Mounted weapon system, naval warfare, vehicle cannons, etc

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BZR
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Re: Mounted weapon system, naval warfare, vehicle cannons, etc

Postby BZR » Mon Mar 08, 2010 12:58 am

tazer wrote:
returner wrote:
tazer wrote: What stops it in Cantr is that they didn't want people on big ships to easily capture little ships.

This is not the reason AFAIK
AlchemicRaker
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Re: Mounted weapon system, naval warfare, vehicle cannons, etc

Postby AlchemicRaker » Thu Mar 25, 2010 1:50 pm

Well, necromancy time.

I still think mounted weapons need to find a place in cantr, which means there needs to be ways for buildings and vehicles to handle damage and eventual destruction. I personally like many of the ideas in this topic (except for the instant-death one)

Does anybody else have any ideas on any of these subjects?

- Natso
Illidan
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Re: Mounted weapon system, naval warfare, vehicle cannons, etc

Postby Illidan » Sun Mar 28, 2010 4:53 pm

If the vessel is destroyed, i think there would need to create a place named "shipwreck" for 2-5 days? And if no one save the survivors they drown.
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Re: Mounted weapon system, naval warfare, vehicle cannons, etc

Postby Cogliostro » Sun Mar 28, 2010 8:05 pm

What does everyone think of the possibility to just exclude vehicle/location damage for now completely, and make these cannons damage the people onboard. If your ship gets hammered, you see a message like "The ship is hit by cannonfire. You lose 24 health, You saved 12 using your iron shield." And everyone on board gets the same thing, but obviously with different damage outcomes for each depending on their protection etc.

If our adjacent discussion (Snackbars) about adding limited stomachs to Cantrians pans out, then it would be a very serious thing to be hit by cannonfire, as you would have difficulty recovering health as we can now via healing foods. With the stomach you can only heal so much per day (depending on what type of healing food you have), and no more.
Drael
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Re: Mounted weapon system, naval warfare, vehicle cannons, etc

Postby Drael » Mon Mar 29, 2010 3:08 am

Well ballistas and catapults are very realistic tech wise for ships, having cannons without any basic firearms seems odd, and all of those things are too big for a road vehicle (Although I guess its conceivable a large land vehicle could have a ballista)
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Re: Mounted weapon system, naval warfare, vehicle cannons, etc

Postby Snake_byte » Mon Mar 29, 2010 6:00 pm

Cogliostro wrote:What does everyone think of the possibility to just exclude vehicle/location damage for now completely, and make these cannons damage the people onboard. If your ship gets hammered, you see a message like "The ship is hit by cannonfire. You lose 24 health, You saved 12 using your iron shield." And everyone on board gets the same thing, but obviously with different damage outcomes for each depending on their protection etc.


I think this is very interesting...
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Piscator
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Re: Mounted weapon system, naval warfare, vehicle cannons, etc

Postby Piscator » Mon Mar 29, 2010 6:17 pm

I think it would be problematic as we don't want to create even more ghost ships sailing the seas. Besides, killing the enemy from a distance (probably even without knowing who you are shooting at) makes for poor roleplay. Nothing against a little damage to wear the enemy down, but in the end there should be the option to board the enemy ship and meet the crew personally.
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Cogliostro
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Re: Mounted weapon system, naval warfare, vehicle cannons, etc

Postby Cogliostro » Mon Mar 29, 2010 6:32 pm

Well we're not removing the option to board at all, just adding the catapult/cannon weapon. Would be nice if it were a catapult, you could make the giant projectiles for it out of stone and load ships with them. Their size/weight itself should prohibit anyone from using the weapon too much, plus it's once a day only.

You'd still need to board to get all the treasure from the other guys, but it's a useful way to wear a crew down some before the main boarding attack...
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Re: Mounted weapon system, naval warfare, vehicle cannons, etc

Postby Piscator » Mon Mar 29, 2010 6:50 pm

My point is that it would be very useful to damage the enemy ship and slow it down. If damage would apply to the crew alone, catching a fast ship would be almost impossible, especially if the ship continues sailing long after the crew is dead.
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Re: Mounted weapon system, naval warfare, vehicle cannons, etc

Postby Snake_byte » Mon Mar 29, 2010 7:14 pm

I thought someone has to be on deck for the ship to move? But I'm not saying that the damage should be applied solely on the crew. I think the ship should also and actually Firstly take damage until it can't any longer.
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Re: Mounted weapon system, naval warfare, vehicle cannons, etc

Postby Piscator » Mon Mar 29, 2010 7:19 pm

Hmm. Now that you mention it, I guess you could be right. I do remember stories though about ships that go on ploughing the seas until they hit land someday. Someone else will have to answer this point with certainty.
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Cogliostro
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Re: Mounted weapon system, naval warfare, vehicle cannons, etc

Postby Cogliostro » Mon Mar 29, 2010 7:37 pm

They stop moving as soon as there's no one alive aboard, I'm pretty sure.

But it in my mind it should be almost impossible to kill everyone (anyone) aboard a ship with the catapult barrage. You can use it to soften them up pretty good though.
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Re: Mounted weapon system, naval warfare, vehicle cannons, etc

Postby Snake_byte » Mon Mar 29, 2010 7:47 pm

Can even add the ship damage like this. Where "ship" is general and not any particular part of the ship, though could be rp'd widely as the sails, mast, hull or anything else.
Cogliostro wrote:What does everyone think of the possibility to just exclude vehicle/location damage for now completely, and make these cannons damage the people onboard. If your ship gets hammered, you see a message like "The ship is hit by cannonfire. Your ship takes 24 points of damage, You lose 6 health, You saved 12 using your iron shield." And everyone on board gets the same thing, but obviously with different damage outcomes for each depending on their protection etc.
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Drael
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Re: Mounted weapon system, naval warfare, vehicle cannons, etc

Postby Drael » Fri Apr 02, 2010 12:23 am

Well if we are aiming for realism here, it should be ballistas (giant crossbows), and catapults. Neither cause massive widespread injuries, rather they usually cause a few injuries, perhaps a death, and some ship damage.

An easy way to represent this would be as follows - 1-3 people get damage, usually minor injuries, but sometimes quite serious, even death. Each hit with the weapon has a percentage chance of removing a sail, rigging, mast or even a cabin. Of course with a limit of one per day, this still would not be an effective way to either slow the ship down, or damage the crew.

Ballistas and catapults could also be fixed land weapons for towns. They could be locked with a key and used against either individuals or vehicles, as with the ship.

Of course when they implement building destruction etc, they can add in object damage to the effect..

The problem is, a ballista bolt or catapult stone is alot more deadly than a hand weapon, when used on a person level. You should realistically be able to outright kill anyone you hit full on. Which some people may not like. But if the weapons are hard to build, and only can be fixed in place or on a ship, then the problem is less of one.
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viktor
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Re: Mounted weapon system, naval warfare, vehicle cannons, etc

Postby viktor » Thu Apr 08, 2010 7:26 pm

hmmm nice idea
i can understand how it would work, the galleon and the harbour finish unleashing thier daily compliment on eachther, then either side has time to send out vessels to eachother etc.. in somebody kepts a loaded cannon then suprise for onw of the incomming boats. :P


we are already able to repair buildings vehicles and ships, but so far there is no damage on them.

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