Game changes - discussion about implemented changes.

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EchoMan
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Re: Game changes - discussion about implemented changes.

Postby EchoMan » Tue Nov 06, 2012 4:27 pm

The 20 day timeframe for lockpicking projects has been there for a looong time (since we enable canceling of lockpicking). This change only relates to projects started by yourself, because it was exploitable.
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the_antisocial_hermit
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Re: Game changes - discussion about implemented changes.

Postby the_antisocial_hermit » Tue Nov 06, 2012 4:28 pm

I understand that 20 days has been there for others to cancel it for a long time, but I don't understand 20 days for your own lock projects, though I do understand having a limit because of that exploit. It seems it should be two different numbers for the two, just as normal projects have two different numbers for others' or your own.
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viktor
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Re: Game changes - discussion about implemented changes.

Postby viktor » Tue Nov 06, 2012 7:45 pm

the_antisocial_hermit wrote:I understand that 20 days has been there for others to cancel it for a long time, but I don't understand 20 days for your own lock projects, though I do understand having a limit because of that exploit. It seems it should be two different numbers for the two, just as normal projects have two different numbers for others' or your own.



ya maybe 5 days for canceling your own. it negates the exploit but is still reasonable for legitimate cancellations.
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Doug R.
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Re: Game changes - discussion about implemented changes.

Postby Doug R. » Thu Jul 11, 2013 10:21 pm

Regarding the text box change, is it going to be documented (in the game) somewhere that you can hit esc to get your text back? If not, it won't befit any future players, and just become lost knowledge (unless a player just happens to read back posts of the game changes section, for some inexplicable reason).
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freiana
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Re: Game changes - discussion about implemented changes.

Postby freiana » Fri Jul 12, 2013 7:36 am

Usually when your message can't be send there is some error message (for example, if you are logged out: "Something went wrong"). Maybe the way to use this can be added there?
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Doug R.
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Re: Game changes - discussion about implemented changes.

Postby Doug R. » Fri Jul 12, 2013 3:40 pm

Oh, and thank you for the change!
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Snickie
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Re: Game changes - discussion about implemented changes.

Postby Snickie » Sat Nov 02, 2013 5:13 am

Welp, I've already accidentally whispered to someone something I meant to say aloud. lol! :lol:

This will take some getting used to.
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LittleSoul
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Re: Game changes - discussion about implemented changes.

Postby LittleSoul » Sat Nov 02, 2013 6:24 am

Snickie wrote:Welp, I've already accidentally whispered to someone something I meant to say aloud. lol! :lol:

This will take some getting used to.


Ditto. Multiple times. :lol:
Uma
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Re: Game changes - discussion about implemented changes.

Postby Uma » Sat Nov 02, 2013 12:21 pm

I love this change. I named 3 people today in a fraction of the time.
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SumBum
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Re: Game changes - discussion about implemented changes.

Postby SumBum » Sat Nov 02, 2013 1:53 pm

Is there any way to isolate the resizing of the text field in settings? That is the only thing I dislike about the changes and hate to lose all the awesome things (including event autorefresh!?) by completely disabling js.

Also, the text that you type into the text field changed. It probably sounds petty to even mention that but you have serif text in the field now and it changes to sans serif once you enter it. I find it harder to read what I've typed into the box.

The other changes will take some getting used to but I really like them so far!
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Chroma Key
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Re: Game changes - discussion about implemented changes.

Postby Chroma Key » Sat Nov 02, 2013 3:17 pm

I would love to be able to have the original, larger text box without losing all the other benefits. Also, when I set my preference to 'extended', I am stuck with the tiny box with no option to enlarge it. The current text boxes are quite inconvenient to use on mobile.
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Greek
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Re: Game changes - discussion about implemented changes.

Postby Greek » Sun Nov 03, 2013 10:08 pm

You can specify minimum height of text area by adding this custom css in player account -> interface:

Code: Select all

#messageField {
min-height:100px;
}


Also, the text that you type into the text field changed. It probably sounds petty to even mention that but you have serif text in the field now and it changes to sans serif once you enter it. I find it harder to read what I've typed into the box.

It sounds like a browser-specific thing. I'm pretty sure the font is the same as used for big text area in old interface. It's quite possible you can overwrite it by specifying font-family for #messageField, but I didn't try it so no guarantee here ;]

Is there any way to isolate the resizing of the text field in settings?

Enabling/disabling highly coupled functions makes code harder to manage, especially when it's done manually, so there's no such option.
You can try with setting css:

Code: Select all

#messageField {
max-height: 1em !important;
}

but I doubt it's what you want. Text areas expand vertically, not horizontally. Maybe there exists some clever css workaround to make it work, but I don't know it.

Also, I was asked on Polish forum about private description thing. It used to be shown as popup when you kept mouse pointer over a name, now seeing it is a little harder, as you have to click on name and then select Naming tab. There's a way to make it a bit easier to get. Adding the following css will make naming stuff (name&custom desc) visible on all tabs:

Code: Select all

#charTabNaming {
display:block !important;
}
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Armulus Satchula
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Re: Game changes - discussion about implemented changes.

Postby Armulus Satchula » Mon Nov 04, 2013 5:30 am

The latest updates aren't very friendly with chrome on android. Appearance is off and the text area covers the top line of text.
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Swingerzetta
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Re: Game changes - discussion about implemented changes.

Postby Swingerzetta » Mon Nov 04, 2013 6:40 am

Armulus Satchula wrote:The latest updates aren't very friendly with chrome on android. Appearance is off and the text area covers the top line of text.


That's strange, I haven't noticed a difference. I'm using a Google Nexus tablet, Android 4.3, chrome 29.0.1547.72
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Armulus Satchula
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Re: Game changes - discussion about implemented changes.

Postby Armulus Satchula » Mon Nov 04, 2013 4:13 pm

Swingerzetta wrote:
Armulus Satchula wrote:The latest updates aren't very friendly with chrome on android. Appearance is off and the text area covers the top line of text.


That's strange, I haven't noticed a difference. I'm using a Google Nexus tablet, Android 4.3, chrome 29.0.1547.72


I wasn't really talking about tablets, more so phones. The Nexus 7 has a higher resolution, larger screen. I forgot my phone at home, but i'll take a screenshot later. I should probably also compare it with what CSS file i have selected.

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