Game changes - discussion about implemented changes.
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- EchoMan
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Re: Game changes - discussion about implemented changes.
The 20 day timeframe for lockpicking projects has been there for a looong time (since we enable canceling of lockpicking). This change only relates to projects started by yourself, because it was exploitable.
- the_antisocial_hermit
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Re: Game changes - discussion about implemented changes.
I understand that 20 days has been there for others to cancel it for a long time, but I don't understand 20 days for your own lock projects, though I do understand having a limit because of that exploit. It seems it should be two different numbers for the two, just as normal projects have two different numbers for others' or your own.
- viktor
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Re: Game changes - discussion about implemented changes.
the_antisocial_hermit wrote:I understand that 20 days has been there for others to cancel it for a long time, but I don't understand 20 days for your own lock projects, though I do understand having a limit because of that exploit. It seems it should be two different numbers for the two, just as normal projects have two different numbers for others' or your own.
ya maybe 5 days for canceling your own. it negates the exploit but is still reasonable for legitimate cancellations.
- Doug R.
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Re: Game changes - discussion about implemented changes.
Regarding the text box change, is it going to be documented (in the game) somewhere that you can hit esc to get your text back? If not, it won't befit any future players, and just become lost knowledge (unless a player just happens to read back posts of the game changes section, for some inexplicable reason).
Hamsters is nice. ~Kaylee, Firefly
- freiana
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Re: Game changes - discussion about implemented changes.
Usually when your message can't be send there is some error message (for example, if you are logged out: "Something went wrong"). Maybe the way to use this can be added there?
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- Doug R.
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Re: Game changes - discussion about implemented changes.
Oh, and thank you for the change!
Hamsters is nice. ~Kaylee, Firefly
- Snickie
- RD/HR Member/Translator-English (LD)
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Re: Game changes - discussion about implemented changes.
Welp, I've already accidentally whispered to someone something I meant to say aloud. lol! 
This will take some getting used to.

This will take some getting used to.
- LittleSoul
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Re: Game changes - discussion about implemented changes.
Snickie wrote:Welp, I've already accidentally whispered to someone something I meant to say aloud. lol!
This will take some getting used to.
Ditto. Multiple times.

-
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Re: Game changes - discussion about implemented changes.
I love this change. I named 3 people today in a fraction of the time.
- SumBum
- Posts: 1903
- Joined: Fri Jan 05, 2007 10:57 pm
Re: Game changes - discussion about implemented changes.
Is there any way to isolate the resizing of the text field in settings? That is the only thing I dislike about the changes and hate to lose all the awesome things (including event autorefresh!?) by completely disabling js.
Also, the text that you type into the text field changed. It probably sounds petty to even mention that but you have serif text in the field now and it changes to sans serif once you enter it. I find it harder to read what I've typed into the box.
The other changes will take some getting used to but I really like them so far!
Also, the text that you type into the text field changed. It probably sounds petty to even mention that but you have serif text in the field now and it changes to sans serif once you enter it. I find it harder to read what I've typed into the box.
The other changes will take some getting used to but I really like them so far!
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- Chroma Key
- Posts: 1667
- Joined: Sat Apr 24, 2010 11:40 pm
Re: Game changes - discussion about implemented changes.
I would love to be able to have the original, larger text box without losing all the other benefits. Also, when I set my preference to 'extended', I am stuck with the tiny box with no option to enlarge it. The current text boxes are quite inconvenient to use on mobile.
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- Greek
- Programming Dept. Member/Translator-Polish
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Re: Game changes - discussion about implemented changes.
You can specify minimum height of text area by adding this custom css in player account -> interface:
It sounds like a browser-specific thing. I'm pretty sure the font is the same as used for big text area in old interface. It's quite possible you can overwrite it by specifying font-family for #messageField, but I didn't try it so no guarantee here ;]
Enabling/disabling highly coupled functions makes code harder to manage, especially when it's done manually, so there's no such option.
You can try with setting css:
but I doubt it's what you want. Text areas expand vertically, not horizontally. Maybe there exists some clever css workaround to make it work, but I don't know it.
Also, I was asked on Polish forum about private description thing. It used to be shown as popup when you kept mouse pointer over a name, now seeing it is a little harder, as you have to click on name and then select Naming tab. There's a way to make it a bit easier to get. Adding the following css will make naming stuff (name&custom desc) visible on all tabs:
Code: Select all
#messageField {
min-height:100px;
}
Also, the text that you type into the text field changed. It probably sounds petty to even mention that but you have serif text in the field now and it changes to sans serif once you enter it. I find it harder to read what I've typed into the box.
It sounds like a browser-specific thing. I'm pretty sure the font is the same as used for big text area in old interface. It's quite possible you can overwrite it by specifying font-family for #messageField, but I didn't try it so no guarantee here ;]
Is there any way to isolate the resizing of the text field in settings?
Enabling/disabling highly coupled functions makes code harder to manage, especially when it's done manually, so there's no such option.
You can try with setting css:
Code: Select all
#messageField {
max-height: 1em !important;
}
but I doubt it's what you want. Text areas expand vertically, not horizontally. Maybe there exists some clever css workaround to make it work, but I don't know it.
Also, I was asked on Polish forum about private description thing. It used to be shown as popup when you kept mouse pointer over a name, now seeing it is a little harder, as you have to click on name and then select Naming tab. There's a way to make it a bit easier to get. Adding the following css will make naming stuff (name&custom desc) visible on all tabs:
Code: Select all
#charTabNaming {
display:block !important;
}
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
- Armulus Satchula
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Re: Game changes - discussion about implemented changes.
The latest updates aren't very friendly with chrome on android. Appearance is off and the text area covers the top line of text.
- Swingerzetta
- Posts: 615
- Joined: Mon Feb 11, 2013 11:21 pm
Re: Game changes - discussion about implemented changes.
Armulus Satchula wrote:The latest updates aren't very friendly with chrome on android. Appearance is off and the text area covers the top line of text.
That's strange, I haven't noticed a difference. I'm using a Google Nexus tablet, Android 4.3, chrome 29.0.1547.72
- Armulus Satchula
- Posts: 1244
- Joined: Wed Oct 29, 2003 3:57 am
Re: Game changes - discussion about implemented changes.
Swingerzetta wrote:Armulus Satchula wrote:The latest updates aren't very friendly with chrome on android. Appearance is off and the text area covers the top line of text.
That's strange, I haven't noticed a difference. I'm using a Google Nexus tablet, Android 4.3, chrome 29.0.1547.72
I wasn't really talking about tablets, more so phones. The Nexus 7 has a higher resolution, larger screen. I forgot my phone at home, but i'll take a screenshot later. I should probably also compare it with what CSS file i have selected.
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