Dudel wrote:I've said it before, "If you do things with a light touch, not only will other players play along with you but they will not realize they are doing it."
That's a very good point.
People should aim for making stories that are not in conflict with the existing world. If people rp themselves or their parents having items that aren't common on the region, it's not a believable story. Also if people say that they were mugged or kidnapped and left somewhere, that causes problems because people who would be otherwise inclined to chase down thieves and attackers are forced to ignore the story because they know that going after imaginary people would be a wild goose chase. Although it can make interesting stories if a newspawn believes in their background story so hard that other people also start thinking it might be true and start searching for things based on it. Sometimes things in the game might support the story but often people are eventually forced to accept that it wasn't real after all, or that you can never go back to the other place.




