Animal explosion

General out-of-character discussion among players of Cantr II.

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EchoMan
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Postby EchoMan » Mon Jan 11, 2010 7:23 am

Piscator wrote:Darwin never said that the weak SHOULD die. Bullcrap like this has been used too often to justify surpressing the weak. But that just as a side note.

Now that I've heard the full story it does indeed seem like a pretty harsh change and lower animal numbers might indeed be better. On the other hand, people used to survive under similar conditions...


Can you give me one example from where people survived with hostile animals in their immediate vicinity at a ratio of 1:100 per person or worse? Or do you mean that Cantrians used to survive?
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Ruby
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Postby Ruby » Mon Jan 11, 2010 7:24 am

There are way more than 100:1 animal ratio in any area of the world. If you count bugs it's on the order of a billion to 1. The problem is all animals in Cantr are hostile.
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EchoMan
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Postby EchoMan » Mon Jan 11, 2010 7:27 am

Ruby wrote:There are way more than 100:1 animal ratio in any area of the world. If you count bugs it's on the order of a billion to 1. The problem is all animals in Cantr are hostile.

Bugs are insects not animals. I wrote "hostile animals". And I wrote "immediate vicinity". Stop trolling.
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Ruby
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Postby Ruby » Mon Jan 11, 2010 7:31 am

EchoMan wrote:
Ruby wrote:There are way more than 100:1 animal ratio in any area of the world. If you count bugs it's on the order of a billion to 1. The problem is all animals in Cantr are hostile.

Bugs are insects not animals. I wrote "hostile animals". And I wrote "immediate vicinity". Stop trolling.


Someone needs to learn that Kangaroos Play Cellos, Orangutans Fiddle, Gorillas Sing.
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EchoMan
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Postby EchoMan » Mon Jan 11, 2010 7:44 am

And someone needs to learn to stay on topic.
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Ruby
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Postby Ruby » Mon Jan 11, 2010 7:46 am

Kingdom, Phylum, Class, Order, Family, Genus, Species.

Bugs are most certainly animals. Unless they suddenly became plants.

And I'd also like to say the immediate vicinity is a rather vague term. I always imagined the "town square" type areas that you can actually work in being quite large to fit all the builidngs, resources, and animals. And considering there are very few if any metropolitan cities in Cantr. Saying that there are 30-40 any kind of animals in an area seems hardly ridiculous.

I don't mean to upset you. There are plenty of ways to build a shield in the game, and nothing will ever be as worse as living in Sring-sri when animals were first introduced. Our only food source was rye that we had to cook to make bread, and since Dhung has strict control of iron at the time we only had one iron shield in the town and that person was the only one who could survive outside to gather our food.
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Rob Maule
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Postby Rob Maule » Mon Jan 11, 2010 4:11 pm

Not all animals attack people, but there are some. I believe animal attack ticks are still four times a day. Also, the more animals of a certain species there are, the greater chance there is that they will attack.

There are many strategies for killing animals. The easiest is to have more people. There are many ways to get more people, be it traveling to them, convincing them to travel to you, or having at least two characters present to promote spawning.

If you want to go it alone, your best bet is to have a shield and healing foods. If you have a building to go into, hide in there until you can hunt again. Once you eliminate a certain aggressive species, you've increased your chances for survival. You could also make or trade for better weapons or shields. Even get better healing foods.

If you don't have a building, shield, or healing food, the best solution might be to hide on the roads by stopping, turning around, then increasing your speed when you want to return, attack, and flee again.

Staying in a location with too many aggressive animals is a choice. You can choose to go elsewhere, where you might have better chances.
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Dudel
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Postby Dudel » Mon Jan 11, 2010 8:34 pm

Rob Maule wrote:Staying in a location with too many aggressive animals is a choice. You can choose to go elsewhere, where you might have better chances.


