Things that annoy or puzzle you about Cantr

General out-of-character discussion among players of Cantr II.

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LittleSoul
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Re: Things that annoy or puzzle you about Cantr

Postby LittleSoul » Fri Sep 06, 2013 9:07 pm

Auryn wrote:I feel you there, Seko. I've never liked trading. An automated system like you suggested would make things go a lot more smoothly. Impossible to program, I'm sure, but we can still dream...


Not impossible, just a complicated major overhaul.
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saztronic
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Re: Things that annoy or puzzle you about Cantr

Postby saztronic » Sat Sep 07, 2013 1:12 am

I think the thing that bugs me most about the current game, is the seeming lack of anything to strive for...

When I first started playing (Day 1000?) I can vividly remember the Blackrocks... I have picture in my head of what that forest used to look like, it had roles that were defined but not constricting, etc. The only vehicles were bikes/tandems. There was no such thing as aluminum, or many other resources in game. Ships could be built but I think not even cabins at that time. No one was excessively rich... the Blackrocks had 5 people working in a smithy full time to churn out the weapons everyone in town needed to make it a feared martial force.

Over time, new and interesting things got added... aluminum, vehicles of all sorts (no fuel required at first), new clothes and jewelry, new islands opened up, more complex tools, then fuels got added, even the addition of herbs/medicinals, as incomplete as that still is, was interesting. Even the last time I played (early to mid 2000's?) it seemed like there was still this technological progression one could strive for. It took a lot of work, coordination, and dedication to make a pickup truck.

I know I'm echoing a lot of complaints here, but I have a character sitting in a town I used to know well as an interesting place that specialized in one particular type of production. There are 20 buildings there and another 25 vehicles, and the town is completely deserted. Not a single person in it. There is a glut of overproduced goods the world over. I don't know why I'd ever produce something, when if i wandered a bit, I could probably find that same thing abandoned and appropriate it. No one would care.

And the kinds of systemic changes, ones that really layered on new technology and possibility, don't seem to be happening anymore -- unless someone can disabuse me of this perception. Cantr has the feel of an empire in decline, past its prime and stuck with no forward progress possible. The people living in it have a vague sense of dissatisfaction and wondering what it all means, but can't really put their finger on why they're dissatisfied. The game's number of players has shrunk precipitously from its height.

I know Jos said a reset would never happen, and god knows the volunteer programmers probably don't have time to be adding complex new things like air travel, or non-road (free-ranging) travel, or the invention of electric power stations and resulting fixtures, abilities, machinery; or the advent of iron steamships with cannon; or firearms generally (which would quickly render blades obsolete), or whatever... but I think without innovations that game-changing in scale, the game isn't going to change. It's reached a point of stagnation.

The oldbies I see on this forum... most of them I see talking about what's not working for them anymore, or how they find it more difficult to stay engaged. The newbies... there are less of them, and they are less excited.

As I wind up I realize I don't think this annoys me or puzzles me, actually, it's not anybody's fault and it's understandable, but it's more just kind of a bummer.
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Doug R.
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Re: Things that annoy or puzzle you about Cantr

Postby Doug R. » Mon Sep 09, 2013 2:30 am

I know we don't have vehicle or building rot yet, but perhaps a good temporary solution would be for programming to remove all the vehicles in empty towns that haven't been moved in X years.
Hamsters is nice. ~Kaylee, Firefly
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Black Canyon
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Re: Things that annoy or puzzle you about Cantr

Postby Black Canyon » Mon Sep 09, 2013 2:49 am

I played a long time ago for several years and then returned after a five year absence. I experience ... and my characters' experience today's cantr as a somewhat post-apocalyptic world. Clearly there are some towns, total regions even, that were once well-populated vibrant communities. And now they are empty ghost towns, full of empty buildings and empty vehicles. But I don't really see this as necessarily an entrenched decline never to return to past greatness.... but rather an era that has passed. And now it's up to the current living residents to establish a new cantr world.
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Bmot
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Re: Things that annoy or puzzle you about Cantr

Postby Bmot » Mon Sep 09, 2013 4:49 pm

I find it really annoying if I myself make these kind of constructions: *he smiles* The weather today is beautiful, isn't it? *He smiles*

I sometimes think I emote too much, to the extent that it almost feels weird if I say something without emotes... :?
Richard Dawkins wrote:We privileged few, who won the lottery of birth against all odds, how dare we whine at our inevitable return to that prior state from which the vast majority have never stirred?
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kaloryfer
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Re: Things that annoy or puzzle you about Cantr

