you tried to butcher one?
There's no horse meat yet. It should not be possibly to butcher them.
If people want chocolate, there's a rather ambitious suggestion right here. It'll require lively discussion if we're ever going to see it implemented. It's unique in that it does not require programming and uses already existing systems.
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