Running
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Appleide
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Running
suggestion:
Be able to move twice speed between location
each turn you do this you loses 10 percent health
So eventually you'd be slower than walking
An option to choose to run until your health drops to X percent
Be able to move twice speed between location
each turn you do this you loses 10 percent health
So eventually you'd be slower than walking
An option to choose to run until your health drops to X percent
- Sparkle
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- Mavsfan911
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- .::. MysticGötén .::.
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I think running is somewhat implemented. You can choose speed between 0-100 and I guess 100 would be similair to fast walking or "running".
I guess running for several days between towns would be impossible unless the char would be on some kind of drugs. If you have ran to much you won't loose health, you would just pass out or something or be unable to walk fast for a few rounds untill they are able to feel their legs again
I guess running for several days between towns would be impossible unless the char would be on some kind of drugs. If you have ran to much you won't loose health, you would just pass out or something or be unable to walk fast for a few rounds untill they are able to feel their legs again
.::. MŷštíçGötéñ .::.
...You have never driven a car untill you drive a Honda....
The future is dark
The past is gray
Why even bother
... it all fades away
...You have never driven a car untill you drive a Honda....
The future is dark
The past is gray
Why even bother
... it all fades away
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Appleide
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- Hadriel
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Maybe you could combine the idea of running for a short period and the ability to change your speed from 0-100%
so you could walk at 100% speed for a particular amount of turn and you normally walk at 50%
but maybe you should then introduce something like stamina and endurance, and recovering when walking at less speed.
but i don´t think this should be implemented shortly.
so you could walk at 100% speed for a particular amount of turn and you normally walk at 50%
but maybe you should then introduce something like stamina and endurance, and recovering when walking at less speed.
but i don´t think this should be implemented shortly.
When I Go To Hell
I Hope I'll Burn Well
I Hope I'll Burn Well
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Appleide
- Posts: 376
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- Location: Sydney, Australia
hmm.... 110 % means walking faster than you normally do.... then you lose 10 percent health over the next 3 turns
120 % means jogging.... then you lose 20 percent health over the next 3 turns
130 % means jogging fast.... then you lose 30 percent health over the next 3 turns
blablabla
150% means sprinting ...etcetcetc
120 % means jogging.... then you lose 20 percent health over the next 3 turns
130 % means jogging fast.... then you lose 30 percent health over the next 3 turns
blablabla
150% means sprinting ...etcetcetc
- The Crazed Sheep
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- Anthony Roberts
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Appleide wrote:hmm.... 110 % means walking faster than you normally do.... then you lose 10 percent health over the next 3 turns
120 % means jogging.... then you lose 20 percent health over the next 3 turns
130 % means jogging fast.... then you lose 30 percent health over the next 3 turns
blablabla
150% means sprinting ...etcetcetc
100% means "All"
So travelling at 100% would be "Giving it all you got" - Ie: Running for your life!
That's how I see it. You can't run faster than 100%
Don't worry, there may be some non-steel vehicles for travelling soon. So then you can go faster.
-- Anthony Roberts
- Pirog
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- boomhaeur
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Appleide
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trage
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Yes umm the lower health thing doesn't affect people I think I was traveling wiht a person at 5% and I am trying to keep her alive we are looking all around the cantr area for food and can't find any or anyone for that matter, but I am carrying near full weight and she is empty, but I am at full health and she beat me to the location. -.-
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Appleide
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trage
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