Gallows

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

Executioners Weapon

Yes, i would like to have Gallows
60
75%
or not
20
25%
 
Total votes: 80
User avatar
kronos
Posts: 1275
Joined: Mon May 24, 2004 3:38 am
Location: Australia

Gallows

Postby kronos » Sat Oct 16, 2004 9:43 pm

i rekon that there should me some sort of execution weapon such as the Gallows or a headsmans block and axe for use with the death penelty and such. Say the person would have to be dragged onto it and it would require resources and manpower. the gallows would require rope or similar and the headsman block would require, well i dont know.
Lumera
Posts: 118
Joined: Sat Sep 18, 2004 1:59 am

Postby Lumera » Sat Oct 16, 2004 9:59 pm

Hell yeah. A gallows would need a whole lot of wood for the stand, and of course some kind of rope. Much more efficient and immediate than just hitting someone again and again over the course of several days, and it may encourage dramatic trials and the like. Maybe even (gasp!) inside a courthouse, instead of outside where everything else important seems to happen.

Though maybe it should take more people than usual to drag someone onto it, (unless of course the person they're dragging is tied up; assuming any of the suggestions in the 'gagged and bound' thread are implemented) to make up for the fact that the victim won't have as much time to try and escape.
User avatar
Cheshierekat
Posts: 1114
Joined: Sun Nov 23, 2003 4:40 am
Location: Somewhere in the Amazon

Postby Cheshierekat » Sat Oct 16, 2004 10:24 pm

I think if you are dragging someone to the gallows it should take a little more time then if you were to just drag them somewhere to lock them up. I really like this idea. It would be something fun to RP. Maybe the actual death of the person could take a little longer too. Have an actual 'hanging project' that has to be completed before the person actually dies. Maybe we could have a guillotine too. (did I spell that right?). That of course would take steel, and iron, and wood as well as rope.
When people tell me that great minds think alike, all I can do is look at them and think "oh you dirty, dirty bastard"
User avatar
Surly
Posts: 4087
Joined: Tue Oct 14, 2003 7:33 pm
Location: London, England

Postby Surly » Sat Oct 16, 2004 10:57 pm

:D

I love this idea. Maybe this will stop those bloody thieves... :roll:
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
User avatar
Cheshierekat
Posts: 1114
Joined: Sun Nov 23, 2003 4:40 am
Location: Somewhere in the Amazon

Postby Cheshierekat » Sat Oct 16, 2004 11:00 pm

Or not, since there should be some way for a person to stop an execution, or even the person being executed to escape. Like if there is an execution project, then there should be an escape project too. If the escape project works, obviously then the execution project would fail. And vise-versa

Oh! And if there is more than one person working on the escape project then it should be easier for the person to escape since there is someone else helping them. And this of course leads to people getting dragged off to jail for trying to help a prisoner to escape. heehee
When people tell me that great minds think alike, all I can do is look at them and think "oh you dirty, dirty bastard"
Lumera
Posts: 118
Joined: Sat Sep 18, 2004 1:59 am

Postby Lumera » Sat Oct 16, 2004 11:18 pm

Having a 'hanging' project that takes an hour or so may be a good idea for encouraging RP, but once it starts the only way to escape should be through some fancy talking... :)
User avatar
kroner
Posts: 1463
Joined: Sat Sep 27, 2003 4:39 pm
Location: new jersey...

Postby kroner » Sat Oct 16, 2004 11:21 pm

I like the idea of execution machines. You could build it anywhere you like. The most obvious way I can think of to make executions work is have "the gallows" appear in the list of location that you can drag people to. It should then function like a regular drag project except require more people (6 at full strength maybe?). But then there would need to be some mechanism to stop any one person from being able to single handedly execute someone at 16% health or less (or maybe this is should be allowed *shrugs*).

Making hanging projects take time just makes things overly complicated and I can't think of any good reason why it should be that way.
DOOM!
Lumera
Posts: 118
Joined: Sat Sep 18, 2004 1:59 am

Postby Lumera » Sat Oct 16, 2004 11:32 pm

The reason it should take longer and require more people is because if it was instantaneous it would make killing someone too easy. Normally a victim has a chance to dodge or run away, and at one hit per person per day, it may take awhile to actually kill them.

And maybe there should be a way to stop it, just to make things a little more fair. It could be fairly easy for another character to cancel the hanging project (maybe they need a knife to cut the rope) but everyone should be able to tell when it was canceled and who did it, so they can deal with any unauthorized people who try to let the victim go.
User avatar
Pirog
Posts: 2046
Joined: Wed Jul 23, 2003 8:36 am
Location: Gothenburg, Sweden

Postby Pirog » Sun Oct 17, 2004 12:21 am

I like the idea...and Lumera's idea that it would take an outside person to cancel the execution project.
Eat the invisible food, Industrialist...it's delicious!
User avatar
Agar
Posts: 1687
Joined: Tue May 11, 2004 7:43 pm

Postby Agar » Sun Oct 17, 2004 12:28 am

This device would be something that takes one action to kill someone. i don't ever see it fitting with the way cantr works now.
Reality was never my strong point.
The Industriallist
Posts: 1862
Joined: Fri Aug 29, 2003 7:25 pm

Postby The Industriallist » Sun Oct 17, 2004 1:25 am

Do remember that dragging is anonymous...6 people walk into town (not all at once...use a little subtlety) and suddenly hang the entire government. Amusing, but not a good thing. Of course, maybe dragging shouldn't ever be anonymous.

But even so...6 people awake at the same time could wipe out Krif, or Karnon Forest, without much risk. Assuming they had a gallows.
"If I can be a good crackhead, I can be a good Christian"

-A subway preacher
User avatar
Pirog
Posts: 2046
Joined: Wed Jul 23, 2003 8:36 am
Location: Gothenburg, Sweden

Postby Pirog » Sun Oct 17, 2004 2:24 pm

Yes, it is rather ridiculous that you can't see who is dragging someone.
How can you ever miss such a thing?
Eat the invisible food, Industrialist...it's delicious!
User avatar
The Sociologist
Posts: 878
Joined: Mon Sep 06, 2004 11:54 pm

Postby The Sociologist » Sun Oct 17, 2004 4:04 pm

Agar wrote:This device would be something that takes one action to kill someone. i don't ever see it fitting with the way cantr works now.

I agree. I don't like it at all and it's not value-neutral in any case.
.
User avatar
Razorlance
Posts: 496
Joined: Mon Sep 06, 2004 10:45 pm
Location: UK

Postby Razorlance » Mon Oct 18, 2004 5:11 pm

The Industriallist wrote:Do remember that dragging is anonymous...6 people walk into town (not all at once...use a little subtlety) and suddenly hang the entire government. Amusing, but not a good thing. Of course, maybe dragging shouldn't ever be anonymous.

But even so...6 people awake at the same time could wipe out Krif, or Karnon Forest, without much risk. Assuming they had a gallows.


How about a lock on the trapdoor of the gallows?
The Industriallist
Posts: 1862
Joined: Fri Aug 29, 2003 7:25 pm

Postby The Industriallist » Mon Oct 18, 2004 6:33 pm

So then 6 people including one of those with a gallows key could instantly and (semi)anonymously slaughter the town...the point is the possibility, not who does it.

Though now that I think about it...6 people is near the 'guaranteed kill number' if they use crossbows and attack people...except with the prevalence of misses, 'guaranteed' is a fuzzy term lately.
"If I can be a good crackhead, I can be a good Christian"



-A subway preacher

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest