Game changes - discussion about implemented changes.
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- Addicted
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Re: Game changes - discussion about implemented changes.
Eeek! I noticed it tells you how long until you can hit someone again if you try and hit them early.
- masterekat
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Re: Game changes - discussion about implemented changes.


- EchoMan
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Re: Game changes - discussion about implemented changes.
Yes, that was released today, so it didn't make the announcement for the last period. 

- MelloYell
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Re: Game changes - discussion about implemented changes.
oooh i havent seen it, but i will looooooove that!!!! 

- SekoETC
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Re: Game changes - discussion about implemented changes.
I've now seen two people use vomiting as a hard-coded emote. Was funny. Anyone could just put it in asterisks instead to avoid the tiredness but these people used the mechanic just because it was there, to reflect their characters were unwell.
Not-so-sad panda
- EchoMan
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Re: Game changes - discussion about implemented changes.
Yay! Natural healing! 

- SekoETC
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Re: Game changes - discussion about implemented changes.
I noticed the point to animals buttons aren't aligned with the animals they correspond with. It would make sense if all the stuff was inside the same table, like
table
tr
td (point button) /td
td (checkbox) (animal name) /td
/tr
tr
td (point button) /td
td (checkbox) (animal name 2) /td
/tr
tr
td colspan=2 (check all) /td
/tr
/table
I didn't include the tagmarks since they usually cause the message to get truncated.
table
tr
td (point button) /td
td (checkbox) (animal name) /td
/tr
tr
td (point button) /td
td (checkbox) (animal name 2) /td
/tr
tr
td colspan=2 (check all) /td
/tr
/table
I didn't include the tagmarks since they usually cause the message to get truncated.
Not-so-sad panda
- EchoMan
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Re: Game changes - discussion about implemented changes.
I think this might help:

And we can't have everything in the same TD since we would end up with nested form tags. (Or we'd have to write some advanced JavaScript to find the action out)
Edit: Ok, now I hear that it doesn't line up when the checkboxes are removed, if you have hit an animal. Fix is on its way.
EchoMan wrote:It's now possible to point at animals, as a first step on the way to be able to point at any object you can normally interact with. Thanks to Madfish for the implementation.
If the buttons doesn't line up in your browser, force it to refresh (Ctrl+F5 in FireFox, something similar in other browsers).

And we can't have everything in the same TD since we would end up with nested form tags. (Or we'd have to write some advanced JavaScript to find the action out)
Edit: Ok, now I hear that it doesn't line up when the checkboxes are removed, if you have hit an animal. Fix is on its way.
- EchoMan
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Re: Game changes - discussion about implemented changes.
And it's fixed live.
- SumBum
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Re: Game changes - discussion about implemented changes.
3595-1.28: You see wolf for the first time in this location.
That's awesome!
I don't know karate, but I know KA-RAZY!! - James Brown
- EchoMan
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Re: Game changes - discussion about implemented changes.
Thanks! And I just realized we don't use the singular "a wolf" as we probably should in that tag. 

- Auryn
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Re: Game changes - discussion about implemented changes.
It's subtle, but I see what you did there. Automatically inserting the max you can hold when picking up from large piles makes things so much easier.
- Doug R.
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Re: Game changes - discussion about implemented changes.
Since when did the graphic for hills become so pretty? 



Hamsters is nice. ~Kaylee, Firefly
- Doug R.
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Re: Game changes - discussion about implemented changes.
Hmm, they've all seemed to have changed:

Either that, or they just haven't loaded in so long, that I've forgotten what they looked like!

Either that, or they just haven't loaded in so long, that I've forgotten what they looked like!

Hamsters is nice. ~Kaylee, Firefly
-
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Re: Game changes - discussion about implemented changes.
Pretty!! I like! 

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