Mass graves

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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SekoETC
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Mass graves

Postby SekoETC » Wed Jun 30, 2004 5:48 pm

In lockations where piles of corpses become a nuissance, there should be and option to dig a biiiig grave and put several corpses in. It would take a longer time, but instead of several projects, you would have one. You could decide how many corpses you want to include and the time would be counted based on that.
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Re: Mass graves

Postby Sparkle » Thu Jul 01, 2004 12:56 am

SekoETC wrote:In lockations where piles of corpses become a nuissance, there should be and option to dig a biiiig grave and put several corpses in. It would take a longer time, but instead of several projects, you would have one. You could decide how many corpses you want to include and the time would be counted based on that.


Hey this is a great idea. It shouldn't take long to make because it doesn't even take a day to bury one person.
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Postby El_Skwidd » Thu Jul 01, 2004 2:36 am

works for military battles too... if anyone ever read All Quiet on the Western front. this is a good idea.
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Postby SekoETC » Thu Jul 01, 2004 11:24 am

Now that the Projects page loading has been a bit uncertain, burying corpses is even harder than before. You have to log in several times a day to start a new project, and sometimes you don't get that far. That's why this was suggested.
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Postby nitefyre » Fri Jul 02, 2004 2:59 am

El_Skwidd wrote:works for military battles too... if anyone ever read All Quiet on the Western front. this is a good idea.


I think in All Quiet- it wasn't even worth burying people. Just let the bombardments rip people's limbs apart. :?

THough cleaning up after genocide of massacres, or what not, wouldn't it be a better punishment to keep the project's page clogged for those who cause or have to clean up such damage and murder. Though Cantr is desensitized A LOT, and life isn't worth much at all, at least make it a pain to look at all the bodies as they load. (incur something in the player from the MASSIVE loss of life)
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Postby The Industriallist » Fri Jul 02, 2004 3:05 am

OOC punishment for behavior you happen to consider anti-social in-game is not a good idea, even if it were somehow only targeted at the perpetrators. Cantr has no built-in morals.

Anyway, usually the killers are not the ones cleaning up. And not all dead people are murdered..
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Postby nitefyre » Fri Jul 02, 2004 3:23 am

Body's will be neglected if they only take up 1 project in a town, even if there may be dozens of bodies. Not until they clog up the screen will some people help out. >.< People don't value any life in Cantr as they should, and I hold that as a major argument. At least in someway let it, as a simulator, simulate an awful, disturbing, countless amounts of bodies rotting away on their project's screen. Would most even take a second look or concern when they're all neatly packed away in a small corner of town and really not disturbing them (although its packed 50 bodies high)? No.

I didn't mean directly to affect the player, but let it affect the player's judgement when playing with that specific character who must observe those many bodies piling up. And it is not punishment for a crime, it is human punishment of being around a horific scene with rotting, smelly bodies.
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Postby Cherize » Fri Jul 02, 2004 11:24 am

In most places, newspawns are given a few days food to get them started. Why not have them bury one body as repayment, as stated previosly it does take less than a day.
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Addition

Postby SekoETC » Sun Jul 18, 2004 10:14 am

Addition:
Of course when making a mass grave you would need a shovel, though you can usually bury corpses with your bare hands. (Making burying too easy and fast would spoil my Corpse Plague idea and that would suck.)
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Appleide
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Postby Appleide » Sun Jul 18, 2004 11:09 am

If a body is left for too long, make it on every page, it says "Very smelly bodies are everywhere" so they get annoyed and bury them... Just a joke of course
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Postby AoM » Mon Jul 19, 2004 1:46 am

A good incentive to make people clean up bodies is to introduce disease into the game. If a body stays around too long, then it should be treated like an aggressive animal, and people should "get sick" and lose a ton of life. People'd clean up bodies real quick then. It'd make undertakers an actual worthwhile job.

Say... 5 days, then a body becomes a "rotting body."

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Postby Appleide » Mon Jul 19, 2004 3:52 am

nah..... Once I read a real story about how a mentally disturbed old lady was widowed, her husband died, and she placed her on the sofa and told the rest of the family (her sons/daughters) that he was sleeping and don't touch him. And they only realised he died after a fortnight :!: , because he was getting smelly, but then again, the place was like winter and snowing. So maybe (days take to rot) be different in each location?
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Postby AoM » Mon Jul 19, 2004 7:51 pm

I'm fine with that... but right now, climate isn't much of a factor in Cantr. We don't know which places are cold and which places are hot. Well...we might assume a desert is hot, but that's about it.

And adding varying temperature would probably have other effects on the game, like naked people freezing their tails off... if there's a way to resolve these issues without being too much of a pain in the neck, great. But I think otherwise there should be a set day for body decomposition to start producing negative effects. Maybe more than 5, but it shouldn't be more than 10 days (half a cantr year) for a body to rot.

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Postby The Industriallist » Mon Jul 19, 2004 7:56 pm

I suspect this would involve much new coding (and thus won't happen)

But not all deserts IRL are necessarily hot. Deserts must have little precipitation, but could be cold.
Are there cold deserts on earth?
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Postby Pirate Lass » Mon Jul 19, 2004 8:40 pm

Of course there are cold deserts on earth... the Siberian desert for one.

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