Buildings Ablaze

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Báng
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Postby Báng » Thu Jul 17, 2003 8:09 pm

If things are going to be destroyed then won't they also be able to be recycled. For example, you stumble onto a ghost town which has a few buildings or an oven or something. And you need some stone or iron which was used to make the particular object. Would you be able to reuse it, because it can't just disappear, but I suppose it could just become unusuable.
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Solfius
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Postby Solfius » Thu Jul 17, 2003 8:14 pm

I think we are agreed you can work at salvaging some of the materials used, but not all of the original amount. And you would have to work for it on a project, but it would be slightly faster than minging it fresh
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Rob Maule
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Postby Rob Maule » Thu Jul 17, 2003 8:22 pm

ephiroll wrote:I just want to point out that high heat destroys the intregrity of stone, in other words you don't want to use stone that's been in a fire for a new building, the old stone won't be near as strong as the new.


So if damaged stone was used in a new building in-game, maybe that new building would erode faster (when/if possible).

But maybe the damaged stone would not be left after the fire. Only the good stone that was left alone and only fell when the building collapsed.
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Solfius
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Postby Solfius » Thu Jul 17, 2003 8:24 pm

Yes, sounds good. Erosion is another key thing to include like destroying things
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Genevieve
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Postby Genevieve » Thu Jul 17, 2003 10:26 pm

There should be a way OTHER THAN killing the person of stopping things like someone tearing down a building or setting fire to it.
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Solfius
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Postby Solfius » Thu Jul 17, 2003 10:45 pm

drag them? If destroying something is a project like making something, then if there is a way to stop someone destroying something, then there must be a way to stop them making something as well.
swymir
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Postby swymir » Thu Jul 17, 2003 10:50 pm

I just said kill them as a joke. You could always drag them like they said, maybe there's a chance they will fail from doing it or when they do it maybe there's an extra comand that says for them to stop. Or there could be a health system like with people where you can only hit a building once a day then the person has to repair it.
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swampthing_bob
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Postby swampthing_bob » Fri Jul 18, 2003 7:39 am

There should be specific stuff that you can destroy on a building like a door. I also think that to destroy a building you wuold need special tools and it should be a project and not a one day every day thing like a hit cuase then i cuold go running around hitting buildings.
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Rob Maule
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Postby Rob Maule » Fri Jul 18, 2003 7:52 am

Maybe not special tools, but some would work better than others. A mace would help out a lot more than a chisel. Maybe some wouldn't work at all. It could be a project and have a chance to fail, like lockpicking. And the more people helping, the greater the chance to knock something down.

That would take a lot of people and a fair amount of time. So that would mean there would not have to be a limit on the number of buildings (and other things) you could attack.
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swymir
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Postby swymir » Fri Jul 18, 2003 12:13 pm

Well you can also go around attacking people. What keeps you from doing it is that a group of people are going to hunt you down and kill you.
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swampthing_bob
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Postby swampthing_bob » Fri Jul 18, 2003 2:48 pm

I just wouldn't think a person can punch a house to ruin. i think you at least need some tool to tear down a house.
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Solfius
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Postby Solfius » Fri Jul 18, 2003 3:13 pm

Yes, being able to tear buildings down with your bear hands isn't right. Pickaxes and sledgehammers work best for stone I think, axes for wood, and sledehammers. Other tools as well may be suitable. Per haps a building could have a health rating like chars, only much bigger. Each turn you spend trying to tear it down it takes some damage depending on the tool being used (take the best tool for that purpose), and when the house runs out of health it collapses. Perhaps you can see some general indicators of the building state, like chars health
swymir
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Postby swymir » Fri Jul 18, 2003 10:40 pm

That was my idea. And then you can only hit it once a day this should make it easy for the programmers since they can just base the system on what is used for the characters and I think a sledge hammer should be the primary thing used to tear down a building. (I haven't found a use for it yet)
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swampthing_bob
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Postby swampthing_bob » Sun Jul 20, 2003 2:43 am

Making a small hole in the building would be good too. Cause if you are locked in and the only escape is to tear down the building you would most likely kill your self because i think it would take a long time to tear it down and you are locked in so you would have no food.
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Meh
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Postby Meh » Sun Jul 20, 2003 2:57 am

That sure would make jails and jailbreaks more interesing too.

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