EXACTLY!
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Piscator
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Postby Piscator » Mon Jan 11, 2010 9:26 pm

Well, you really seem not to have any idea about the region. If I'm not completely wrong, the only choice would be between one place with too many animals and another. Locations on that continent tend to be very similar in that respect.
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EchoMan
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Postby EchoMan » Tue Jan 12, 2010 12:02 am

Rob Maule wrote:Not all animals attack people, but there are some. I believe animal attack ticks are still four times a day. Also, the more animals of a certain species there are, the greater chance there is that they will attack.

There are many strategies for killing animals. The easiest is to have more people. There are many ways to get more people, be it traveling to them, convincing them to travel to you, or having at least two characters present to promote spawning.

If you want to go it alone, your best bet is to have a shield and healing foods. If you have a building to go into, hide in there until you can hunt again. Once you eliminate a certain aggressive species, you've increased your chances for survival. You could also make or trade for better weapons or shields. Even get better healing foods.

If you don't have a building, shield, or healing food, the best solution might be to hide on the roads by stopping, turning around, then increasing your speed when you want to return, attack, and flee again.

Staying in a location with too many aggressive animals is a choice. You can choose to go elsewhere, where you might have better chances.

I'm not sure why what I'm writing is so hard to read?..... I'll try to make it easy...

1. Swedish area uses fixed spawn points.
2. Swedish area currenly have 6 spawn points.
3. On one continent there are 2 spawn points distant to eachother by some 50-60 locations maybe
4. All locations (it seems) on this island have some 100+ animals in them.
5. Out of these 100+ animals about half of them are aggressive.
6. Characters are dieing, there is no way people with bone spears and chitin shields are going to survive this.
7. It is not a choice, characters spawn on this island, and will die before they have a chance to make a longboat to flee.
8. There is no way to get more people to "my" location save a CRB.
9. There is no way to decimate a stock of around 20 leopards, 15 coyotes, 10 rhinos etc etc ect unless there are lots of people with good equipment which there isn't.

2 people in this location, me and N N. Keeping track here.

2844-4.28: Attacked by a sabre-toothed tiger. Lose 14%, saved 21%, wooden shield.
2845-6.28: You see a leopard attack N N.
2845-6.28: You see a leopard attack N N.
2847-2.29: Attacked by a sabre-toothed tiger. Lose 19%, saved 20%, chitin shield.
2848-0.28: You see a leopard attack N N.
Last edited by EchoMan on Wed Jan 13, 2010 6:57 am, edited 5 times in total.
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SekoETC
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Postby SekoETC » Tue Jan 12, 2010 12:07 am

If all the people in those communities get killed or flee then let me know and I'll remove them from the spawning locations.
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EchoMan
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Postby EchoMan » Tue Jan 12, 2010 12:59 am

SekoETC wrote:If all the people in those communities get killed or flee then let me know and I'll remove them from the spawning locations.

I wouldn't know, my char would be dead by then. And is that really a solution to the problem? If all characters get killed because of a slightly unbalanced animal population, remove the spawn location? Maybe balance the animal population? :)
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Rob Maule
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Postby Rob Maule » Tue Jan 12, 2010 1:57 am

I understood exactly what you meant, EchoMan. From what you're saying, there are six locations where Swedish characters can spawn. From that, I presume they're spawn points because they are large communities that are somewhat built up already. That would mean that at least one of those locations has extra food and a building. Just stay inside and go out to hunt once a day. And because you're guaranteed new spawns, you'll always have more people to help the cause.

But I'm not in those locations, so I don't know really know what you're going through. Just offering ideas to get through it.

The animal explosion probably is unbalanced. Should probably need a more gentle increase over time. A five or ten percent increase per day, maybe. Or a cap of two of each animal.
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Dudel
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Postby Dudel » Tue Jan 12, 2010 5:07 am

I think the Swedish have staple spawn points and not dynamic spawning.
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EchoMan
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Postby EchoMan » Tue Jan 12, 2010 11:34 am

You think? :roll:

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