chase02 wrote:Perhaps the simplest answer for now is a manual refilling of the animals table once an earth year/two years. It's not great, but it solves a problem, if inelegantly.
The tool to do this is broken.
Moderators: Public Relations Department, Players Department
T.A.F.K.A. Surly wrote:2. Calling the programmers lazy... always a good way to motivate our volunteers. Seriously I've been very critical of ProgD in the past, but you guys don't exactly provide much incentive to do anything.
DylPickle wrote:Apparently cantrians don't understand the concept of migration due to scarcity.
Voltenion wrote:In your rants (or whatever), you guys keep forgetting that animals are needed for much more than their meat. Don't forget that primitive societies can not survive without their bones to create all kinds of essential tools to build a town.
The solution here is not trading, unfortunately.
tiddy ogg wrote:Just to correct that - there is cotton on K-isle but that's a damn expensive way of making rope, as my char found out before the overseas sources of hemp became available.
*I've long argued that there are too many aanimals as food could be a trading resource.
Return to “General Discussion”
Users browsing this forum: No registered users and 1 guest