Slavery in cantr

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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formerly known as hf
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Slavery in cantr

Postby formerly known as hf » Tue Oct 12, 2004 1:27 pm

Ok, this is probably too difficult to implement - and everyone will disagree anyway, but it's just an idea...

All of those characters that die because of people deavtivating their accounts, or accounts being closed - how about a system of slavery, where any charcter left after an account has been deactivated can be used as slave labour... :twisted:
Last edited by formerly known as hf on Wed Oct 13, 2004 10:46 am, edited 1 time in total.
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Cheshierekat
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Postby Cheshierekat » Tue Oct 12, 2004 3:35 pm

But your char can get slave labor by kidnapping another character and scaring them into working for you char. It's actually not that hard. Especially if the person doesn't have a death wish for that char and is willing to RP it out.
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Revanael
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Postby Revanael » Tue Oct 12, 2004 4:04 pm

And anyone who isn't willing to RP that much probably shouldn't be playing an RP game that much...
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Cheshierekat
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Postby Cheshierekat » Tue Oct 12, 2004 4:09 pm

I agree completely.
When people tell me that great minds think alike, all I can do is look at them and think "oh you dirty, dirty bastard"
The Industriallist
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Postby The Industriallist » Tue Oct 12, 2004 4:11 pm

Cantr does not and should not have NPCs of any kind.
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Robert
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Postby Robert » Wed Oct 13, 2004 1:11 am

How about if you enslave someone then using some piece of equipment you can force them to be on a certain project, then you recieve the stuff that the slaves recieve instead of them. I guess that would make it so that NPCs could be created though, as people who would fall into the sleeping sickness could be controlled and fed by their masters, but the ability to put slaves up to trade and the idea of slave runners, that, I think, would be worth having non-reponsive characters in Cantr.
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Appleide
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Postby Appleide » Wed Oct 13, 2004 2:40 am

I disagree the use of NPC.I like it when people unsubscribe on the event screen it tells you.
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Robert
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Postby Robert » Thu Oct 21, 2004 3:28 am

Well, if someone unsubcribes the character would still die, but I mean like when school starts back up and everyone leaves their accounts for a lack of time, players with the time could enslave those suffering of the sleeping sickness, and if they're nice, they could give the character back to the player when summer rolls by again. Or just take everyone willy nilly and put a quarter of an islands population working for their evil masters. Muh hah hah hah ha! *ahem* Did I say that out loud, eh heh heh, opps :)
"I'll carry your books, I'll carry a tune, I'll carry on, carry over, carry forward, Cary Grant, cash & carry, Carry Me Back To Old Virginia, I'll even Hara Kari if you show me how, but I will not carry a gun." -Hawkeye, M*A*S*H
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Sniper
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Postby Sniper » Thu Oct 21, 2004 4:49 am

Slavery. What a wonderfully progressive idea. :roll:
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The Industriallist
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Postby The Industriallist » Thu Oct 21, 2004 8:47 am

Sniper wrote:Slavery. What a wonderfully progressive idea. :roll:

It is in Cantr, and I mean that without any sarcasm. The glitch is that the average cantrian commits suicide rather than play such an annoying role.

Slavery by game mechanic...that's not a good idea, as I've said before.
"If I can be a good crackhead, I can be a good Christian"



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Pirog
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Postby Pirog » Thu Oct 21, 2004 1:15 pm

If children are implemented people will be less prone to killing off their characters and start over when they end up in bad situations...so the problem may solve itself further on.
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NetherSpawn
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Postby NetherSpawn » Sun Oct 24, 2004 4:46 pm

Great... then you have to solve the problems that come from the problem you just invented. Sounds vaguely like Windows operating systems.
Maybe if you limit people with over 5 characters to 1 extra character per 5 days they'd be more inclined to keep them alive. That might also limit the thiefspawns.
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Pirog
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Postby Pirog » Mon Oct 25, 2004 1:02 am

I also support a "penalty period" for having a character killed...although I would like to see a bit more than just 5 days.

And any problems related to children will probably have little to do with slavery, so I don't see your point...
Eat the invisible food, Industrialist...it's delicious!
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Robert
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Postby Robert » Mon Oct 25, 2004 3:25 am

Or you are bound to the location for a period.
"I'll carry your books, I'll carry a tune, I'll carry on, carry over, carry forward, Cary Grant, cash & carry, Carry Me Back To Old Virginia, I'll even Hara Kari if you show me how, but I will not carry a gun." -Hawkeye, M*A*S*H
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Pirog
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Postby Pirog » Mon Oct 25, 2004 11:22 am

You mean like if you started another character it would end up in the same place? That could be kind of counter productive though...someone losing a character could spawn a new one to take revenge on the murderer...
Eat the invisible food, Industrialist...it's delicious!

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