Dead Bodies

Forum for general requests for support for players. Both staff members and veteran players can help new players with problems they encounter. No chatting in this forum, please.

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EchoMan
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Re: Dead Bodies

Postby EchoMan » Sun Dec 25, 2011 9:50 am

Done.
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Snickie
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Re: Dead Bodies

Postby Snickie » Wed Dec 28, 2011 2:14 pm

There was a duplicate dead body in Scarab Haunt. One was buried, the other has given me an error saying it cannot be buried because someone already buried it. Can it be cleared please?
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EchoMan
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Re: Dead Bodies

Postby EchoMan » Thu Dec 29, 2011 10:23 am

I can't find neither a dead body or a burial project in Scarab Haunt.
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Snickie
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Re: Dead Bodies

Postby Snickie » Thu Dec 29, 2011 2:49 pm

It's because somebody moved it, and now I have to figure out where. -grumble grumble-

Edit: Scarab Haunt Jail is where the duplicate was moved.
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EchoMan
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Re: Dead Bodies

Postby EchoMan » Thu Dec 29, 2011 3:13 pm

It has been removed.
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Snickie
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Re: Dead Bodies

Postby Snickie » Thu Dec 29, 2011 10:32 pm

Thanks.

-snicker- This could make for some interesting roleplay. :twisted:
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miirkaelisaar
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Re: Dead Bodies

Postby miirkaelisaar » Mon Jan 02, 2012 4:58 pm

Can you move a body from a ship cabin? I know it could be done but it would take a long wait and I was wondering. It would be nice to have the cabin back.

If you can, the ship is Nightingale, off the coast of Keldorn on Burgeo, the cabin's title is ,,o`o`o`,,, It's the only object in the cabin but I guess it's a very small cabin.
“No institution can function smoothly if there is disunity among it's members.”
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EchoMan
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Re: Dead Bodies

Postby EchoMan » Mon Jan 02, 2012 5:18 pm

Moved.
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RedQueen.exe
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Re: Dead Bodies

Postby RedQueen.exe » Mon Jan 02, 2012 5:21 pm

I think it would have been more fitting if her dead fingernails had lodged so tightly that she became permanently unmovable. :P
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Mitch79
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Re: Dead Bodies

Postby Mitch79 » Mon Jan 02, 2012 5:23 pm

This is bs, especially considering the situation. That body should not have been moved and they should have been told they had to wait like everyone else, why does this get special consideration.
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miirkaelisaar
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Re: Dead Bodies

Postby miirkaelisaar » Mon Jan 02, 2012 5:43 pm

Thanks Echo
My mistake LOL I thought this was a dead body thread ^ ^" I've used it before and no one got mad, sorry.
“No institution can function smoothly if there is disunity among it's members.”
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EchoMan
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Re: Dead Bodies

Postby EchoMan » Mon Jan 02, 2012 5:45 pm

I wasn't aware of no situation, and tried to help a player. I have moved the body back.
Mitch79
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Re: Dead Bodies

Postby Mitch79 » Mon Jan 02, 2012 5:51 pm

Thank you.
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EchoMan
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Re: Dead Bodies

Postby EchoMan » Mon Jan 02, 2012 5:56 pm

As Doug pointed out to me there is a policy that I wasn't aware about that we don't move bodies from anywhere except vehicles. Don't ask me why we separate vehicles from other locations in this policy, but that is how it currently is.
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miirkaelisaar
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Re: Dead Bodies

Postby miirkaelisaar » Mon Jan 02, 2012 6:02 pm

Oh, that's okay, thanks anyway ^ ^ I was just wondering if it could be done but now I know.
“No institution can function smoothly if there is disunity among it's members.”

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