Animal Crisis?

General out-of-character discussion among players of Cantr II.

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Doug R.
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Postby Doug R. » Sat Oct 24, 2009 12:44 pm

chase02 wrote:Perhaps the simplest answer for now is a manual refilling of the animals table once an earth year/two years. It's not great, but it solves a problem, if inelegantly.


The tool to do this is broken.
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Postby Voltenion » Sat Oct 24, 2009 2:25 pm

Animals are needed for more things that their meat. Where will my spawns get their bone knifes, when they are spawned in desert towns? We can't forget there are places where you can't find an abandonned steel sabre on some unlocked building.

We need to fix this.
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chase02
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Postby chase02 » Sat Oct 24, 2009 2:37 pm

Doug R. wrote:
chase02 wrote:Perhaps the simplest answer for now is a manual refilling of the animals table once an earth year/two years. It's not great, but it solves a problem, if inelegantly.


The tool to do this is broken.


I should have known that was coming. :shock:
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Arenti
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Postby Arenti » Mon Nov 16, 2009 9:34 pm

Any news on this? It's getting really frustrating for most of my chars that so few animals are left. Actually it's getting also frustrating for me.
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Postby Illidan » Mon Nov 16, 2009 11:13 pm

We need a solution fast, or we'll need animal respawns without animals left to rebalance the game later
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Misato
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Postby Misato » Mon Nov 16, 2009 11:35 pm

I agree. One of my characters lives alone in a forest, and the meat from the animals is the only source of food available to her. With so few animals, I'm getting worried.
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Surly
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Postby Surly » Tue Nov 17, 2009 12:48 am

1. If your town has no food source, go find someone to live that does. Not a difficult idea... no poverty trap in Cantr.

2. Calling the programmers lazy... always a good way to motivate our volunteers. Seriously I've been very critical of ProgD in the past, but you guys don't exactly provide much incentive to do anything.

3. The rarity of animals underlies how stupid it is that the "grasslands" of the old islands have no grass... dung is going to become a rare item! (if it wasn't for the fact that it makes no sense to actually use the herb garden...)
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DylPickle
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Postby DylPickle » Tue Nov 17, 2009 1:33 am

T.A.F.K.A. Surly wrote:1. If your town has no food source, go find someone to live that does. Not a difficult idea... no poverty trap in Cantr.


Apparently cantrians don't understand the concept of migration due to scarcity.
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Postby Snake_byte » Tue Nov 17, 2009 2:55 am

T.A.F.K.A. Surly wrote:2. Calling the programmers lazy... always a good way to motivate our volunteers. Seriously I've been very critical of ProgD in the past, but you guys don't exactly provide much incentive to do anything.


First, I never called anyone lazy and always try to let the departments know I like the work they do.

Second I started the thread to not only point out the obvious problem that is only getting worse fast, but to find out what (if anything) is being done or discussed. Not to push things along or to harass the staff. After all, it isn't only the players that have noticed.

DylPickle wrote:Apparently cantrians don't understand the concept of migration due to scarcity.

Personally I don't like the busy areas too much and enjoy trying to survive rather then set myself to menial project and be a zombie. More Rp I think.
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Ryaga
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Postby Ryaga » Tue Nov 17, 2009 3:13 am

Really what the hell is Cantr written in, COBOL?
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Doug R.
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Postby Doug R. » Tue Nov 17, 2009 1:45 pm

There is nothing to update at this time. No one in programming has chosen to tackle the problem.

I've personally taken a step that might increase reproduction in the short term, but I can't tell you what it is.
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Postby Voltenion » Tue Nov 17, 2009 6:51 pm

In your rants (or whatever), you guys keep forgetting that animals are needed for much more than their meat. Don't forget that primitive societies can not survive without their bones to create all kinds of essential tools to build a town.
The solution here is not trading, unfortunately.
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Arenti
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Postby Arenti » Tue Nov 17, 2009 8:07 pm

Voltenion wrote:In your rants (or whatever), you guys keep forgetting that animals are needed for much more than their meat. Don't forget that primitive societies can not survive without their bones to create all kinds of essential tools to build a town.
The solution here is not trading, unfortunately.


Indeed and not just bones. K island has no cotton no hemp. The only thing to make decent clothing with is leather. So lots of hide is needed. But without enough animals soon hide will be used.
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e

Postby tiddy ogg » Wed Nov 18, 2009 10:35 am

Just to correct that - there is cotton on K-isle but that's a damn expensive way of making rope, as my char found out before the overseas sources of hemp became available.
*I've long argued that there are too many aanimals as food could be a trading resource.
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Arenti
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Re: e

Postby Arenti » Wed Nov 18, 2009 10:36 am

tiddy ogg wrote:Just to correct that - there is cotton on K-isle but that's a damn expensive way of making rope, as my char found out before the overseas sources of hemp became available.
*I've long argued that there are too many aanimals as food could be a trading resource.


Oops I missed that on the resource guide. Thank you.

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