New Meter

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Snake_byte
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Postby Snake_byte » Tue Nov 17, 2009 8:02 pm

I formed an idea looking at a charrie of mine then at a few other's charries in the game. I realized that no one can see when another is Starving.

In light of this, I propose a new meter.

One that shows when other charries are staving. This one will increase faster to 100% than the other's however, as it begins it's increments when hunger reaches 50%. So it's to say that for every 1% hunger rises after 50%, starvation rises 2%.

This meter can be seen on the character description page of other charries as well as your own and as I said stays at 0% untill hunger reaches 50%.

???
Last edited by Snake_byte on Tue Nov 17, 2009 8:04 pm, edited 1 time in total.
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Dudel
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Postby Dudel » Tue Nov 17, 2009 8:03 pm

When characters get to a certain point others can tell that they are "starving" on the character page.... but that's about it.
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SumBum
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Postby SumBum » Tue Nov 17, 2009 8:06 pm

Code: Select all

She is in her twenties. She looks very hungry. She wears:


This already shows on the character page. I forget at what percentage that message appears, though.
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Snake_byte
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Postby Snake_byte » Tue Nov 17, 2009 8:08 pm

... Never did notice that... Thank you.
But I was also wondering if extreme hunger does damage? If not, then I was going to work that in too :D
I think it would be interesting to see hunger do some damage after a while than to just make one drop...
This would deter some players from letting their active charries starve.
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SumBum
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Postby SumBum » Tue Nov 17, 2009 8:25 pm

Hunger doesn't inflict damage, though it could affect tiredness. Not entirely sure on that. It makes sense that someone very hungry would be tired/weak, but that would make it difficult for someone to harvest food to remedy their hunger.
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Snake_byte
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Postby Snake_byte » Tue Nov 17, 2009 8:35 pm

Before being too far gone, they'd be able to get at least a day's which would allow them to continue. But someone who is really starving and weak shouldn't be able to "fix it" themselves...
Also, I don't think healing food affects tiredness either, but maybe they should. Then there may be more of a reason to make those healing products. As it stands they only heal the injured and not the sick AND injured...
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catpurr
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Postby catpurr » Tue Nov 17, 2009 10:08 pm

I'd like the idea, that 100% starving doesnt instant kill you, but gets you constantly damage instead. One could even go through with healing food that way.

I'd like the idea to abolish this (IMHO nonsense) separation in healing and nourishing food anyway, everyfood should have healing and nourishing powers. So the problem this change would allow one to live infinite on healing food wouldn't be a problem.
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Arenti
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Postby Arenti » Tue Nov 17, 2009 10:12 pm

catpurr wrote:I'd like the idea, that 100% starving doesnt instant kill you, but gets you constantly damage instead. One could even go through with healing food that way.

I'd like the idea to abolish this (IMHO nonsense) separation in healing and nourishing food anyway, everyfood should have healing and nourishing powers. So the problem this change would allow one to live infinite on healing food wouldn't be a problem.


So one could live on medicines as its an healing food. It's no nonsense others can't help it some chars are too lazy to get food from another town. You want it changed to make it easier for you? It's already so easy to get food.
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Postby Voltenion » Tue Nov 17, 2009 10:51 pm

Snake_byte wrote:Before being too far gone, they'd be able to get at least a day's which would allow them to continue. But someone who is really starving and weak shouldn't be able to "fix it" themselves...
Also, I don't think healing food affects tiredness either, but maybe they should. Then there may be more of a reason to make those healing products. As it stands they only heal the injured and not the sick AND injured...


There are already some ingredients that you can use to "heal" tiredness. I'm not sure, but I think tea is one of them.
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catpurr
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Postby catpurr » Tue Nov 17, 2009 11:23 pm

Arenti wrote:So one could live on medicines as its an healing food. It's no nonsense others can't help it some chars are too lazy to get food from another town. You want it changed to make it easier for you? It's already so easy to get food.


Actually not, [sorry for hijacking this thread too much] I get easily food, I just considered very strange this seperation of "healing" and "nourishing" food when I was a newbie, and I still don't get it.

So you can live on medicines? Hmm, not exactly a wanted effect, but there is no plan of balanced nurtins, can anyone live on flesh only? without a single fruit or bread for vitamins here and there? not, but in cantr it can.

BTW: AFAIK there is no "medicine" in cantr (as in bottled liquids)
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Rob Maule
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Postby Rob Maule » Wed Nov 18, 2009 1:49 pm

catpurr wrote:BTW: AFAIK there is no "medicine" in cantr (as in bottled liquids)

You could put one of these into one of these.
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Dudel
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Postby Dudel » Wed Nov 18, 2009 2:11 pm

**Edited for inappropriate content** -Doug

Also... I suppose that having said characters appearing death more obvious because even with checking characters every so often you've gotta catch them at that "just right" moment.... and that's "scary" IC.

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