City Gates

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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formerly known as hf
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City Gates

Postby formerly known as hf » Thu Aug 12, 2004 10:27 am

Ok, it's just a thought...

An area that has to pass through before a character can get into a city, to get permission etc. Also stop them thieves from ebing able to run off?

No idea how it would be programmed - a building, but which is the first place a character starts in after a journey to a town has been completed?
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Postby .::. MysticGötén .::. » Thu Aug 12, 2004 10:32 am

That is something I'd like to see aswell.
Something like this has been suggested before, a long time ago , but then it was about a citywall to protect a city if I remember correct.

The answer was, build all the buildings in 1 main building. That way you have that effect. It is true and you could have guards, guarding the door, which could function as the gate.
But you can't harvest anything or collect any resources within the buildings. Thats why nobody does it I guess.
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Anthony Roberts
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Postby Anthony Roberts » Thu Aug 12, 2004 12:11 pm

.::. MysticGötén .::. wrote:...

The answer was, build all the buildings in 1 main building. That way you have that effect. It is true and you could have guards, guarding the door, which could function as the gate.
But you can't harvest anything or collect any resources within the buildings. Thats why nobody does it I guess.


That's all the more reason why it SHOULD be done. Way back in 'ye old time of Castles', a lot of the Castles didn't have room within their walls to have an area for farming, so the people would have to farm OUTSIDE of the secure building. So then, when people did attack...

"*DING DING DING* GET YOUR ASSES IN HERE! DON'T YOU SEE YOUR FRIENDS DYING?!"

But of course, since this is Cantr...

"*Snore*"
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Postby .::. MysticGötén .::. » Thu Aug 12, 2004 12:34 pm

I was thinking about all this myself to after I saw the (stupid) movie King Arthur.

I guess in cantr this would be not a good system... I think all people just go outside, so the walls will have little use. Just like now, most buildings are only used to store some stuff in.
Also the guards would have to be very active. Otherwise people wont get in anymore :lol:

But I still would like to be in a city with this system to see if it really works or not.
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Postby Dragonslayer4ever » Thu Aug 12, 2004 3:06 pm

Karnon is some what like this. The Imperial Plaza and Residence. You can build inside those for whatever you want to do. But it is just partially done like the way you suggested Anthony.
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Postby The Industriallist » Thu Aug 12, 2004 3:09 pm

It could work fine, but you would need trade between the city and the area outside. Which means the people in the city can't just hang around yanking carrots out of the ground. They would have to actually produce something to survive in there.

Or, in the cantr tradition, just get some idiots willing to stay outside and farm for you for free, and feed all the slackers inside. Communism works so well when you can find people with no ambition and no need for motivation.

I've been thinking of trying to build one, but the outside world really doesn't seem dangerous enough to justify it. If we could get some more bandits...maybe bands of bandits...that could make things interesting.
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Anthony Roberts
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Postby Anthony Roberts » Thu Aug 12, 2004 3:48 pm

If and when Greenhouses were introducted to Cantr, a self-sufficient city inside a building would be plausable. And, would actually be FRICKEN' AMAZING to see, really.

However, the City would still need to trade with the outside world - to get basic supplies for their work (Except if they acquired the resources from outside, which then a Greenhouse wouldn't be needed, since theycould get the food while outside too.)
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Postby nitefyre » Thu Aug 12, 2004 5:31 pm

Very simple:

Just have the indoors people work in the manufacturing industry, while the people outside collect the raw materials. Raw materials for processed material.
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Postby The Industriallist » Thu Aug 12, 2004 6:07 pm

Well, yes, obviously the people inside have to work on industry, since they can't work on raw materials. :roll:

But have you ever noticed how hard it is to get people to do intelligent work? It seems as if doing anything other than collecting raw materials is outside the mental range of most 'city-dwelling' characters.
Look at any city. Ask yourself: how may of these 20+ people have I ever seen leaving, manufacturing anything, or spending time indoors (presumably working with machines)?

Not much of a proportion, I suspect.

Also, if the city is sited in a non-forest area, there aren't many places that have enough goods right there for much useful industry. If it is sited in a forest, they need food imports, unless they all live on meat. That might work...But in most places you would run out of animals.
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Postby creepyguyinblack » Thu Aug 12, 2004 11:10 pm

In the Alexian Empire, -every- citizen manufactures things, only the guards and higher ups remain outside I believe. This is also close to what was described, but a large gate/wall project around the area would be interesting, as long as it could be damaged or destroyed too.
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Anthony Roberts
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Postby Anthony Roberts » Fri Aug 13, 2004 12:09 am

You are correct, it's something like that. However, the buildnigs are seperate...
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nitefyre
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Postby nitefyre » Fri Aug 13, 2004 12:12 am

Anthony Roberts wrote:You are correct, it's something like that. However, the buildnigs are seperate...


Thats what it seemed like in Lad. In Naron when i was there, it seemed a little less strict as to be so, and Sjoftich seems to depend on people to volunteer.
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Postby Anthony Roberts » Fri Aug 13, 2004 12:26 am

I have characters in both ;)
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Postby The Industriallist » Fri Aug 13, 2004 2:41 am

Bloody communists...
Free market economy is unfairly disadvantaged in cantr because people are to damn stupid!
...ok, I just had to get that out of my system...
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Postby nitefyre » Fri Aug 13, 2004 2:58 am

The Industriallist wrote:Bloody communists...
Free market economy is unfairly disadvantaged in cantr because people are to damn stupid!
...ok, I just had to get that out of my system...


Yes..."industriallist." You better make em into forced workers before they form Unions...that'll slow your mighty productionlines....

I had characters in those 3 cities with in the last year.

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