Piscator wrote:We do have a eat button already, all we have to do is change how it works. Allow eating regular food anytime and healing food even though you're not injured, perhaps create a simple "you see xy eat zw" message (more detailed descriptions can be left to rp) and add a limit of how much you can eat in a day (to avoid sabotage by eating 120kg of carrots in a minute) and we have a system the works without fancy gimmicks.
Could add a stomach table and eaten food goes there, then if the sum of their weights is equal to the limit then the stomach would be full and no more could be eaten. And the contents could be deleted at the eating tick. Before that it could count the nourishment value and maybe people who have already eaten manually during the day wouldn't need to eat during the eating tick. If healing foods took up space in the stomach, it would instantly make more efficient healing foods superior since you wouldn't be able to heal a large amount of damage with the inefficient ones. I think it would improve the game without being too difficult to code.

