Limited Stomach Capacity

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SekoETC
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Limited Stomach Capacity

Postby SekoETC » Sun Mar 28, 2010 5:01 pm

Split from Snackbar.

Piscator wrote:We do have a eat button already, all we have to do is change how it works. Allow eating regular food anytime and healing food even though you're not injured, perhaps create a simple "you see xy eat zw" message (more detailed descriptions can be left to rp) and add a limit of how much you can eat in a day (to avoid sabotage by eating 120kg of carrots in a minute) and we have a system the works without fancy gimmicks.


Could add a stomach table and eaten food goes there, then if the sum of their weights is equal to the limit then the stomach would be full and no more could be eaten. And the contents could be deleted at the eating tick. Before that it could count the nourishment value and maybe people who have already eaten manually during the day wouldn't need to eat during the eating tick. If healing foods took up space in the stomach, it would instantly make more efficient healing foods superior since you wouldn't be able to heal a large amount of damage with the inefficient ones. I think it would improve the game without being too difficult to code.
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Re: Cantr Leisure & Luxury: Snack bar

Postby Cogliostro » Sun Mar 28, 2010 5:08 pm

Sounds really intriguing. So you're saying it would be a little like having a limit on how much healfood you can eat per day, only it's a total "stomach limit", how much your stomach can fit of all the different foods you stuff into it?

Also how would you prevent the annoyance of having already auto-eaten a bunch of potatos when you log on, when you're in the middle of fighting and need to take some healing mixtures?
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Re: Cantr Leisure & Luxury: Snack bar

Postby Piscator » Sun Mar 28, 2010 5:46 pm

By taking combat rations of salted meat with you and/or putting your raw potatoes in a container. With a stomach capacity of let's say 800g it also woundn't make a critical difference whether you ate raw potatoes or salted meat. The difference would only be 30%.

The interesting part would be though that you would only be able to heal about 10% per day with onions. Wounds would be a much graver matter than they are now (unless you have high quality healing food).
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Re: Cantr Leisure & Luxury: Snack bar

Postby Cogliostro » Sun Mar 28, 2010 5:49 pm

I quite like where you're going with that. It'll be important to be careful and not cause unwanted effects with that though. People passing potatos to their enemies in hopes of shaving off those last 2% or something. Perhaps Cantrians can be granted two abstract stomachs.

Another thing is that during combat, whoever hit the other guy first now gains an even greater advantage - the enemy can't fully recover so their hit is going to be weakened. It's pretty dumb how the combat system treats the victim character as a dummy for punishment just standing there doing nothing about being attacked.

That brings up the "Clash" idea again, where hitting someone causes the game to calculate the outcome of a clash between the two, both sides getting an offensive and defensive round "at the same time".
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Re: Cantr Leisure & Luxury: Snack bar

Postby Piscator » Sun Mar 28, 2010 6:10 pm

That's indeed a problem. We'd probably need a combat fix first. Someone suggested (was it you?) that the weakening effect of injuries should apply with a delay of a day. This would certainly help a little, even though it wouldn't get rid of hit&hide tactics.
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Re: Cantr Leisure & Luxury: Snack bar

Postby SekoETC » Sun Mar 28, 2010 6:13 pm

Cogliostro wrote:People passing potatos to their enemies in hopes of shaving off those last 2% or something.


SekoETC wrote:it could count the nourishment value and maybe people who have already eaten manually during the day wouldn't need to eat during the eating tick.


There you go, if the fighter ate some potent food some time before the eating tick, the eating tick could calculate the total nutritional value of the stomach contents and be like "20 grams of salted meat? Okay, I'll digest that and be happy for today". So then it would delete the stomach contents and not eat the raw potatoes because the stomach contents already contained enough nutrients.

And it was me who suggested that the weakening effects should appear with delay.
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Re: Cantr Leisure & Luxury: Snack bar

Postby KVZ » Sun Mar 28, 2010 7:22 pm

Cogliostro wrote:Sounds really intriguing. So you're saying it would be a little like having a limit on how much healfood you can eat per day, only it's a total "stomach limit", how much your stomach can fit of all the different foods you stuff into it?

