Custom Projects

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Yaddy1
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Custom Projects

Postby Yaddy1 » Sat Aug 22, 2009 1:49 am

Custom projects such as "learning German" or "painting a painting or "practicing the flute" would be good.
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FiziKx
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Postby FiziKx » Sat Aug 22, 2009 1:52 am

I think most people would just say, RP it.
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Cogliostro
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Postby Cogliostro » Sat Aug 22, 2009 2:06 am

Brilliant idea! Though not quite in your current form, sure we can just RP that, but what if there were special custom projects that we designed, which were only available to newspawns to start?
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SekoETC
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Postby SekoETC » Sat Aug 22, 2009 9:46 am

Something like learning X language would be too abstract to be seen or heard, but things like drawing or playing music would make the world seem more lively. Rather than a project, I'd see it as a status message, since people can rp playing a flute while working on a project and if getting a custom project: playing a flute would prevent them from gathering resources, less people would be likely to use it.

Because Cantr is a multi-lingual game, freeform status messages would probably be out of the question because they would reveal a person's language group even if he never spoke and would be unreadable to people who don't know the language it was written in. However, if we had a whole table of translatable status messages and people could suggest new additions, that would get the job done and be less abusable.

My suggestion is that the user could choose a status message for their character, some of them could include an item in the character's inventory, and some could include a link to a person in the location. If the item in question stopped being in the inventory (crumbled away, was dropped, given away or used on a project) the status message would be cleared automatically, and if the person in question left the location, same thing. It would also be useful if it was possible to include items on the ground.

The user could define a duration ranging from 1 to 8 hours. The status would also be cleared if the character was attacked or dragged away or if they were in a vehicle that went on a road or undocked (at least if the emote included a person who now isn't in the location).

Suggestions for status messages:

General:

sleeping
snoring
writing
drawing
dancing
singing
running
wandering around
sitting on the ground (only available outside)
sitting on the floor (only available inside)
sitting on the deck (only available on ships)
lying on the ground (only available outside)
lying on the floor (only available inside)
lying on the deck (only available on ships)
curled up on the ground (only available outside)
curled up on the floor (only available inside)
curled up on the deck (only available on ships)

Emotional

happy
sad
angry
scared
amused

With an item in your inventory:

displaying #OBJECT#
holding #OBJECT#
hugging #OBJECT#
playing with #OBJECT#
playing #OBJECT# (limited to musical instruments)

With an object on the ground:

sitting on #OBJECT#
hugging #OBJECT#
holding onto #OBJECT#

With people:

hugging #PERSON#
brawling with #PERSON#
staying close to #PERSON#
holding onto #PERSON#
staring at #PERSON#
glaring at #PERSON#

Maybe if a status message includes a person or an object, it could check if the person or object is present when ever someone loads a page where the status message is displayed (I think they should be on the People page and on character pages). That way we wouldn't have to keep track of all the possible means a person can get separated from an object or another person.
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BZR
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Postby BZR » Sat Aug 22, 2009 10:43 am

Nice addition to RP. If implemented well, might be helful.

And it would make it easier for english sailors to understand polish pirates 8)
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*Wiro
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Postby *Wiro » Sat Aug 22, 2009 11:58 am

BZR wrote:And it would make it easier for english sailors to understand polish pirates 8)


:lol:


I like the idea, by the way.
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Arenti
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Postby Arenti » Sat Aug 22, 2009 12:01 pm

*Wiro wrote:
BZR wrote:And it would make it easier for english sailors to understand polish pirates 8)


:lol:


I like the idea, by the way.


I can't say I'm surprised Wiro. :lol:
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FiziKx
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Postby FiziKx » Sat Aug 22, 2009 12:33 pm

I'd like the rp status idea.
http://arcanot.myminicity.com/
http://fizikx.mybrute.com

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Yaddy1
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Postby Yaddy1 » Sat Aug 22, 2009 12:47 pm

I like your version Seko.
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Elros
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Postby Elros » Sat Aug 22, 2009 1:37 pm

Good idea Seko, this might add a whole new level of visual RP'ing to the game. I am definetly interested in this...
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Doug R.
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Postby Doug R. » Sat Aug 22, 2009 2:10 pm

My interest is piqued, but it would have to be implemented carefully to avoid unnecessary clutter.
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Yaddy1
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Postby Yaddy1 » Sat Aug 22, 2009 2:39 pm

It could look like: He is in his twenties and is awkwardly working on project 'Manufacturing a dirt motorcycle frame'. He wears nothing worth mentioning. He is practicing his flute while he while he works.
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Doug R.
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Postby Doug R. » Sat Aug 22, 2009 2:50 pm

Yaddy1 wrote:It could look like: He is in his twenties and is awkwardly working on project 'Manufacturing a dirt motorcycle frame'. He wears nothing worth mentioning. He is practicing his flute while he while he works.


This is an excellent example of how this shouldn't be implemented.
Hamsters is nice. ~Kaylee, Firefly
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SekoETC
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Postby SekoETC » Sat Aug 22, 2009 2:54 pm

I was thinking that if a person has a status message, they could be displayed on the people page like the custom descriptions you can give people. That way you could see everyone's status at once. Just add "he/she is" in front of the status message. They could also be in the info boxes you see when hovering the mouse cursor over someone's name.
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Rebma
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Postby Rebma » Sat Aug 22, 2009 6:31 pm

What happens to the custom descriptions you give people then? Do they just stack under the status?
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