Mass graves
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- SekoETC
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Mass graves
In lockations where piles of corpses become a nuissance, there should be and option to dig a biiiig grave and put several corpses in. It would take a longer time, but instead of several projects, you would have one. You could decide how many corpses you want to include and the time would be counted based on that.
Not-so-sad panda
- Sparkle
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Re: Mass graves
SekoETC wrote:In lockations where piles of corpses become a nuissance, there should be and option to dig a biiiig grave and put several corpses in. It would take a longer time, but instead of several projects, you would have one. You could decide how many corpses you want to include and the time would be counted based on that.
Hey this is a great idea. It shouldn't take long to make because it doesn't even take a day to bury one person.
a day without cantr, is a day spent in bed convulsing and suffering from withdrawl
- El_Skwidd
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- SekoETC
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- nitefyre
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El_Skwidd wrote:works for military battles too... if anyone ever read All Quiet on the Western front. this is a good idea.
I think in All Quiet- it wasn't even worth burying people. Just let the bombardments rip people's limbs apart.
THough cleaning up after genocide of massacres, or what not, wouldn't it be a better punishment to keep the project's page clogged for those who cause or have to clean up such damage and murder. Though Cantr is desensitized A LOT, and life isn't worth much at all, at least make it a pain to look at all the bodies as they load. (incur something in the player from the MASSIVE loss of life)
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The Industriallist
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OOC punishment for behavior you happen to consider anti-social in-game is not a good idea, even if it were somehow only targeted at the perpetrators. Cantr has no built-in morals.
Anyway, usually the killers are not the ones cleaning up. And not all dead people are murdered..
Anyway, usually the killers are not the ones cleaning up. And not all dead people are murdered..
"If I can be a good crackhead, I can be a good Christian"
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- nitefyre
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Body's will be neglected if they only take up 1 project in a town, even if there may be dozens of bodies. Not until they clog up the screen will some people help out. >.< People don't value any life in Cantr as they should, and I hold that as a major argument. At least in someway let it, as a simulator, simulate an awful, disturbing, countless amounts of bodies rotting away on their project's screen. Would most even take a second look or concern when they're all neatly packed away in a small corner of town and really not disturbing them (although its packed 50 bodies high)? No.
I didn't mean directly to affect the player, but let it affect the player's judgement when playing with that specific character who must observe those many bodies piling up. And it is not punishment for a crime, it is human punishment of being around a horific scene with rotting, smelly bodies.
I didn't mean directly to affect the player, but let it affect the player's judgement when playing with that specific character who must observe those many bodies piling up. And it is not punishment for a crime, it is human punishment of being around a horific scene with rotting, smelly bodies.
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Cherize
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- SekoETC
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Addition
Addition:
Of course when making a mass grave you would need a shovel, though you can usually bury corpses with your bare hands. (Making burying too easy and fast would spoil my Corpse Plague idea and that would suck.)
Of course when making a mass grave you would need a shovel, though you can usually bury corpses with your bare hands. (Making burying too easy and fast would spoil my Corpse Plague idea and that would suck.)
Not-so-sad panda
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Appleide
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- AoM
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A good incentive to make people clean up bodies is to introduce disease into the game. If a body stays around too long, then it should be treated like an aggressive animal, and people should "get sick" and lose a ton of life. People'd clean up bodies real quick then. It'd make undertakers an actual worthwhile job.
Say... 5 days, then a body becomes a "rotting body."
~AoM
Say... 5 days, then a body becomes a "rotting body."
~AoM
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Appleide
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nah..... Once I read a real story about how a mentally disturbed old lady was widowed, her husband died, and she placed her on the sofa and told the rest of the family (her sons/daughters) that he was sleeping and don't touch him. And they only realised he died after a fortnight
, because he was getting smelly, but then again, the place was like winter and snowing. So maybe (days take to rot) be different in each location?
- AoM
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I'm fine with that... but right now, climate isn't much of a factor in Cantr. We don't know which places are cold and which places are hot. Well...we might assume a desert is hot, but that's about it.
And adding varying temperature would probably have other effects on the game, like naked people freezing their tails off... if there's a way to resolve these issues without being too much of a pain in the neck, great. But I think otherwise there should be a set day for body decomposition to start producing negative effects. Maybe more than 5, but it shouldn't be more than 10 days (half a cantr year) for a body to rot.
~AoM
And adding varying temperature would probably have other effects on the game, like naked people freezing their tails off... if there's a way to resolve these issues without being too much of a pain in the neck, great. But I think otherwise there should be a set day for body decomposition to start producing negative effects. Maybe more than 5, but it shouldn't be more than 10 days (half a cantr year) for a body to rot.
~AoM
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The Industriallist
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- Pirate Lass
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