Postby kaloryfer » Mon Sep 09, 2013 6:10 pm

my characters thrive in postapocalyptic world of polish zone
there are sooo many vehicles, buildings, food, items, anything
you can get rich fast
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sherman
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Re: Things that annoy or puzzle you about Cantr

Postby sherman » Mon Sep 09, 2013 6:30 pm

I am annyoid of some random newspawns that attack people and talk rudly right after spawn. (or steal stuff and we must kill him/her) very annoing ecspesially on small regions that don't have many vehicles
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oddedd
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Re: Things that annoy or puzzle you about Cantr

Postby oddedd » Mon Sep 09, 2013 7:43 pm

Bmot wrote:I find it really annoying if I myself make these kind of constructions: *he smiles* The weather today is beautiful, isn't it? *He smiles*

I sometimes think I emote too much, to the extent that it almost feels weird if I say something without emotes... :?


You can never ever emote too much! Everything you say in real life is accompanied by a gesture or facial expression of some kind.
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Bmot
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Re: Things that annoy or puzzle you about Cantr

Postby Bmot » Mon Sep 09, 2013 7:49 pm

oddedd wrote:
Bmot wrote:I find it really annoying if I myself make these kind of constructions: *he smiles* The weather today is beautiful, isn't it? *He smiles*

I sometimes think I emote too much, to the extent that it almost feels weird if I say something without emotes... :?


You can never ever emote too much! Everything you say in real life is accompanied by a gesture or facial expression of some kind.


I know, right? :)
Richard Dawkins wrote:We privileged few, who won the lottery of birth against all odds, how dare we whine at our inevitable return to that prior state from which the vast majority have never stirred?
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Doug R.
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Re: Things that annoy or puzzle you about Cantr

Postby Doug R. » Mon Sep 09, 2013 8:22 pm

When I forget to emote, I think my characters come off as dicks.
Hamsters is nice. ~Kaylee, Firefly
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catwill
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Re: Things that annoy or puzzle you about Cantr

Postby catwill » Mon Sep 09, 2013 8:39 pm

Doug R. wrote:When I forget to emote, I think my characters come off as dicks.


Some people just don't emote. I myself can be inconsistent depending if I am trying to sneak in some Cantr at work. I almost never take it as other chars being dicks, some people just don't do it.
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Swingerzetta
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Re: Things that annoy or puzzle you about Cantr

Postby Swingerzetta » Tue Sep 10, 2013 6:25 am

Bmot wrote:I find it really annoying if I myself make these kind of constructions: *he smiles* The weather today is beautiful, isn't it? *He smiles*

I sometimes think I emote too much, to the extent that it almost feels weird if I say something without emotes... :?

Well, this just implies to me that they were not smiling as they said the words, but smiled before and after. I find this to be a rather amusing mental image, personally.
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Auryn
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Re: Things that annoy or puzzle you about Cantr

Postby Auryn » Wed Sep 11, 2013 3:19 am

Bmot wrote:I find it really annoying if I myself make these kind of constructions: *he smiles* The weather today is beautiful, isn't it? *He smiles*

I sometimes think I emote too much, to the extent that it almost feels weird if I say something without emotes... :?


So, I'm not the only one who makes this sort of mistake, emoting the exact same thing in one message? I've caught myself more than once... :lol:
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Bmot
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Re: Things that annoy or puzzle you about Cantr

Postby Bmot » Wed Sep 11, 2013 7:29 am

Auryn wrote:
Bmot wrote:I find it really annoying if I myself make these kind of constructions: *he smiles* The weather today is beautiful, isn't it? *He smiles*

I sometimes think I emote too much, to the extent that it almost feels weird if I say something without emotes... :?


So, I'm not the only one who makes this sort of mistake, emoting the exact same thing in one message? I've caught myself more than once... :lol:

:lol: Apparently ;) I don't see it often, though. :P
Richard Dawkins wrote:We privileged few, who won the lottery of birth against all odds, how dare we whine at our inevitable return to that prior state from which the vast majority have never stirred?
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Doug R.
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Re: Things that annoy or puzzle you about Cantr

Postby Doug R. » Wed Sep 11, 2013 4:37 pm

I was going to complain about how characters never pay attention to what's said to them, but it seems one of my characters is equally guilty, so I'll shut up.
Hamsters is nice. ~Kaylee, Firefly

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