
Labyrinths?

hehhehee...
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Andu wrote:Will you include the Coriolis effect in the game, seatravel-wise? Magnetic rocks that fuck up compasses? Helicopters?![]()
Andu wrote:No wait, I meant to ask... how will the world look like? Cantr- dots and sea?(I guess not) FTO-square? Or or free movement 2D?
Andu wrote:Nice, then I can block your door by building my house in front of yours?
Labyrinths?![]()
hehhehee...
chase02 wrote:Andu wrote:Nice, then I can block your door by building my house in front of yours?
Labyrinths?![]()
hehhehee...
Actually.. no. Physical building locations are kind of abstracted out. There will be limits within each area though, you can't build houses on top of each other and I'm not allowing multi storey houses at the moment, considering the size of the map.
I'm not attempting cave systems, but there are some unique features in R that should keep the thieves busy.
chase02 wrote:CantrFreak wrote:Um, how exactly would it take to travel like north or south one unit? or whatever it is.. .-. Would you be able to talk/interact with people several units away?
Travel speed depends on many factors, many of which you can control. And yes, given the right conditions.
CantrFreak wrote:So basically travel will be a fancy FTO style. And good, otherwise it'd be real hard to have very large cities or something.. anyway..
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