Game changes - discussion about implemented changes.

General out-of-character discussion among players of Cantr II.

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Addicted
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Re: Game changes - discussion about implemented changes.

Postby Addicted » Sat Nov 05, 2011 2:54 am

Eeek! I noticed it tells you how long until you can hit someone again if you try and hit them early.
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masterekat
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Re: Game changes - discussion about implemented changes.

Postby masterekat » Sat Nov 05, 2011 2:56 am

:D Now I don't have to go back and look all the time.
Image
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EchoMan
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Re: Game changes - discussion about implemented changes.

Postby EchoMan » Sat Nov 05, 2011 3:20 am

Yes, that was released today, so it didn't make the announcement for the last period. :)
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MelloYell
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Re: Game changes - discussion about implemented changes.

Postby MelloYell » Sat Nov 05, 2011 3:49 am

oooh i havent seen it, but i will looooooove that!!!! :)
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SekoETC
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Re: Game changes - discussion about implemented changes.

Postby SekoETC » Sat Nov 05, 2011 6:29 am

I've now seen two people use vomiting as a hard-coded emote. Was funny. Anyone could just put it in asterisks instead to avoid the tiredness but these people used the mechanic just because it was there, to reflect their characters were unwell.
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EchoMan
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Re: Game changes - discussion about implemented changes.

Postby EchoMan » Mon Nov 14, 2011 9:43 pm

Yay! Natural healing! :roll:
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SekoETC
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Re: Game changes - discussion about implemented changes.

Postby SekoETC » Tue Nov 15, 2011 1:07 pm

I noticed the point to animals buttons aren't aligned with the animals they correspond with. It would make sense if all the stuff was inside the same table, like

table
tr
td (point button) /td
td (checkbox) (animal name) /td
/tr
tr
td (point button) /td
td (checkbox) (animal name 2) /td
/tr
tr
td colspan=2 (check all) /td
/tr
/table

I didn't include the tagmarks since they usually cause the message to get truncated.
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EchoMan
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Re: Game changes - discussion about implemented changes.

Postby EchoMan » Tue Nov 15, 2011 1:30 pm

I think this might help:

EchoMan wrote:It's now possible to point at animals, as a first step on the way to be able to point at any object you can normally interact with. Thanks to Madfish for the implementation.

If the buttons doesn't line up in your browser, force it to refresh (Ctrl+F5 in FireFox, something similar in other browsers).


:)

And we can't have everything in the same TD since we would end up with nested form tags. (Or we'd have to write some advanced JavaScript to find the action out)

Edit: Ok, now I hear that it doesn't line up when the checkboxes are removed, if you have hit an animal. Fix is on its way.
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EchoMan
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Re: Game changes - discussion about implemented changes.

Postby EchoMan » Tue Nov 15, 2011 2:25 pm

And it's fixed live.
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SumBum
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Re: Game changes - discussion about implemented changes.

Postby SumBum » Tue Apr 24, 2012 5:26 pm

3595-1.28: You see wolf for the first time in this location.


That's awesome!
I don't know karate, but I know KA-RAZY!! - James Brown
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EchoMan
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Re: Game changes - discussion about implemented changes.

Postby EchoMan » Thu Apr 26, 2012 1:11 pm

Thanks! And I just realized we don't use the singular "a wolf" as we probably should in that tag. :)
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Auryn
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Re: Game changes - discussion about implemented changes.

Postby Auryn » Thu Apr 26, 2012 4:34 pm

It's subtle, but I see what you did there. Automatically inserting the max you can hold when picking up from large piles makes things so much easier.
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Doug R.
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Re: Game changes - discussion about implemented changes.

Postby Doug R. » Thu May 03, 2012 12:52 pm

Since when did the graphic for hills become so pretty? :D
Image
Hamsters is nice. ~Kaylee, Firefly
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Doug R.
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Re: Game changes - discussion about implemented changes.

Postby Doug R. » Thu May 03, 2012 1:02 pm

Hmm, they've all seemed to have changed:
Image

Either that, or they just haven't loaded in so long, that I've forgotten what they looked like! ;)
Hamsters is nice. ~Kaylee, Firefly
Mitch79
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Re: Game changes - discussion about implemented changes.

Postby Mitch79 » Thu May 03, 2012 1:10 pm

Pretty!! I like! :)

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