New Meter
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Snake_byte
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New Meter
I formed an idea looking at a charrie of mine then at a few other's charries in the game. I realized that no one can see when another is Starving.
In light of this, I propose a new meter.
One that shows when other charries are staving. This one will increase faster to 100% than the other's however, as it begins it's increments when hunger reaches 50%. So it's to say that for every 1% hunger rises after 50%, starvation rises 2%.
This meter can be seen on the character description page of other charries as well as your own and as I said stays at 0% untill hunger reaches 50%.
???
In light of this, I propose a new meter.
One that shows when other charries are staving. This one will increase faster to 100% than the other's however, as it begins it's increments when hunger reaches 50%. So it's to say that for every 1% hunger rises after 50%, starvation rises 2%.
This meter can be seen on the character description page of other charries as well as your own and as I said stays at 0% untill hunger reaches 50%.
???
Last edited by Snake_byte on Tue Nov 17, 2009 8:04 pm, edited 1 time in total.
- Dudel
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- SumBum
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She is in her twenties. She looks very hungry. She wears:This already shows on the character page. I forget at what percentage that message appears, though.
I don't know karate, but I know KA-RAZY!! - James Brown
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Snake_byte
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... Never did notice that... Thank you.
But I was also wondering if extreme hunger does damage? If not, then I was going to work that in too
I think it would be interesting to see hunger do some damage after a while than to just make one drop...
This would deter some players from letting their active charries starve.
But I was also wondering if extreme hunger does damage? If not, then I was going to work that in too
I think it would be interesting to see hunger do some damage after a while than to just make one drop...
This would deter some players from letting their active charries starve.
- SumBum
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Snake_byte
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Before being too far gone, they'd be able to get at least a day's which would allow them to continue. But someone who is really starving and weak shouldn't be able to "fix it" themselves...
Also, I don't think healing food affects tiredness either, but maybe they should. Then there may be more of a reason to make those healing products. As it stands they only heal the injured and not the sick AND injured...
Also, I don't think healing food affects tiredness either, but maybe they should. Then there may be more of a reason to make those healing products. As it stands they only heal the injured and not the sick AND injured...
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catpurr
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I'd like the idea, that 100% starving doesnt instant kill you, but gets you constantly damage instead. One could even go through with healing food that way.
I'd like the idea to abolish this (IMHO nonsense) separation in healing and nourishing food anyway, everyfood should have healing and nourishing powers. So the problem this change would allow one to live infinite on healing food wouldn't be a problem.
I'd like the idea to abolish this (IMHO nonsense) separation in healing and nourishing food anyway, everyfood should have healing and nourishing powers. So the problem this change would allow one to live infinite on healing food wouldn't be a problem.
- Arenti
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catpurr wrote:I'd like the idea, that 100% starving doesnt instant kill you, but gets you constantly damage instead. One could even go through with healing food that way.
I'd like the idea to abolish this (IMHO nonsense) separation in healing and nourishing food anyway, everyfood should have healing and nourishing powers. So the problem this change would allow one to live infinite on healing food wouldn't be a problem.
So one could live on medicines as its an healing food. It's no nonsense others can't help it some chars are too lazy to get food from another town. You want it changed to make it easier for you? It's already so easy to get food.
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Voltenion
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Snake_byte wrote:Before being too far gone, they'd be able to get at least a day's which would allow them to continue. But someone who is really starving and weak shouldn't be able to "fix it" themselves...
Also, I don't think healing food affects tiredness either, but maybe they should. Then there may be more of a reason to make those healing products. As it stands they only heal the injured and not the sick AND injured...
There are already some ingredients that you can use to "heal" tiredness. I'm not sure, but I think tea is one of them.
"Delete Fu Island" activist.
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catpurr
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Arenti wrote:So one could live on medicines as its an healing food. It's no nonsense others can't help it some chars are too lazy to get food from another town. You want it changed to make it easier for you? It's already so easy to get food.
Actually not, [sorry for hijacking this thread too much] I get easily food, I just considered very strange this seperation of "healing" and "nourishing" food when I was a newbie, and I still don't get it.
So you can live on medicines? Hmm, not exactly a wanted effect, but there is no plan of balanced nurtins, can anyone live on flesh only? without a single fruit or bread for vitamins here and there? not, but in cantr it can.
BTW: AFAIK there is no "medicine" in cantr (as in bottled liquids)
- Rob Maule
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