Hunt/Attack times

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Doug R.
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Postby Doug R. » Wed Sep 16, 2009 3:25 pm

Why not just let you hunt again on the same hour you hunted before? Then you don't have to change anything.


SekoETC wrote:The database only records the day an hour of violence, not the minute, so that's why it can't make a difference between something that goes on at minute 1 and another one that goes on at minute 35. It's most likely a very old structure.


I'm assuming changing how the game processes that would be difficult, at least much more difficult than changing 8 to 7.
Hamsters is nice. ~Kaylee, Firefly
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Dudel
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Postby Dudel » Wed Sep 16, 2009 6:23 pm

Yeah I never got how the whole "Please wait to attack/hunt" worked.

I always thought 24 RL hours but it always seems to be about 26.
JackTR
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Postby JackTR » Wed Sep 16, 2009 6:48 pm

Mmmm... correct me if I'm wrong but... Isn't hunting going to be a projcet?
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Rebma
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Postby Rebma » Wed Sep 16, 2009 8:25 pm

Possibly, but if you read the first post, you'll see it's about hunting and attacking.
kronos wrote:like a nice trim is totally fine. short, neat. I don't want to be fighting through the forests of fangorn and expecting treebeard to come and show me the way in
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viktor
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Postby viktor » Thu Sep 17, 2009 12:21 am

hmmm i have to agree that making the syste a bit smarter and allowing you to hit the same minute a day later would be better than logging in every 10 minutes past the time to see if you can hit and possibly get sidetracked and miss out by an hour or so lol the original suggestion gets my vote

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