Aging wine
Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)
-
toon
- Posts: 948
- Joined: Wed Nov 07, 2007 11:00 pm
Aging wine
Maybe you could put the wine back in the ask and let it age longer allowing it to heal more when it's done. Maybe have the same amount heal 1 percent more per year left in the cask? That way you could have wines with different ages.
- BZR
- Posts: 1483
- Joined: Wed Aug 02, 2006 5:44 pm
- Location: Poland
-
toon
- Posts: 948
- Joined: Wed Nov 07, 2007 11:00 pm
- Piscator
- Administrator Emeritus
- Posts: 6843
- Joined: Sun Jul 02, 2006 4:06 pm
- Location: Known Space
- BZR
- Posts: 1483
- Joined: Wed Aug 02, 2006 5:44 pm
- Location: Poland
- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
- Piscator
- Administrator Emeritus
- Posts: 6843
- Joined: Sun Jul 02, 2006 4:06 pm
- Location: Known Space
BZR wrote:Another problem is, that players would usually do aged wine, as growth of healing power would be for free.
Exactly my concern.
To simulate aging we could add one type of wine for each year, but I don't know if the resulting clutter is worth it. I think one "aged wine" with slightly better healing properties than the regular one would be fine. It would be mostly for RP purposes.
Pretty in pink.
- BZR
- Posts: 1483
- Joined: Wed Aug 02, 2006 5:44 pm
- Location: Poland
As far as I know wines which are usually aged are different than those which are drunk in year or two. Maybe we could make just another project in the cask, which would give wine from grapes juice, but, it make less wine than juice... you know "from selected grapes". And of course it would take much longer.
-
Gran
- Posts: 1720
- Joined: Mon Dec 04, 2006 5:53 am
I hardly see this as for free. Properly "aged wine" takes a lot of time to become "aged". Keeping a cask unusable for that time when it could be producing more wine would be in itself an economic penalty. Opportunity cost, people.
Also, from what I know, there is no base to the idea of enhancing healing properties of the wine. Healing properties, if derived from anything, are based on the antiseptic properties of alcohol, which would hardly be enhanced with age due to possible degradation of ethanol molecules into other compounds. What changes from wines is flavour - wine becomes smoother as acids from the fresh grapes loose their effect and might suffer changes due to absorption of compounds inherent to its storage device.
Furthermore, specific wines get better with age. Generally, wines spoil with age. As a rough estimative, Kevin Zraly said that 90% of the wines made today are made to be consumed within a year or two. Good wine made by the time that Napoleon III was Emperor of the French is not a common case. In a place were all things made out of a grape are called "wine", like cantr, that means that there is 90% of chance that your wine will spoil.
If specific grapes are introduced, specific wines can be made with more certainty.
Also, from what I know, there is no base to the idea of enhancing healing properties of the wine. Healing properties, if derived from anything, are based on the antiseptic properties of alcohol, which would hardly be enhanced with age due to possible degradation of ethanol molecules into other compounds. What changes from wines is flavour - wine becomes smoother as acids from the fresh grapes loose their effect and might suffer changes due to absorption of compounds inherent to its storage device.
Furthermore, specific wines get better with age. Generally, wines spoil with age. As a rough estimative, Kevin Zraly said that 90% of the wines made today are made to be consumed within a year or two. Good wine made by the time that Napoleon III was Emperor of the French is not a common case. In a place were all things made out of a grape are called "wine", like cantr, that means that there is 90% of chance that your wine will spoil.
If specific grapes are introduced, specific wines can be made with more certainty.
"Navegar é preciso; viver não é preciso"
Who is online
Users browsing this forum: No registered users and 1 guest