Also how would you prevent the annoyance of having already auto-eaten a bunch of potatos when you log on, when you're in the middle of fighting and need to take some healing mixtures?


There could be something like turn off button for auto-eating. When you need it you could use it.
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Re: Cantr Leisure & Luxury: Snack bar

Postby Cogliostro » Sun Mar 28, 2010 7:27 pm

Two small checkboxes on the character screen:

[*] Self defense (turns on the "Clash" so that if you are attacked, your character gets a fair chance to retailiate even if you are not online. Damage is calculated to both attacker and defender involved as if they'd hit each other at the same time both at their initial health. Discussed in previous suggestion in detail)

[*] Automatically eat food as needed.

Another thing that might be good to refresh in mind is the idea that not just damage-weakness, but combat death itself should come with a delay.
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Re: Cantr Leisure & Luxury: Snack bar + COMBAT

Postby Drael » Mon Mar 29, 2010 3:15 am

This stomach limit is a great idea. It would promote low volume nourishing foods somewhat, and even more so vow volume healing. We might even see healing liquids win out over onions.
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Re: Cantr Leisure & Luxury: Snack bar + COMBAT

Postby SekoETC » Mon Mar 29, 2010 11:29 am

If stomach capacity started at 5 kilos and was gradually reduced to 1 kilo unless the amount of complaining reached critical mass, that would give people time to get adjusted to the thought that you can't eat countless amounts of onions in a day. I think I'm going to split this topic.
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Re: Limited Stomach Capacity

Postby Piscator » Mon Mar 29, 2010 12:01 pm

5 kilos are a huge amount. With that much onions you could heal 75% of damage. If we started that high it would hardly have an effect.

What we could do though is set the stomach limit to 5 (2?) kilos and only clear 500g of it per day. (In other words, have a 'fullness' bar that rises by 1% for every 50 (20?)g you eat and sinks by 10% per day.) This way you could eat a huge amount of onions in one go and heal the occasional damage, but you wouldn't be able to heal that much every day during a drawn-out battle (only 7.5% after the first day).
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Re: Limited Stomach Capacity

Postby Doug R. » Mon Mar 29, 2010 12:47 pm

Hold on, hold on. You guys are missing a very simple solution to all of your problems.

Needed food is consumed instantly and doesn't take up stomach space. The stomach would simply be a role-play storage device. At the eating tick, the stomach is emptied and nutrition is applied. If more nourishment is required, it comes out of inventory as usual but bypasses the stomach. Also, healing food needed to heal bypasses the stomach.
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Re: Limited Stomach Capacity

Postby SekoETC » Mon Mar 29, 2010 1:15 pm

I would be okay with auto-eaten food bypassing the stomach, but I don't think healing food should bypass the stomach. It would be good to have a limit, even if it was as high as 5 or 3 or 2.5 kilos. It seems unrealistic that someone can heal 50 points a day or even more than that. If this was combined with the suggestion of weakening effects appearing with delay, the person could still strike back with the same strength they had before getting hit, even if they were unable to heal themselves fully. It seems like an interesting idea if digestion was limited so that even if you were able to eat say, 5 kilos on the first day, you wouldn't be able to eat the same amount on the following days. But I think 500 grams a day is too slow, it should be at least 1000 grams.
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Re: Limited Stomach Capacity

Postby Doug R. » Mon Mar 29, 2010 1:18 pm

Alright, but I would also consider adding in natural healing into this, maybe 1% per day if they're not starving?
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Re: Limited Stomach Capacity

Postby Piscator » Mon Mar 29, 2010 1:22 pm

Well, one of the points of the idea is to limit the daily healing capacity (this has been suggested before and would help to make the healing process more realistic). Perhaps even more importantly, it would also prevent a char from drinking crazy amounts of tea to hit 20 people in a row. (And, as a bonus, restoring your energy would prevent you from using your full healing potential. If you drink 100g of tea, that's 100g onions you can eat less.)

edit: 1000g would be 15% health with onions, 30% with honey and 60% with wine. This seems like a lot. How about 100g per hour?

Natural healing has been sitting in accepted suggestions for a long time (viewtopic.php?f=35&t=6350&start=0). Maybe we could use the energy overflow system somebody suggested to regenerate health on resting furniture if not tired.
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